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Scripts/LCT: implement Siamat encounter
This commit is contained in:
88
sql/updates/world/4.3.4/custom_2017_12_19_02_world.sql
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88
sql/updates/world/4.3.4/custom_2017_12_19_02_world.sql
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@@ -0,0 +1,88 @@
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-- Siamat
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UPDATE `creature_template` SET `difficulty_entry_1`= 51088, `minlevel`= 86, `maxlevel`= 86, `mechanic_immune_mask`= 667893759, `flags_extra`= 536870912, `scriptname`= 'boss_siamat' WHERE `entry`= 44819;
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UPDATE `creature_template` SET `minlevel`= 87, `maxlevel`= 87, `faction`= 16, `exp`= 3, `mechanic_immune_mask`= 667893759, `flags_extra`= 536870912 WHERE `entry`= 51088;
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-- Servant of Siamat
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UPDATE `creature_template` SET `minlevel`= 84, `maxlevel`= 84, `scale`= 1, `mechanic_immune_mask`= 667893759, `flags_extra`= 536870912, `scriptname`= 'npc_siamat_servant_of_siamat' WHERE `entry` IN (45259, 45268, 45269);
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UPDATE `creature_template` SET `difficulty_entry_1`= 49256 WHERE `entry`= 45259;
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UPDATE `creature_template` SET `difficulty_entry_1`= 49257 WHERE `entry`= 45268;
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UPDATE `creature_template` SET `difficulty_entry_1`= 49258 WHERE `entry`= 45269;
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UPDATE `creature_template` SET `minlevel`= 85, `maxlevel`= 85, `scale`= 1, `exp`= 3, `faction`= 16, `mechanic_immune_mask`= 667893759, `movementId`= 130, `flags_extra`= 536870912 WHERE `entry` IN (49256, 49257, 49258);
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-- Cloud Burst
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UPDATE `creature_template` SET `minlevel`= 85, `maxlevel`= 85, `faction`= 14, `unit_flags`= 33554944, `flags_extra`= 131 WHERE `entry`= 44541;
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-- Minion of Siamat
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UPDATE `creature_template` SET `difficulty_entry_1`= 49260, `minlevel`= 82, `maxlevel`= 82, `flags_extra`= 536870912, `scriptname`= 'npc_siamat_minion_of_siamat' WHERE `entry`= 44704;
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UPDATE `creature_template` SET `minlevel`= 83, `maxlevel`= 83, `exp`= 3, `faction`= 16 , `movementId`= 130, `flags_extra`= 536870912 WHERE `entry`= 49260;
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-- Minion of Siamat (Tempest Storm trigger)
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UPDATE `creature_template` SET `minlevel`= 83, `maxlevel`= 83, `faction`= 16 , `unit_flags`= 33554496, `flags_extra`= 128 | 536870912 WHERE `entry`= 44713;
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DELETE FROM `spell_dbc` WHERE `Id`= 59632;
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INSERT INTO `spell_dbc` (`Id`, `DurationIndex`, `Comment`) VALUES
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(59632, 21, "Serverside Spell: mod scale 0.1");
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DELETE FROM `spelleffect_dbc` WHERE `Id`= 160080;
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INSERT INTO `spelleffect_dbc` (`Id`, `EffectSpellId`, `Effect`, `EffectApplyAuraName`, `EffectBasePoints`, `EffectIndex`) VALUES
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(160080, 59632, 6, 61, -90, 0);
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DELETE FROM `creature_template_addon` WHERE `entry` IN (45259, 45268, 45269, 49256, 49257, 49258, 44541, 44704, 49260, 44713);
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INSERT INTO `creature_template_addon` (`entry`, `Auras`) VALUES
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(45259, '59632'),
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(45268, '59632'),
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(45269, '59632'),
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(49256, '59632'),
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(49257, '59632'),
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(49258, '59632'),
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(44541, '83048'),
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(44704, '59632'),
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(49260, '59632'),
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(44713, '84512');
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DELETE FROM `creature_text` WHERE `CreatureID`= 44819;
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INSERT INTO `creature_text` (`CreatureID`, `GroupID`, `ID`, `Text`, `Type`, `Language`, `Probability`, `Emote`, `Duration`, `Sound`, `BroadcastTextId`, `comment`) VALUES
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(44819, 0, 0, 'I. AM. UNLEASHED!', 14, 0, 100, 0, 0, 20231, 45481, 'Siamat - Intro'),
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(44819, 1, 0, 'Winds of the south, rise and come to your master''s aid!', 14, 0, 100, 0, 0, 20227, 45483, 'Siamat - Aggro 1'),
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(44819, 1, 1, 'Your city will be buried, your lives forfeit to the elements!', 14, 0, 100, 0, 0, 20230, 45486, 'Siamat - Aggro 2'),
