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https://github.com/TrinityCore/TrinityCore.git
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Core/Scripts: Fixed Illidan epic sounds again (#19184)
(cherrypicked from bb3c964e7c)
This commit is contained in:
@@ -0,0 +1,3 @@
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DELETE FROM `gameobject` WHERE guid=45; -- guid 44 used different in master
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INSERT INTO `gameobject` (`guid`, `id`, `map`, `zoneId`, `areaId`, `spawnDifficulties`, `PhaseId`, `position_x`, `position_y`, `position_z`, `orientation`, `rotation0`, `rotation1`, `rotation2`, `rotation3`, `spawntimesecs`, `animprogress`, `state`) VALUES
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(45, 185966, 564, 3959, 3959, '14,33', 0, 706.406006, 302.182373, 353.743744, 0.157961, 0, 0, 0, 0, 7200, 0, 1);
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@@ -56,7 +56,9 @@ enum BTDataTypes
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DATA_ESSENCE_OF_SUFFERING = 20,
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DATA_ESSENCE_OF_DESIRE = 21,
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DATA_ESSENCE_OF_ANGER = 22
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DATA_ESSENCE_OF_ANGER = 22,
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DATA_ILLIDAN_MUSIC_CONTROLLER = 23,
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};
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enum TriggerEmotes
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@@ -125,7 +127,8 @@ enum BTGameObjectIds
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GO_ILLIDAN_GATE = 185905,
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GO_ILLIDAN_DOOR_R = 186261,
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GO_ILLIDAN_DOOR_L = 186262,
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GO_ILLIDAN_CAGE_TRAP = 185916
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GO_ILLIDAN_CAGE_TRAP = 185916,
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GO_ILLIDAN_MUSIC_CONTROLLER = 185966
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};
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enum BlackTempleMisc
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@@ -197,8 +197,7 @@ enum IllidanMisc
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SUMMON_GROUP = 1,
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DATA_AKAMA_TELEPORT_POSITION = 0,
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MAX_MINIONS_NUMBER = 10,
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SPELL_GLAIVE_VISUAL_KIT = 7668,
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BLACK_TEMPLE_ZONE_ID = 3959
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SPELL_GLAIVE_VISUAL_KIT = 7668
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};
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enum IllidanActions
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@@ -480,7 +479,8 @@ public:
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{
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_EnterCombat();
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me->SetCanDualWield(true);
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me->GetMap()->SetZoneMusic(BLACK_TEMPLE_ZONE_ID, EVENT_BT_SUMMIT_WALK_3_SOUND_ID);
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if (GameObject* musicController = instance->GetGameObject(DATA_ILLIDAN_MUSIC_CONTROLLER))
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musicController->PlayDirectMusic(EVENT_BT_SUMMIT_WALK_3_SOUND_ID);
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specialEvents.ScheduleEvent(EVENT_EVADE_CHECK, Seconds(10));
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specialEvents.ScheduleEvent(EVENT_BERSERK, Minutes(25));
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ScheduleEvents(GROUP_PHASE_1, GROUP_PHASE_1);
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@@ -850,7 +850,8 @@ public:
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pos.Relocate(triggers.front());
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pos.SetOrientation(0.0f);
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me->GetMotionMaster()->MovePoint(POINT_THROW_GLAIVE, pos);
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me->GetMap()->SetZoneMusic(BLACK_TEMPLE_ZONE_ID, EVENT_BT_STORM_WALK_HERO_2_SOUND_ID);
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if (GameObject* musicController = instance->GetGameObject(DATA_ILLIDAN_MUSIC_CONTROLLER))
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musicController->PlayDirectMusic(EVENT_BT_STORM_WALK_HERO_2_SOUND_ID);
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break;
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}
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case EVENT_THROW_WARGLAIVE:
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@@ -919,7 +920,8 @@ public:
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me->RemoveUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
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me->SetReactState(REACT_AGGRESSIVE);
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ScheduleEvents(GROUP_PHASE_3, GROUP_PHASE_3);
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me->GetMap()->SetZoneMusic(BLACK_TEMPLE_ZONE_ID, EVENT_BT_STORM_WALK_UNI_3_SOUND_ID);
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if (GameObject* musicController = instance->GetGameObject(DATA_ILLIDAN_MUSIC_CONTROLLER))
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musicController->PlayDirectMusic(EVENT_BT_STORM_WALK_UNI_3_SOUND_ID);
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break;
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case EVENT_AGONIZING_FLAMES:
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DoCastSelf(SPELL_AGONIZING_FLAMES_SELECTOR);
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@@ -994,7 +996,8 @@ public:
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break;
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case EVENT_DEFEATED_TEXT:
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Talk(SAY_ILLIDAN_DEFEATED);
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me->GetMap()->SetZoneMusic(BLACK_TEMPLE_ZONE_ID, EVENT_BT_ARRIVAL_WALK_HERO_1_SOUND_ID);
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if (GameObject* musicController = instance->GetGameObject(DATA_ILLIDAN_MUSIC_CONTROLLER))
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musicController->PlayDirectMusic(EVENT_BT_ARRIVAL_WALK_HERO_1_SOUND_ID);
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events.ScheduleEvent(EVENT_QUIET_SUICIDE, Seconds(18));
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break;
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case EVENT_QUIET_SUICIDE:
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@@ -1255,7 +1258,8 @@ public:
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_events.ScheduleEvent(EVENT_AKAMA_START_SOUND, Seconds(5));
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break;
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case EVENT_AKAMA_START_SOUND:
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me->GetMap()->SetZoneMusic(BLACK_TEMPLE_ZONE_ID, EVENT_BT_SUMMIT_WALK_SOUND_ID);
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if (GameObject* musicController = _instance->GetGameObject(DATA_ILLIDAN_MUSIC_CONTROLLER))
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musicController->PlayDirectMusic(EVENT_BT_SUMMIT_WALK_SOUND_ID);
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break;
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case EVENT_AKAMA_THANKS:
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Talk(SAY_AKAMA_SALUTE);
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@@ -81,9 +81,10 @@ ObjectData const creatureData[] =
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ObjectData const gameObjectData[] =
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{
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{ GO_ILLIDAN_GATE, DATA_GO_ILLIDAN_GATE },
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{ GO_DEN_OF_MORTAL_DOOR, DATA_GO_DEN_OF_MORTAL_DOOR },
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{ 0, 0 } //END
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{ GO_ILLIDAN_GATE, DATA_GO_ILLIDAN_GATE },
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{ GO_DEN_OF_MORTAL_DOOR, DATA_GO_DEN_OF_MORTAL_DOOR },
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{ GO_ILLIDAN_MUSIC_CONTROLLER, DATA_ILLIDAN_MUSIC_CONTROLLER },
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{ 0, 0 } //END
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};
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class instance_black_temple : public InstanceMapScript
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