Scripts/LCT: implement Siamat encounter

This commit is contained in:
Ovalord
2017-12-18 23:05:56 +01:00
parent bad49ddb83
commit b40c40cf59
5 changed files with 888 additions and 3 deletions

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@@ -0,0 +1,775 @@
/*
* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "Player.h"
#include "lost_city_of_the_tolvir.h"
enum Texts
{
SAY_UNLEASHED = 0,
SAY_AGGRO = 1,
SAY_WAILING_WINDS = 2,
SAY_SLAY = 3,
SAY_DEATH = 4
};
enum Spells
{
// Siamat
SPELL_STATIC_SHOCK_1 = 84546,
SPELL_STATIC_SHOCK_2 = 84555,
SPELL_STATIC_SHOCK_3 = 84556,
SPELL_STORM_BOLT = 73564,
SPELL_DEFLECTING_WINDS = 84589,
SPELL_WAILING_WINDS = 83066,
SPELL_WAILING_WINDS_DAMAGE = 83094,
SPELL_CLOUD_BURST = 83790,
SPELL_CALL_OF_SKY = 84956,
SPELL_STORM_BOLT_PHASE_2 = 91853,
SPELL_ABSORB_STORMS = 83151,
// Servant of Siamat
SPELL_MOD_SCALE = 59632,
SPELL_THUNDER_CRASH = 84521,
SPELL_LIGHTNING_NOVA = 84544,
SPELL_LIGHTNING_CHARGE = 91872,
// Minion of Siamat
SPELL_DEPLETION = 84550,
SPELL_CHAIN_LIGHTNING = 83455,
SPELL_TEMPEST_STORM_SUMMON = 83414,
SPELL_TEMPEST_STORM_TRANSFORM = 83170
};
enum Events
{
// Siamat
EVENT_TALK_UNLEASHED = 1,
EVENT_STATIC_SHOCK,
EVENT_DEFLECTING_WINDS,
EVENT_STORM_BOLT,
EVENT_CLOUD_BURST,
EVENT_CALL_OF_SKY,
EVENT_WAILING_WINDS,
EVENT_ABSORB_STORMS,
EVENT_CHASE_PLAYER,
// Servant of Siamat
EVENT_REMOVE_SCALE_AURA,
EVENT_SEND_ENCOUNTER_FRAME,
EVENT_ATTACK_PLAYER,
EVENT_THUNDER_CRASH,
EVENT_LIGHTNING_NOVA,
EVENT_LIGHTNING_CHARGE,
EVENT_KILL_SELF,
// Minion of Siamat
EVENT_CHAIN_LIGHTNING,
// Tempest Storm
EVENT_MOVE_ARROUND
};
enum Phases
{
PHASE_INTRO = 1,
PHASE_1 = 2,
PHASE_2 = 3
};
enum Actions
{
ACTION_UNLEASHED = 1
};
class boss_siamat : public CreatureScript
{
public:
boss_siamat() : CreatureScript("boss_siamat") { }
struct boss_siamatAI : public BossAI
{
boss_siamatAI(Creature* creature) : BossAI(creature, DATA_SIAMAT)
{
Initialize();
}
void Initialize()
{
_lastStaticShockSpellID = 0;
_deadServants = 0;
}
void Reset() override
{
_Reset();
Initialize();
SetCombatMovement(false);
}
void EnterCombat(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
_EnterCombat();
events.SetPhase(PHASE_1);
events.ScheduleEvent(EVENT_STATIC_SHOCK, 1, 0, PHASE_1);
events.ScheduleEvent(EVENT_DEFLECTING_WINDS, Seconds(6), 0, PHASE_1);
events.ScheduleEvent(EVENT_STORM_BOLT, Seconds(1), 0, PHASE_1);
events.ScheduleEvent(EVENT_CLOUD_BURST, Seconds(13), PHASE_1);
events.ScheduleEvent(EVENT_CALL_OF_SKY, Seconds(13));
}
void JustDied(Unit* /*killer*/)
{
Talk(SAY_DEATH);
DespawnServants();
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
_JustDied();
}
void EnterEvadeMode(EvadeReason /*why*/) override
