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*PRevent crash with proc of melee based destination targetted spells.
--HG-- branch : trunk
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5
sql/updates/4371_world_spell_linked_spell.sql
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5
sql/updates/4371_world_spell_linked_spell.sql
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@@ -0,0 +1,5 @@
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DELETE FROM `spell_linked_spell` WHERE `spell_trigger` IN (48384, 48395, 48396);
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INSERT INTO `spell_linked_spell` (`spell_trigger`, `spell_effect`, `type`, `comment`) VALUES
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(48384, 50170, 2, 'Improved Moonkin Form'),
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(48395, 50171, 2, 'Improved Moonkin Form'),
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(48396, 50172, 2, 'Improved Moonkin Form');
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@@ -12519,8 +12519,8 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
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// Player is loaded now - do not allow passive spell casts to proc
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if (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetSession()->PlayerLoading())
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return;
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// For melee/ranged based attack need update skills and set some Aura states
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if (procFlag & MELEE_BASED_TRIGGER_MASK)
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// For melee/ranged based attack need update skills and set some Aura states if victim present
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if (procFlag & MELEE_BASED_TRIGGER_MASK && pTarget)
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{
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// Update skills here for players
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if (GetTypeId() == TYPEID_PLAYER)
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