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Core/Game: Include cleanup part 5
* ObjectMgr.h * Player.h * Unit.h * G3D should no longer propagate everywhere from Spline/MotionMaster
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@@ -20,27 +20,16 @@
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#define _MAPREFERENCE_H
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#include "Reference.h"
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#include "Map.h"
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class Map;
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class Player;
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class MapReference : public Reference<Map, Player>
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{
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protected:
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void targetObjectBuildLink() override
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{
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// called from link()
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getTarget()->m_mapRefManager.insertFirst(this);
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getTarget()->m_mapRefManager.incSize();
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}
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void targetObjectDestroyLink() override
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{
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// called from unlink()
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if (isValid()) getTarget()->m_mapRefManager.decSize();
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}
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void sourceObjectDestroyLink() override
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{
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// called from invalidate()
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getTarget()->m_mapRefManager.decSize();
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}
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void targetObjectBuildLink() override;
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void targetObjectDestroyLink() override;
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void sourceObjectDestroyLink() override;
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public:
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MapReference() : Reference<Map, Player>() { }
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~MapReference() { unlink(); }
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