{
_EnterEvadeMode();
summons.DespawnAll();
DespawnServants();
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
_DespawnAtEvade();
}
void KilledUnit(Unit* victim) override
{
if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
void DoAction(int32 action) override
{
switch (action)
{
case ACTION_UNLEASHED:
events.SetPhase(PHASE_INTRO);
events.ScheduleEvent(EVENT_TALK_UNLEASHED, Seconds(15));
break;
default:
break;
}
}
void DespawnServants()
{
for (uint8 i = 0; i < 3; i++)
{
if (Creature* servant = instance->GetCreature(DATA_SERVANT_OF_SIAMAT_1 + i))
{
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, servant);
servant->DespawnOrUnsummon(Milliseconds(100));
}
}
}
void JustSummoned(Creature* summon) override
{
switch (summon->GetEntry())
{
case NPC_SERVANT_OF_SIAMAT_1:
case NPC_SERVANT_OF_SIAMAT_2:
case NPC_SERVANT_OF_SIAMAT_3:
break;
case NPC_CLOUD_BURST:
// needed to prevent that weird imp model showing up that is NOT
// inside the db but still shows up for some reason
summon->SetDisplayId(summon->GetCreatureTemplate()->Modelid2);
break;
default:
summons.Summon(summon);
break;
}
}
void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) override
{
switch (summon->GetEntry())
{
case NPC_SERVANT_OF_SIAMAT_1:
case NPC_SERVANT_OF_SIAMAT_2:
case NPC_SERVANT_OF_SIAMAT_3:
_deadServants++;
if (_deadServants == 3)
{
events.CancelEvent(EVENT_STORM_BOLT);
events.CancelEvent(EVENT_CLOUD_BURST);
events.SetPhase(PHASE_2);
events.ScheduleEvent(EVENT_WAILING_WINDS, 1, 0, PHASE_2);
}
break;
default:
break;
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() && !events.IsInPhase(PHASE_INTRO))
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch(eventId)
{
case EVENT_TALK_UNLEASHED:
Talk(SAY_UNLEASHED);
break;
case EVENT_STATIC_SHOCK:
if (_lastStaticShockSpellID == 0)
{
DoCastAOE(SPELL_STATIC_SHOCK_1);
_lastStaticShockSpellID = SPELL_STATIC_SHOCK_1;
events.Repeat(Seconds(45));
}
else if (_lastStaticShockSpellID == SPELL_STATIC_SHOCK_1)
{
DoCastAOE(SPELL_STATIC_SHOCK_2);
_lastStaticShockSpellID = SPELL_STATIC_SHOCK_2;
events.Repeat(Seconds(45));
}
else if (_lastStaticShockSpellID == SPELL_STATIC_SHOCK_2)
DoCastAOE(SPELL_STATIC_SHOCK_3);
break;
case EVENT_DEFLECTING_WINDS:
DoCastSelf(SPELL_DEFLECTING_WINDS);
break;
case EVENT_STORM_BOLT:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true, 0))
DoCast(target, events.IsInPhase(PHASE_1) ? SPELL_STORM_BOLT : SPELL_STORM_BOLT_PHASE_2);
events.Repeat(events.IsInPhase(PHASE_1) ? Seconds(2) + Milliseconds(200) : Seconds(22));
break;
case EVENT_CLOUD_BURST:
// Why do we need a specific target here when we have TARGET_UNIT_SRC_AREA_ENEMY as target???