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(44819, 2, 0, 'Cower before the tempest storm!', 14, 0, 100, 0, 0, 20228, 45487, 'Siamat - Wailing Winds 1'),
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(44819, 2, 1, 'Suffer the storm!', 14, 0, 100, 0, 0, 20229, 45485, 'Siamat - Wailing Winds 2'),
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(44819, 3, 0, 'Nothing more than dust in the wind.', 14, 0, 100, 0, 0, 20232, 45482, 'Siamat - Slay'),
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(44819, 4, 0, 'The sky... Beckons...', 14, 0, 100, 0, 0, 20226, 45484, 'Siamat - Death');
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UPDATE `creature_text` SET `TextRange`= 2 WHERE `CreatureID`= 44819 AND `GroupID`= 0;
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-- Spell Script Names
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DELETE FROM `spell_script_names` WHERE `ScriptName` IN
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('spell_siamat_thunder_crash',
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'spell_siamat_wailing_winds',
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'spell_siamat_cloud_burst',
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'spell_siamat_wailing_winds_player',
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'spell_siamat_wailing_winds_knockback',
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'spell_siamat_gathered_storms',
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'spell_siamat_absorb_storms');
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INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
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(84521, 'spell_siamat_thunder_crash'),
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(83066, 'spell_siamat_wailing_winds'),
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(83790, 'spell_siamat_cloud_burst'),
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(83089, 'spell_siamat_wailing_winds_player'),
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(83566, 'spell_siamat_wailing_winds_knockback'),
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(84987, 'spell_siamat_gathered_storms'),
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(83151, 'spell_siamat_absorb_storms');
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DELETE FROM `conditions` WHERE `SourceEntry`= 83151 AND `SourceTypeOrReferenceId`= 13;
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INSERT INTO conditions (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ScriptName`, `Comment`) VALUES
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(13, 1, 83151, 0, 0, 31, 0, 3, 44713, 0, 0, 0, '', 'Absorb Storms - Target Minion of Siamat');
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-- Creature Cloud Burst 44541 SAI
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SET @ENTRY := 44541;
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UPDATE `creature_template` SET `AIName`="SmartAI" WHERE `entry`= @ENTRY;
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DELETE FROM `smart_scripts` WHERE `entryorguid`=@ENTRY AND `source_type`=0;
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INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
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(@ENTRY, 0, 0, 1, 60, 0, 100, 1, 3000, 3000, 0, 0, 11, 83051, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, "Every 0 and 0 ms (for the first time, timer between 3000 and 3000 ms) - Self: Cast spell 83051 on Self // "),
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(@ENTRY, 0, 1, 2, 61, 0, 100, 0, 0, 0, 0, 0, 28, 83048, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, " Linked - Self: Remove aura due to spell 83048 // "),
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(@ENTRY, 0, 2, 0, 61, 0, 100, 0, 0, 0, 0, 0, 41, 5000, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, " Linked - Self: Despawn in 5000 ms // ");
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-- Creature Minion of Siamat 44713 SAI
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SET @ENTRY := 44713;
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UPDATE `creature_template` SET `AIName`="SmartAI" WHERE `entry`= @ENTRY;
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DELETE FROM `smart_scripts` WHERE `entryorguid`=@ENTRY AND `source_type`=0;
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INSERT INTO `smart_scripts` (`entryorguid`, `source_type`, `id`, `link`, `event_type`, `event_phase_mask`, `event_chance`, `event_flags`, `event_param1`, `event_param2`, `event_param3`, `event_param4`, `action_type`, `action_param1`, `action_param2`, `action_param3`, `action_param4`, `action_param5`, `action_param6`, `target_type`, `target_param1`, `target_param2`, `target_param3`, `target_x`, `target_y`, `target_z`, `target_o`, `comment`) VALUES
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(@ENTRY, 0, 0, 1, 60, 0, 100, 1, 1000, 1000, 0, 0, 11, 83406, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, "Every 0 and 0 ms (for the first time, timer between 1000 and 1000 ms) - Self: Cast spell 83406 on Self // "),
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(@ENTRY, 0, 1, 0, 61, 0, 100, 0, 0, 0, 0, 0, 89, 10, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, " Linked - Self: Move in radius 10 yards // ");
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775
src/server/scripts/Kalimdor/LostCityOfTheTolvir/boss_siamat.cpp
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775
src/server/scripts/Kalimdor/LostCityOfTheTolvir/boss_siamat.cpp
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@@ -0,0 +1,775 @@
