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Core/Entities: Move GridObject to its own header (#26358)
* GridObject
* Add include to more files
(cherry picked from commit 43dd1b37d6)
This commit is contained in:
committed by
Shauren
parent
09ec7d5600
commit
b4f27875f3
@@ -19,6 +19,7 @@
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#define TRINITYCORE_AREATRIGGER_H
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#include "Object.h"
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#include "GridObject.h"
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#include "MapObject.h"
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#include "AreaTriggerTemplate.h"
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@@ -19,6 +19,7 @@
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#define TRINITYCORE_CONVERSATION_H
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#include "Object.h"
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#include "GridObject.h"
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#include "Hash.h"
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class Unit;
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@@ -19,6 +19,7 @@
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#define TRINITYCORE_CORPSE_H
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#include "Object.h"
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#include "GridObject.h"
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#include "DatabaseEnvFwd.h"
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#include "GridDefines.h"
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#include "IteratorPair.h"
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@@ -24,6 +24,7 @@
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#include "DatabaseEnvFwd.h"
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#include "Duration.h"
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#include "Loot.h"
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#include "GridObject.h"
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#include "MapObject.h"
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#include <list>
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@@ -19,6 +19,7 @@
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#define TRINITYCORE_DYNAMICOBJECT_H
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#include "Object.h"
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#include "GridObject.h"
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#include "MapObject.h"
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class Unit;
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@@ -19,6 +19,7 @@
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#define TRINITYCORE_GAMEOBJECT_H
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#include "Object.h"
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#include "GridObject.h"
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#include "GameObjectData.h"
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#include "Loot.h"
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#include "MapObject.h"
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37
src/server/game/Entities/Object/GridObject.h
Normal file
37
src/server/game/Entities/Object/GridObject.h
Normal file
@@ -0,0 +1,37 @@
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/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef _GRIDOBJECT_H
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#define _GRIDOBJECT_H
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#include "GridReference.h"
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#include "GridRefManager.h"
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template<class T>
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class GridObject
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{
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public:
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virtual ~GridObject() { }
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bool IsInGrid() const { return _gridRef.isValid(); }
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void AddToGrid(GridRefManager<T>& m) { ASSERT(!IsInGrid()); _gridRef.link(&m, (T*)this); }
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void RemoveFromGrid() { ASSERT(IsInGrid()); _gridRef.unlink(); }
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private:
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GridReference<T> _gridRef;
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};
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#endif
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@@ -20,9 +20,8 @@
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#include "Common.h"
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#include "Duration.h"
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#include "Errors.h"
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#include "EventProcessor.h"
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#include "GridReference.h"
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#include "GridRefManager.h"
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#include "ModelIgnoreFlags.h"
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#include "MovementInfo.h"
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#include "ObjectDefines.h"
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@@ -403,19 +402,6 @@ class TC_GAME_API Object
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Object& operator=(Object&& right) = delete;
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};
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template<class T>
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class GridObject
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{
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public:
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virtual ~GridObject() { }
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bool IsInGrid() const { return _gridRef.isValid(); }
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void AddToGrid(GridRefManager<T>& m) { ASSERT(!IsInGrid()); _gridRef.link(&m, (T*)this); }
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void RemoveFromGrid() { ASSERT(IsInGrid()); _gridRef.unlink(); }
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private:
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GridReference<T> _gridRef;
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};
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template <class T_VALUES, class T_FLAGS, class FLAG_TYPE, size_t ARRAY_SIZE>
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class FlaggedValuesArray32
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{
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@@ -18,6 +18,7 @@
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#ifndef _PLAYER_H
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#define _PLAYER_H
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#include "GridObject.h"
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#include "Unit.h"
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#include "CUFProfile.h"
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#include "DatabaseEnvFwd.h"
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@@ -19,6 +19,7 @@
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#define SceneObject_h__
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#include "Object.h"
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#include "GridObject.h"
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struct SceneTemplate;
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