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true, 0))
DoCast(target, SPELL_CLOUD_BURST, true);
events.Repeat(Seconds(27));
break;
case EVENT_WAILING_WINDS:
instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me);
Talk(SAY_WAILING_WINDS);
me->RemoveAurasDueToSpell(SPELL_DEFLECTING_WINDS);
DoCastAOE(SPELL_WAILING_WINDS);
events.ScheduleEvent(EVENT_CHASE_PLAYER, Seconds(6));
events.ScheduleEvent(EVENT_STORM_BOLT, Seconds(19));
events.ScheduleEvent(EVENT_ABSORB_STORMS, Seconds(14));
break;
case EVENT_CALL_OF_SKY:
DoCastAOE(SPELL_CALL_OF_SKY, true);
events.Repeat(Seconds(32));
break;
case EVENT_ABSORB_STORMS:
if (me->FindNearestCreature(NPC_MINION_OF_SIAMAT_STORM, 50.0f, true))
DoCastAOE(SPELL_ABSORB_STORMS);
events.Repeat(Seconds(32));
break;
case EVENT_CHASE_PLAYER:
SetCombatMovement(true);
if (me->GetVictim())
me->GetMotionMaster()->MoveChase(me->GetVictim());
break;
default:
break;
}
}
if (events.IsInPhase(PHASE_2))
DoMeleeAttackIfReady();
}
private:
uint32 _lastStaticShockSpellID;
uint8 _deadServants;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetLostCityOfTheTolvirAI<boss_siamatAI>(creature);
}
};
class npc_siamat_servant_of_siamat : public CreatureScript
{
public:
npc_siamat_servant_of_siamat() : CreatureScript("npc_siamat_servant_of_siamat") { }
struct npc_siamat_servant_of_siamatAI : public ScriptedAI
{
npc_siamat_servant_of_siamatAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { }
void Reset() override
{
me->SetReactState(REACT_PASSIVE);
_chargeTriggered = false;
_events.SetPhase(PHASE_INTRO);
if (_instance->GetBossState(DATA_SIAMAT) != IN_PROGRESS)
me->DespawnOrUnsummon();
else
_events.ScheduleEvent(EVENT_SEND_ENCOUNTER_FRAME, Seconds(1));
}
void EnterCombat(Unit* /*who*/) override
{
_events.SetPhase(PHASE_1);
_events.ScheduleEvent(EVENT_THUNDER_CRASH, Seconds(11));
_events.ScheduleEvent(EVENT_LIGHTNING_NOVA, Seconds(13));
}
void JustDied(Unit* /*killer*/) override
{
_instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
me->DespawnOrUnsummon(Seconds(5));
}
void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
if (me->HealthBelowPct(4) && !_chargeTriggered)
{
if (IsHeroic())
{
_chargeTriggered = true;
_events.Reset();
_events.ScheduleEvent(EVENT_LIGHTNING_CHARGE, 1);
}
}
if (IsHeroic())
if (damage >= me->GetHealth())
damage = me->GetHealth() - 1;
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() && !_events.IsInPhase(PHASE_INTRO))
return;
_events.Update(diff);
while (uint32 eventId = _events.ExecuteEvent())
{
switch(eventId)
{
case EVENT_SEND_ENCOUNTER_FRAME:
_instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me);
_events.ScheduleEvent(EVENT_REMOVE_SCALE_AURA, Seconds(1));
break;
case EVENT_REMOVE_SCALE_AURA:
me->RemoveAurasDueToSpell(SPELL_MOD_SCALE);
_events.ScheduleEvent(EVENT_ATTACK_PLAYER, Seconds(2));
break;
case EVENT_ATTACK_PLAYER:
me->SetReactState(REACT_AGGRESSIVE);
DoZoneInCombat();
break;
case EVENT_THUNDER_CRASH:
DoCastSelf(SPELL_THUNDER_CRASH);
break;
case EVENT_LIGHTNING_NOVA:
DoCastAOE(SPELL_LIGHTNING_NOVA, true);
break;
case EVENT_LIGHTNING_CHARGE:
DoCastAOE(SPELL_LIGHTNING_CHARGE);
_events.ScheduleEvent(EVENT_KILL_SELF, Seconds(2) + Milliseconds(100));
break;
case EVENT_KILL_SELF:
me->KillSelf();
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
InstanceScript* _instance;
bool _chargeTriggered;
};
CreatureAI* GetAI(Creature* creature) const
{
return GetLostCityOfTheTolvirAI<npc_siamat_servant_of_siamatAI>(creature);
}
};
class npc_siamat_minion_of_siamat : public CreatureScript
{
public:
npc_siamat_minion_of_siamat() : CreatureScript("npc_siamat_minion_of_siamat") { }