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/*
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* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ObjectMgr.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "SpellAuraEffects.h"
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#include "Player.h"
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#include "lost_city_of_the_tolvir.h"
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enum Texts
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{
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SAY_UNLEASHED = 0,
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SAY_AGGRO = 1,
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SAY_WAILING_WINDS = 2,
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SAY_SLAY = 3,
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SAY_DEATH = 4
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};
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enum Spells
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{
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// Siamat
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SPELL_STATIC_SHOCK_1 = 84546,
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SPELL_STATIC_SHOCK_2 = 84555,
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SPELL_STATIC_SHOCK_3 = 84556,
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SPELL_STORM_BOLT = 73564,
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SPELL_DEFLECTING_WINDS = 84589,
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SPELL_WAILING_WINDS = 83066,
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SPELL_WAILING_WINDS_DAMAGE = 83094,
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SPELL_CLOUD_BURST = 83790,
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SPELL_CALL_OF_SKY = 84956,
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SPELL_STORM_BOLT_PHASE_2 = 91853,
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SPELL_ABSORB_STORMS = 83151,
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// Servant of Siamat
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SPELL_MOD_SCALE = 59632,
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SPELL_THUNDER_CRASH = 84521,
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SPELL_LIGHTNING_NOVA = 84544,
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SPELL_LIGHTNING_CHARGE = 91872,
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// Minion of Siamat
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SPELL_DEPLETION = 84550,
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SPELL_CHAIN_LIGHTNING = 83455,
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SPELL_TEMPEST_STORM_SUMMON = 83414,
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SPELL_TEMPEST_STORM_TRANSFORM = 83170
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};
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enum Events
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{
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// Siamat
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EVENT_TALK_UNLEASHED = 1,
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EVENT_STATIC_SHOCK,
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EVENT_DEFLECTING_WINDS,
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EVENT_STORM_BOLT,
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EVENT_CLOUD_BURST,
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EVENT_CALL_OF_SKY,
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EVENT_WAILING_WINDS,
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EVENT_ABSORB_STORMS,
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EVENT_CHASE_PLAYER,
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// Servant of Siamat
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EVENT_REMOVE_SCALE_AURA,
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EVENT_SEND_ENCOUNTER_FRAME,
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EVENT_ATTACK_PLAYER,
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EVENT_THUNDER_CRASH,
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EVENT_LIGHTNING_NOVA,
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EVENT_LIGHTNING_CHARGE,
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EVENT_KILL_SELF,
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// Minion of Siamat
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EVENT_CHAIN_LIGHTNING,
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// Tempest Storm
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EVENT_MOVE_ARROUND
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};
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enum Phases
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{
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PHASE_INTRO = 1,
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PHASE_1 = 2,
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PHASE_2 = 3
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};
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enum Actions
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{
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ACTION_UNLEASHED = 1
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};
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class boss_siamat : public CreatureScript
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{
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public:
