Core/GameObjects: Updated GameObjectTemplate::Data fields

This commit is contained in:
Shauren
2015-03-21 23:41:46 +01:00
parent 3fef9dcd66
commit b4ec8ef339

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@@ -470,6 +470,7 @@ struct GameObjectTemplate
{
uint32 chairheight; // 0 chairheight, int, Min value: 0, Max value: 2, Default value: 1
int32 HeightOffset; // 1 Height Offset (inches), int, Min value: -100, Max value: 100, Default value: 0
uint32 SitAnimKit; // 2 Sit Anim Kit, References: AnimKit, NoValue = 0
} barberChair;
// 33 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING
struct
@@ -587,6 +588,8 @@ struct GameObjectTemplate
{
int32 mapID; // 0 mapID, References: Map, NoValue = -1
int32 namedset; // 1 named set, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
uint32 Primarydoodadset; // 2 Primary doodad set, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
uint32 Secondarydoodadset; // 3 Secondary doodad set, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
} phaseableMO;
// 44 GAMEOBJECT_TYPE_GARRISON_MONUMENT
struct