struct npc_siamat_minion_of_siamatAI : public ScriptedAI
{
npc_siamat_minion_of_siamatAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { }
// Yes, we need to place it in here. Reset() is still too "late"
void InitializeAI() override
{
me->SetReactState(REACT_PASSIVE);
_transformed = false;
_events.SetPhase(PHASE_INTRO);
_events.ScheduleEvent(EVENT_REMOVE_SCALE_AURA, Seconds(1));
}
void EnterCombat(Unit* /*who*/) override
{
_events.SetPhase(PHASE_1);
_events.ScheduleEvent(EVENT_CHAIN_LIGHTNING, Seconds(3));
}
void JustSummoned(Creature* summon) override
{
if (Creature* siamat = _instance->GetCreature(DATA_SIAMAT))
siamat->AI()->JustSummoned(summon);
}
void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
if (me->HealthBelowPct(5) && !_transformed)
{
_events.Reset();
me->AttackStop();
me->CastStop();
me->SetReactState(REACT_PASSIVE);
DoCastSelf(SPELL_TEMPEST_STORM_SUMMON, true);
DoCastSelf(SPELL_TEMPEST_STORM_TRANSFORM);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->DespawnOrUnsummon(Seconds(4));
_transformed = true;
}
if (damage >= me->GetHealth())
damage = me->GetHealth() - 1;
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() && !_events.IsInPhase(PHASE_INTRO))
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
switch(eventId)
{
case EVENT_REMOVE_SCALE_AURA:
me->RemoveAurasDueToSpell(SPELL_MOD_SCALE);
DoCastSelf(SPELL_DEPLETION, true);
_events.ScheduleEvent(EVENT_ATTACK_PLAYER, Seconds(1) + Milliseconds(500));
break;
case EVENT_ATTACK_PLAYER:
me->SetReactState(REACT_AGGRESSIVE);
DoZoneInCombat();
break;
case EVENT_CHAIN_LIGHTNING:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true, 0))
DoCast(target, SPELL_CHAIN_LIGHTNING);
_events.Repeat(Seconds(1) + Milliseconds(500));
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
InstanceScript* _instance;
bool _transformed;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_siamat_minion_of_siamatAI(creature);
}
};
class spell_siamat_thunder_crash : public SpellScriptLoader
{
public:
spell_siamat_thunder_crash() : SpellScriptLoader("spell_siamat_thunder_crash") { }
class spell_siamat_thunder_crash_AuraScript : public AuraScript
{
PrepareAuraScript(spell_siamat_thunder_crash_AuraScript);
void HandleTick(AuraEffect const* /*aurEff*/)
{
PreventDefaultAction();
if (Unit* caster = GetCaster())
if (Unit* victim = caster->GetVictim())
caster->CastSpell(victim, GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, true);
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_siamat_thunder_crash_AuraScript::HandleTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_siamat_thunder_crash_AuraScript();
}
};
class spell_siamat_wailing_winds : public SpellScriptLoader
{
public:
spell_siamat_wailing_winds() : SpellScriptLoader("spell_siamat_wailing_winds") { }
class spell_siamat_wailing_winds_AuraScript : public AuraScript
{
PrepareAuraScript(spell_siamat_wailing_winds_AuraScript);
void OnPeriodic(AuraEffect const* /*aurEff*/)
{
if (Unit* caster = GetCaster())
caster->CastSpell(caster, SPELL_WAILING_WINDS_DAMAGE, true);
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_siamat_wailing_winds_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_siamat_wailing_winds_AuraScript();
}
};
class spell_siamat_wailing_winds_player : public SpellScriptLoader
{
public:
spell_siamat_wailing_winds_player() : SpellScriptLoader("spell_siamat_wailing_winds_player") { }
class spell_siamat_wailing_winds_player_AuraScript : public AuraScript
{
PrepareAuraScript(spell_siamat_wailing_winds_player_AuraScript);