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boss_siamat() : CreatureScript("boss_siamat") { }
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struct boss_siamatAI : public BossAI
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{
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boss_siamatAI(Creature* creature) : BossAI(creature, DATA_SIAMAT)
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{
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Initialize();
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}
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void Initialize()
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{
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_lastStaticShockSpellID = 0;
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_deadServants = 0;
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}
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void Reset() override
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{
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_Reset();
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Initialize();
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SetCombatMovement(false);
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}
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void EnterCombat(Unit* /*who*/) override
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{
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Talk(SAY_AGGRO);
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_EnterCombat();
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events.SetPhase(PHASE_1);
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events.ScheduleEvent(EVENT_STATIC_SHOCK, 1, 0, PHASE_1);
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events.ScheduleEvent(EVENT_DEFLECTING_WINDS, Seconds(6), 0, PHASE_1);
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events.ScheduleEvent(EVENT_STORM_BOLT, Seconds(1), 0, PHASE_1);
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events.ScheduleEvent(EVENT_CLOUD_BURST, Seconds(13), PHASE_1);
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events.ScheduleEvent(EVENT_CALL_OF_SKY, Seconds(13));
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}
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void JustDied(Unit* /*killer*/)
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{
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Talk(SAY_DEATH);
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DespawnServants();
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
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_JustDied();
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}
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void EnterEvadeMode(EvadeReason /*why*/) override
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{
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_EnterEvadeMode();
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summons.DespawnAll();
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DespawnServants();
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
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_DespawnAtEvade();
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}
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void KilledUnit(Unit* victim) override
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{
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if (victim->GetTypeId() == TYPEID_PLAYER)
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Talk(SAY_SLAY);
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}
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void DoAction(int32 action) override
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{
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switch (action)
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{
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case ACTION_UNLEASHED:
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events.SetPhase(PHASE_INTRO);
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events.ScheduleEvent(EVENT_TALK_UNLEASHED, Seconds(15));
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break;
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default:
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break;
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}
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}
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void DespawnServants()
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{
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for (uint8 i = 0; i < 3; i++)
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{
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if (Creature* servant = instance->GetCreature(DATA_SERVANT_OF_SIAMAT_1 + i))
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{
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, servant);
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servant->DespawnOrUnsummon(Milliseconds(100));
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}
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}
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}
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void JustSummoned(Creature* summon) override
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{
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switch (summon->GetEntry())
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{
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case NPC_SERVANT_OF_SIAMAT_1:
