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Core/GameObjects: Updated GameObjectTemplate::Data fields
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@@ -470,6 +470,7 @@ struct GameObjectTemplate
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{
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uint32 chairheight; // 0 chairheight, int, Min value: 0, Max value: 2, Default value: 1
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int32 HeightOffset; // 1 Height Offset (inches), int, Min value: -100, Max value: 100, Default value: 0
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uint32 SitAnimKit; // 2 Sit Anim Kit, References: AnimKit, NoValue = 0
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} barberChair;
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// 33 GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING
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struct
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@@ -587,6 +588,8 @@ struct GameObjectTemplate
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{
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int32 mapID; // 0 mapID, References: Map, NoValue = -1
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int32 namedset; // 1 named set, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
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uint32 Primarydoodadset; // 2 Primary doodad set, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
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uint32 Secondarydoodadset; // 3 Secondary doodad set, int, Min value: -2147483648, Max value: 2147483647, Default value: 0
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} phaseableMO;
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// 44 GAMEOBJECT_TYPE_GARRISON_MONUMENT
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struct
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