void OnPeriodic(AuraEffect const* /*aurEff*/)
{
PreventDefaultAction();
if (GetCaster())
if (InstanceScript* instance = GetCaster()->GetInstanceScript())
if (Creature* siamat = instance->GetCreature(DATA_SIAMAT))
siamat->CastSpell(siamat, GetSpellInfo()->Effects[EFFECT_1].TriggerSpell, true);
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_siamat_wailing_winds_player_AuraScript::OnPeriodic, EFFECT_1, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const
{
return new spell_siamat_wailing_winds_player_AuraScript();
}
};
class spell_siamat_wailing_winds_knockback : public SpellScriptLoader
{
public:
spell_siamat_wailing_winds_knockback() : SpellScriptLoader("spell_siamat_wailing_winds_knockback") { }
class spell_siamat_wailing_winds_knockback_SpellScript : public SpellScript
{
PrepareSpellScript(spell_siamat_wailing_winds_knockback_SpellScript);
void EffectScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
if (Unit* victim = GetHitUnit())
{
float distance = caster->GetDistance2d(caster) * 2;
float ori = frand(0.0f, float(M_PI * 2));
float randX = victim->GetPositionX() + cos(ori) * distance;
float randY = victim->GetPositionY() + sin(ori) * distance;
float baseSpeed = float(GetSpellInfo()->Effects[EFFECT_1].BasePoints);
victim->KnockbackFrom(randX, randY, CalculatePct(baseSpeed - distance, 15), 9.0f);
};
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_siamat_wailing_winds_knockback_SpellScript::EffectScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_siamat_wailing_winds_knockback_SpellScript();
}
};
class spell_siamat_cloud_burst : public SpellScriptLoader
{
public:
spell_siamat_cloud_burst() : SpellScriptLoader("spell_siamat_cloud_burst") { }
class spell_siamat_cloud_burst_SpellScript : public SpellScript
{
PrepareSpellScript(spell_siamat_cloud_burst_SpellScript);
void FilterTargets(std::list<WorldObject*>& targets)
{
if (targets.empty())
return;
Trinity::Containers::RandomResize(targets, 1);
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_siamat_cloud_burst_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_siamat_cloud_burst_SpellScript();
}
};
class spell_siamat_gathered_storms : public SpellScriptLoader
{
public:
spell_siamat_gathered_storms() : SpellScriptLoader("spell_siamat_gathered_storms") { }
class spell_siamat_gathered_storms_SpellScript : public SpellScript
{
PrepareSpellScript(spell_siamat_gathered_storms_SpellScript);
void FilterTargets(std::list<WorldObject*>& targets)
{
if (targets.empty())
return;
Trinity::Containers::RandomResize(targets, 2);
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_siamat_gathered_storms_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_siamat_gathered_storms_SpellScript();
}
};
class spell_siamat_absorb_storms : public SpellScriptLoader
{
public:
spell_siamat_absorb_storms() : SpellScriptLoader("spell_siamat_absorb_storms") { }
class spell_siamat_absorb_storms_AuraScript : public AuraScript
{
PrepareAuraScript(spell_siamat_absorb_storms_AuraScript);
void OnPeriodic(AuraEffect const* /*aurEff*/)
{
PreventDefaultAction();
if (Unit* caster = GetCaster())
caster->CastSpell(caster, GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, true);
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_siamat_absorb_storms_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
class spell_siamat_absorb_storms_SpellScript : public SpellScript
{
PrepareSpellScript(spell_siamat_absorb_storms_SpellScript);
void HandleHit(SpellEffIndex /*effIndex*/)
{
if (Unit* caster = GetCaster())
{
caster->SetFacingToObject(GetHitUnit());
if (GetHitUnit()->GetTypeId() == TYPEID_UNIT)