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case NPC_SERVANT_OF_SIAMAT_2:
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case NPC_SERVANT_OF_SIAMAT_3:
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break;
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case NPC_CLOUD_BURST:
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// needed to prevent that weird imp model showing up that is NOT
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// inside the db but still shows up for some reason
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summon->SetDisplayId(summon->GetCreatureTemplate()->Modelid2);
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break;
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default:
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summons.Summon(summon);
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break;
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}
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}
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void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) override
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{
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switch (summon->GetEntry())
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{
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case NPC_SERVANT_OF_SIAMAT_1:
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case NPC_SERVANT_OF_SIAMAT_2:
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case NPC_SERVANT_OF_SIAMAT_3:
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_deadServants++;
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if (_deadServants == 3)
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{
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events.CancelEvent(EVENT_STORM_BOLT);
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events.CancelEvent(EVENT_CLOUD_BURST);
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events.SetPhase(PHASE_2);
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events.ScheduleEvent(EVENT_WAILING_WINDS, 1, 0, PHASE_2);
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}
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break;
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default:
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break;
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}
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim() && !events.IsInPhase(PHASE_INTRO))
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch(eventId)
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{
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case EVENT_TALK_UNLEASHED:
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Talk(SAY_UNLEASHED);
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break;
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case EVENT_STATIC_SHOCK:
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if (_lastStaticShockSpellID == 0)
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{
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DoCastAOE(SPELL_STATIC_SHOCK_1);
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_lastStaticShockSpellID = SPELL_STATIC_SHOCK_1;
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events.Repeat(Seconds(45));
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}
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else if (_lastStaticShockSpellID == SPELL_STATIC_SHOCK_1)
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{
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DoCastAOE(SPELL_STATIC_SHOCK_2);
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_lastStaticShockSpellID = SPELL_STATIC_SHOCK_2;
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events.Repeat(Seconds(45));
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}
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else if (_lastStaticShockSpellID == SPELL_STATIC_SHOCK_2)
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DoCastAOE(SPELL_STATIC_SHOCK_3);
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break;
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case EVENT_DEFLECTING_WINDS:
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DoCastSelf(SPELL_DEFLECTING_WINDS);
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break;
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case EVENT_STORM_BOLT:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true, 0))
|
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DoCast(target, events.IsInPhase(PHASE_1) ? SPELL_STORM_BOLT : SPELL_STORM_BOLT_PHASE_2);
|
||||
|
||||
events.Repeat(events.IsInPhase(PHASE_1) ? Seconds(2) + Milliseconds(200) : Seconds(22));
|
||||
break;
|
||||
case EVENT_CLOUD_BURST:
|
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// Why do we need a specific target here when we have TARGET_UNIT_SRC_AREA_ENEMY as target???
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true, 0))
|
||||
DoCast(target, SPELL_CLOUD_BURST, true);
|
||||
events.Repeat(Seconds(27));
|
||||
break;
|
||||
case EVENT_WAILING_WINDS:
|
||||
instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me);
|
||||
Talk(SAY_WAILING_WINDS);
|
||||
me->RemoveAurasDueToSpell(SPELL_DEFLECTING_WINDS);
|
||||
DoCastAOE(SPELL_WAILING_WINDS);
|
||||
events.ScheduleEvent(EVENT_CHASE_PLAYER, Seconds(6));
|
||||
events.ScheduleEvent(EVENT_STORM_BOLT, Seconds(19));
|
||||
events.ScheduleEvent(EVENT_ABSORB_STORMS, Seconds(14));
|
||||
break;
|
||||
case EVENT_CALL_OF_SKY:
|
||||
DoCastAOE(SPELL_CALL_OF_SKY, true);
|
||||
events.Repeat(Seconds(32));
|
||||
break;
|
||||
case EVENT_ABSORB_STORMS:
|
||||
if (me->FindNearestCreature(NPC_MINION_OF_SIAMAT_STORM, 50.0f, true))
|
||||
DoCastAOE(SPELL_ABSORB_STORMS);
|
||||
events.Repeat(Seconds(32));
|
||||
break;
|
||||
case EVENT_CHASE_PLAYER:
|
||||
SetCombatMovement(true);
|
||||
if (me->GetVictim())
|
||||
me->GetMotionMaster()->MoveChase(me->GetVictim());
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (events.IsInPhase(PHASE_2))
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
private:
|
||||
uint32 _lastStaticShockSpellID;
|
||||
uint8 _deadServants;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetLostCityOfTheTolvirAI<boss_siamatAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_siamat_servant_of_siamat : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_siamat_servant_of_siamat() : CreatureScript("npc_siamat_servant_of_siamat") { }
|
||||
|
||||
struct npc_siamat_servant_of_siamatAI : public ScriptedAI
|
||||
{
|
||||
npc_siamat_servant_of_siamatAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { }
|
||||
|
||||
void Reset() override
|
||||
{
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
_chargeTriggered = false;
|
||||
_events.SetPhase(PHASE_INTRO);
|
||||
|
||||
if (_instance->GetBossState(DATA_SIAMAT) != IN_PROGRESS)
|
||||
me->DespawnOrUnsummon();
|
||||
else
|
||||
_events.ScheduleEvent(EVENT_SEND_ENCOUNTER_FRAME, Seconds(1));
|
||||
}
|
||||
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
{
|
||||
_events.SetPhase(PHASE_1);
|
||||
_events.ScheduleEvent(EVENT_THUNDER_CRASH, Seconds(11));
|
||||
_events.ScheduleEvent(EVENT_LIGHTNING_NOVA, Seconds(13));
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/) override
|
||||
{
|
||||
_instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
|
||||
me->DespawnOrUnsummon(Seconds(5));
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* /*attacker*/, uint32& damage) override
|
||||
{
|
||||
if (me->HealthBelowPct(4) && !_chargeTriggered)
|
||||
{
|
||||
if (IsHeroic())
|
||||
{
|
||||
_chargeTriggered = true;
|
||||
_events.Reset();
|
||||
_events.ScheduleEvent(EVENT_LIGHTNING_CHARGE, 1);
|
||||
}
|
||||
}
|
||||
|
||||
if (IsHeroic())
|
||||
if (damage >= me->GetHealth())
|
||||
damage = me->GetHealth() - 1;
|
||||
}
|
||||
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim() && !_events.IsInPhase(PHASE_INTRO))
|
||||
return;
|
||||
|
||||
_events.Update(diff);
|
||||
|
||||
while (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch(eventId)
|
||||
{
|
||||
case EVENT_SEND_ENCOUNTER_FRAME:
|
||||
_instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me);
|
||||
_events.ScheduleEvent(EVENT_REMOVE_SCALE_AURA, Seconds(1));
|
||||
break;
|
||||
case EVENT_REMOVE_SCALE_AURA:
|
||||
me->RemoveAurasDueToSpell(SPELL_MOD_SCALE);
|
||||
_events.ScheduleEvent(EVENT_ATTACK_PLAYER, Seconds(2));
|
||||
break;
|
||||
case EVENT_ATTACK_PLAYER:
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
DoZoneInCombat();
|
||||
break;
|
||||
case EVENT_THUNDER_CRASH:
|
||||
DoCastSelf(SPELL_THUNDER_CRASH);
|
||||
break;
|
||||
case EVENT_LIGHTNING_NOVA:
|
||||
DoCastAOE(SPELL_LIGHTNING_NOVA, true);
|
||||
break;
|
||||
case EVENT_LIGHTNING_CHARGE:
|
||||
DoCastAOE(SPELL_LIGHTNING_CHARGE);
|
||||
_events.ScheduleEvent(EVENT_KILL_SELF, Seconds(2) + Milliseconds(100));
|
||||
break;
|
||||
case EVENT_KILL_SELF:
|
||||
me->KillSelf();
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
private:
|
||||
EventMap _events;
|
||||
InstanceScript* _instance;
|
||||
bool _chargeTriggered;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetLostCityOfTheTolvirAI<npc_siamat_servant_of_siamatAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class npc_siamat_minion_of_siamat : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_siamat_minion_of_siamat() : CreatureScript("npc_siamat_minion_of_siamat") { }
|
||||
|
||||
struct npc_siamat_minion_of_siamatAI : public ScriptedAI
|
||||
{
|
||||
npc_siamat_minion_of_siamatAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { }
|
||||
|
||||
// Yes, we need to place it in here. Reset() is still too "late"
|
||||
void InitializeAI() override
|
||||
{
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
_transformed = false;
|
||||
_events.SetPhase(PHASE_INTRO);
|
||||
_events.ScheduleEvent(EVENT_REMOVE_SCALE_AURA, Seconds(1));
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override
|
||||
{
|
||||
_events.SetPhase(PHASE_1);
|
||||
_events.ScheduleEvent(EVENT_CHAIN_LIGHTNING, Seconds(3));
|
||||
}
|
||||
|
||||
void JustSummoned(Creature* summon) override
|
||||
{
|
||||
if (Creature* siamat = _instance->GetCreature(DATA_SIAMAT))
|
||||
siamat->AI()->JustSummoned(summon);
|
||||
}
|
||||
|
||||
void DamageTaken(Unit* /*attacker*/, uint32& damage) override
|
||||
{
|
||||
if (me->HealthBelowPct(5) && !_transformed)
|
||||
{
|
||||
_events.Reset();
|
||||
me->AttackStop();
|
||||
me->CastStop();
|
||||
me->SetReactState(REACT_PASSIVE);
|
||||
DoCastSelf(SPELL_TEMPEST_STORM_SUMMON, true);
|
||||
DoCastSelf(SPELL_TEMPEST_STORM_TRANSFORM);
|
||||
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
|
||||
me->DespawnOrUnsummon(Seconds(4));
|
||||
_transformed = true;
|
||||
}
|
||||
|
||||
if (damage >= me->GetHealth())
|
||||
damage = me->GetHealth() - 1;
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) override
|
||||
{
|
||||
if (!UpdateVictim() && !_events.IsInPhase(PHASE_INTRO))
|
||||
return;
|
||||
|
||||
_events.Update(diff);
|
||||
|
||||
if (me->HasUnitState(UNIT_STATE_CASTING))
|
||||
return;
|
||||
|
||||