GetHitUnit()->ToCreature()->DespawnOrUnsummon(Seconds(3) + Milliseconds(100));
}
}
void FilterTargets(std::list<WorldObject*>& targets)
{
if (targets.empty())
return;
Trinity::Containers::RandomResize(targets, 1);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_siamat_absorb_storms_SpellScript::HandleHit, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_siamat_absorb_storms_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
}
};
AuraScript* GetAuraScript() const
{
return new spell_siamat_absorb_storms_AuraScript();
}
SpellScript* GetSpellScript() const
{
return new spell_siamat_absorb_storms_SpellScript();
}
};
void AddSC_boss_siamat()
{
new boss_siamat();
new npc_siamat_servant_of_siamat();
new npc_siamat_minion_of_siamat();
new spell_siamat_thunder_crash();
new spell_siamat_wailing_winds();
new spell_siamat_wailing_winds_player();
new spell_siamat_wailing_winds_knockback();
new spell_siamat_cloud_burst();
new spell_siamat_gathered_storms();
new spell_siamat_absorb_storms();
}

View File

@@ -33,7 +33,10 @@ enum Actions
{
// Lockmaw and Augh
ACTION_AUGH_INTRO = 1,
ACTION_AUGH_ATTACKABLE = 2
ACTION_AUGH_ATTACKABLE = 2,
// Siamat
ACTION_UNLEASHED = 1
};
Position const AughSpawnPos = { -11058.91f, -1625.342f, -0.1304993f, 4.782202f };
@@ -48,6 +51,9 @@ ObjectData const creatureData[] =
{ BOSS_SIAMAT, DATA_SIAMAT },
{ NPC_BLAZE_OF_THE_HEAVENS, DATA_BLAZE_OF_THE_HEAVENS },
{ NPC_HARBINGER_OF_DARKNESS, DATA_HARBINGER_OF_DARKNESS },
{ NPC_SERVANT_OF_SIAMAT_1, DATA_SERVANT_OF_SIAMAT_1 },
{ NPC_SERVANT_OF_SIAMAT_2, DATA_SERVANT_OF_SIAMAT_2 },
{ NPC_SERVANT_OF_SIAMAT_3, DATA_SERVANT_OF_SIAMAT_3 },
{ 0, 0 } // End
};
@@ -116,6 +122,9 @@ class instance_lost_city_of_the_tolvir : public InstanceMapScript
platform->EnableCollision(true);
}
if (Creature* siamat = GetCreature(DATA_SIAMAT))
siamat->AI()->DoAction(ACTION_UNLEASHED);
instance->SetZoneWeather(ZONE_ID_LOST_CITY, WEATHER_STATE_HEAVY_RAIN, 1.0f);
instance->SummonCreatureGroup(SUMMON_GROUP_WIND_TUNNEL);
}

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@@ -37,7 +37,10 @@ enum LCTDataTypes
DATA_SIAMAT_PLATFORM = 6,
DATA_BLAZE_OF_THE_HEAVENS = 7,
DATA_HARBINGER_OF_DARKNESS = 8,
DATA_LOCKMAW_COMBAT_ASSISTANCE = 9
DATA_LOCKMAW_COMBAT_ASSISTANCE = 9,
DATA_SERVANT_OF_SIAMAT_1 = 10,
DATA_SERVANT_OF_SIAMAT_2 = 11,
DATA_SERVANT_OF_SIAMAT_3 = 11,
};
enum LCTCreatureIds
@@ -60,7 +63,13 @@ enum LCTCreatureIds
NPC_HARBINGER_OF_DARKNESS = 43927,
NPC_DUST_FLAIL_FRONT_STALKER = 43655,
NPC_ADD_STALKER = 45124,
NPC_AUGH_DART = 45379
NPC_AUGH_DART = 45379,
NPC_SERVANT_OF_SIAMAT_1 = 45259,
NPC_SERVANT_OF_SIAMAT_2 = 45268,
NPC_SERVANT_OF_SIAMAT_3 = 45269,
NPC_MINION_OF_SIAMAT = 44704,
NPC_MINION_OF_SIAMAT_STORM = 44713,
NPC_CLOUD_BURST = 44541
};
enum LCTGameObjectIds

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@@ -96,6 +96,8 @@ void AddSC_instance_zulfarrak();
void AddSC_instance_lost_city_of_the_tolvir(); // Lost City of the Tol'Vir
void AddSC_boss_general_husam();
void AddSC_boss_high_prophet_barim();
void AddSC_boss_lockmaw_and_augh();
void AddSC_boss_siamat();
void AddSC_instance_halls_of_origination(); //Halls of Origination
void AddSC_boss_temple_guardian_anhuur();
void AddSC_boss_earthrager_ptah();
@@ -209,6 +211,8 @@ void AddKalimdorScripts()
AddSC_instance_lost_city_of_the_tolvir(); // Lost City of the Tol'Vir
AddSC_boss_general_husam();
AddSC_boss_high_prophet_barim();
AddSC_boss_lockmaw_and_augh();
AddSC_boss_siamat();
AddSC_instance_halls_of_origination(); //Halls of Origination
AddSC_boss_temple_guardian_anhuur();
AddSC_boss_earthrager_ptah();