while (uint32 eventId = _events.ExecuteEvent())
|
||||
{
|
||||
switch(eventId)
|
||||
{
|
||||
case EVENT_REMOVE_SCALE_AURA:
|
||||
me->RemoveAurasDueToSpell(SPELL_MOD_SCALE);
|
||||
DoCastSelf(SPELL_DEPLETION, true);
|
||||
_events.ScheduleEvent(EVENT_ATTACK_PLAYER, Seconds(1) + Milliseconds(500));
|
||||
break;
|
||||
case EVENT_ATTACK_PLAYER:
|
||||
me->SetReactState(REACT_AGGRESSIVE);
|
||||
DoZoneInCombat();
|
||||
break;
|
||||
case EVENT_CHAIN_LIGHTNING:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true, 0))
|
||||
DoCast(target, SPELL_CHAIN_LIGHTNING);
|
||||
_events.Repeat(Seconds(1) + Milliseconds(500));
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
private:
|
||||
EventMap _events;
|
||||
InstanceScript* _instance;
|
||||
bool _transformed;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return new npc_siamat_minion_of_siamatAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_siamat_thunder_crash : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_siamat_thunder_crash() : SpellScriptLoader("spell_siamat_thunder_crash") { }
|
||||
|
||||
class spell_siamat_thunder_crash_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_siamat_thunder_crash_AuraScript);
|
||||
|
||||
void HandleTick(AuraEffect const* /*aurEff*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
if (Unit* caster = GetCaster())
|
||||
if (Unit* victim = caster->GetVictim())
|
||||
caster->CastSpell(victim, GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_siamat_thunder_crash_AuraScript::HandleTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_siamat_thunder_crash_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_siamat_wailing_winds : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_siamat_wailing_winds() : SpellScriptLoader("spell_siamat_wailing_winds") { }
|
||||
|
||||
class spell_siamat_wailing_winds_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_siamat_wailing_winds_AuraScript);
|
||||
|
||||
void OnPeriodic(AuraEffect const* /*aurEff*/)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
caster->CastSpell(caster, SPELL_WAILING_WINDS_DAMAGE, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_siamat_wailing_winds_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_siamat_wailing_winds_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_siamat_wailing_winds_player : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_siamat_wailing_winds_player() : SpellScriptLoader("spell_siamat_wailing_winds_player") { }
|
||||
|
||||
class spell_siamat_wailing_winds_player_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_siamat_wailing_winds_player_AuraScript);
|
||||
|
||||
void OnPeriodic(AuraEffect const* /*aurEff*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
if (GetCaster())
|
||||
if (InstanceScript* instance = GetCaster()->GetInstanceScript())
|
||||
if (Creature* siamat = instance->GetCreature(DATA_SIAMAT))
|
||||
siamat->CastSpell(siamat, GetSpellInfo()->Effects[EFFECT_1].TriggerSpell, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_siamat_wailing_winds_player_AuraScript::OnPeriodic, EFFECT_1, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_siamat_wailing_winds_player_AuraScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_siamat_wailing_winds_knockback : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_siamat_wailing_winds_knockback() : SpellScriptLoader("spell_siamat_wailing_winds_knockback") { }
|
||||
|
||||
class spell_siamat_wailing_winds_knockback_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_siamat_wailing_winds_knockback_SpellScript);
|
||||
|
||||
void EffectScriptEffect(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
if (Unit* victim = GetHitUnit())
|
||||
{
|
||||
float distance = caster->GetDistance2d(caster) * 2;
|
||||
float ori = frand(0.0f, float(M_PI * 2));
|
||||
float randX = victim->GetPositionX() + cos(ori) * distance;
|
||||
float randY = victim->GetPositionY() + sin(ori) * distance;
|
||||
float baseSpeed = float(GetSpellInfo()->Effects[EFFECT_1].BasePoints);
|
||||
|
||||
victim->KnockbackFrom(randX, randY, CalculatePct(baseSpeed - distance, 15), 9.0f);
|
||||
};
|
||||
}
|
||||
|
||||
void Register()
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_siamat_wailing_winds_knockback_SpellScript::EffectScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_siamat_wailing_winds_knockback_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_siamat_cloud_burst : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_siamat_cloud_burst() : SpellScriptLoader("spell_siamat_cloud_burst") { }
|
||||
|
||||
class spell_siamat_cloud_burst_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_siamat_cloud_burst_SpellScript);
|
||||
|
||||
void FilterTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
if (targets.empty())
|
||||
return;
|
||||
|
||||
Trinity::Containers::RandomResize(targets, 1);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_siamat_cloud_burst_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_siamat_cloud_burst_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_siamat_gathered_storms : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_siamat_gathered_storms() : SpellScriptLoader("spell_siamat_gathered_storms") { }
|
||||
|
||||
class spell_siamat_gathered_storms_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_siamat_gathered_storms_SpellScript);
|
||||
|
||||
void FilterTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
if (targets.empty())
|
||||
return;
|
||||
|
||||
Trinity::Containers::RandomResize(targets, 2);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_siamat_gathered_storms_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_siamat_gathered_storms_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
class spell_siamat_absorb_storms : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_siamat_absorb_storms() : SpellScriptLoader("spell_siamat_absorb_storms") { }
|
||||
|
||||
class spell_siamat_absorb_storms_AuraScript : public AuraScript
|
||||
{
|
||||
PrepareAuraScript(spell_siamat_absorb_storms_AuraScript);
|
||||
|
||||
void OnPeriodic(AuraEffect const* /*aurEff*/)
|
||||
{
|
||||
PreventDefaultAction();
|
||||
if (Unit* caster = GetCaster())
|
||||
caster->CastSpell(caster, GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, true);
|
||||
}
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectPeriodic += AuraEffectPeriodicFn(spell_siamat_absorb_storms_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
|
||||
}
|
||||
};
|
||||
|
||||
class spell_siamat_absorb_storms_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_siamat_absorb_storms_SpellScript);
|
||||
|
||||
void HandleHit(SpellEffIndex /*effIndex*/)
|
||||
{
|
||||
if (Unit* caster = GetCaster())
|
||||
{
|
||||
caster->SetFacingToObject(GetHitUnit());
|
||||
if (GetHitUnit()->GetTypeId() == TYPEID_UNIT)
|
||||
GetHitUnit()->ToCreature()->DespawnOrUnsummon(Seconds(3) + Milliseconds(100));
|
||||
}
|
||||
}
|
||||
|
||||
void FilterTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
if (targets.empty())
|
||||
return;
|
||||
|
||||
Trinity::Containers::RandomResize(targets, 1);
|
||||
}
|
||||
|
||||
|
||||
void Register() override
|
||||
{
|
||||
OnEffectHitTarget += SpellEffectFn(spell_siamat_absorb_storms_SpellScript::HandleHit, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_siamat_absorb_storms_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
|
||||
}
|
||||
};
|
||||
|
||||
AuraScript* GetAuraScript() const
|
||||
{
|
||||
return new spell_siamat_absorb_storms_AuraScript();
|
||||
}
|
||||
|
||||
SpellScript* GetSpellScript() const
|
||||
{
|
||||
return new spell_siamat_absorb_storms_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_siamat()
|
||||
{
|
||||
new boss_siamat();
|
||||
new npc_siamat_servant_of_siamat();
|
||||
new npc_siamat_minion_of_siamat();
|
||||
new spell_siamat_thunder_crash();
|
||||
new spell_siamat_wailing_winds();
|
||||
new spell_siamat_wailing_winds_player();
|
||||
new spell_siamat_wailing_winds_knockback();
|
||||
new spell_siamat_cloud_burst();
|
||||
new spell_siamat_gathered_storms();
|
||||
new spell_siamat_absorb_storms();
|
||||
}
|
||||
@@ -33,7 +33,10 @@ enum Actions
|
||||
{
|
||||
// Lockmaw and Augh
|
||||
ACTION_AUGH_INTRO = 1,
|
||||
ACTION_AUGH_ATTACKABLE = 2
|
||||
ACTION_AUGH_ATTACKABLE = 2,
|
||||
|
||||
// Siamat
|
||||
ACTION_UNLEASHED = 1
|
||||
};
|
||||
|
||||
Position const AughSpawnPos = { -11058.91f, -1625.342f, -0.1304993f, 4.782202f };
|
||||
@@ -48,6 +51,9 @@ ObjectData const creatureData[] =
|
||||
{ BOSS_SIAMAT, DATA_SIAMAT },
|
||||
{ NPC_BLAZE_OF_THE_HEAVENS, DATA_BLAZE_OF_THE_HEAVENS },
|
||||
{ NPC_HARBINGER_OF_DARKNESS, DATA_HARBINGER_OF_DARKNESS },
|
||||
{ NPC_SERVANT_OF_SIAMAT_1, DATA_SERVANT_OF_SIAMAT_1 },
|
||||
{ NPC_SERVANT_OF_SIAMAT_2, DATA_SERVANT_OF_SIAMAT_2 },
|
||||
{ NPC_SERVANT_OF_SIAMAT_3, DATA_SERVANT_OF_SIAMAT_3 },
|
||||
{ 0, 0 } // End
|
||||
};
|
||||
|
||||
@@ -116,6 +122,9 @@ class instance_lost_city_of_the_tolvir : public InstanceMapScript
|
||||
platform->EnableCollision(true);
|
||||
}
|
||||
|
||||
if (Creature* siamat = GetCreature(DATA_SIAMAT))
|
||||
siamat->AI()->DoAction(ACTION_UNLEASHED);
|
||||
|
||||
instance->SetZoneWeather(ZONE_ID_LOST_CITY, WEATHER_STATE_HEAVY_RAIN, 1.0f);
|
||||
instance->SummonCreatureGroup(SUMMON_GROUP_WIND_TUNNEL);
|
||||
}
|
||||
|
||||
@@ -37,7 +37,10 @@ enum LCTDataTypes
|
||||
DATA_SIAMAT_PLATFORM = 6,
|
||||
DATA_BLAZE_OF_THE_HEAVENS = 7,
|
||||
DATA_HARBINGER_OF_DARKNESS = 8,
|
||||
DATA_LOCKMAW_COMBAT_ASSISTANCE = 9
|
||||
DATA_LOCKMAW_COMBAT_ASSISTANCE = 9,
|
||||
DATA_SERVANT_OF_SIAMAT_1 = 10,
|
||||
DATA_SERVANT_OF_SIAMAT_2 = 11,
|
||||
DATA_SERVANT_OF_SIAMAT_3 = 11,
|
||||
};
|
||||
|
||||
enum LCTCreatureIds
|
||||
@@ -60,7 +63,13 @@ enum LCTCreatureIds
|
||||
NPC_HARBINGER_OF_DARKNESS = 43927,
|
||||
NPC_DUST_FLAIL_FRONT_STALKER = 43655,
|
||||
NPC_ADD_STALKER = 45124,
|
||||
NPC_AUGH_DART = 45379
|
||||
NPC_AUGH_DART = 45379,
|
||||
NPC_SERVANT_OF_SIAMAT_1 = 45259,
|
||||
NPC_SERVANT_OF_SIAMAT_2 = 45268,
|
||||
NPC_SERVANT_OF_SIAMAT_3 = 45269,
|
||||
NPC_MINION_OF_SIAMAT = 44704,
|
||||
NPC_MINION_OF_SIAMAT_STORM = 44713,
|
||||
NPC_CLOUD_BURST = 44541
|
||||
};
|
||||
|
||||
enum LCTGameObjectIds
|
||||
|
||||
@@ -96,6 +96,8 @@ void AddSC_instance_zulfarrak();
|
||||
void AddSC_instance_lost_city_of_the_tolvir(); // Lost City of the Tol'Vir
|
||||
void AddSC_boss_general_husam();
|
||||
void AddSC_boss_high_prophet_barim();
|
||||
void AddSC_boss_lockmaw_and_augh();
|
||||
void AddSC_boss_siamat();
|
||||
void AddSC_instance_halls_of_origination(); //Halls of Origination
|
||||
void AddSC_boss_temple_guardian_anhuur();
|
||||
void AddSC_boss_earthrager_ptah();
|
||||
@@ -209,6 +211,8 @@ void AddKalimdorScripts()
|
||||
AddSC_instance_lost_city_of_the_tolvir(); // Lost City of the Tol'Vir
|
||||
AddSC_boss_general_husam();
|
||||
AddSC_boss_high_prophet_barim();
|
||||
AddSC_boss_lockmaw_and_augh();
|
||||
AddSC_boss_siamat();
|
||||
AddSC_instance_halls_of_origination(); //Halls of Origination
|
||||
AddSC_boss_temple_guardian_anhuur();
|
||||
AddSC_boss_earthrager_ptah();
|
||||
|
||||
Reference in New Issue
Block a user