Core/Spells: Send actual power gain amount in spell energize log

This commit is contained in:
Shauren
2021-05-15 02:15:09 +02:00
parent fb6c1dc295
commit b511fac643

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@@ -6748,7 +6748,7 @@ void Unit::EnergizeBySpell(Unit* victim, SpellInfo const* spellInfo, int32 damag
int32 gain = victim->ModifyPower(powerType, damage, false);
int32 overEnergize = damage - gain;
victim->GetThreatManager().ForwardThreatForAssistingMe(this, float(damage) / 2, spellInfo, true);
SendEnergizeSpellLog(victim, spellInfo->Id, damage, overEnergize, powerType);
SendEnergizeSpellLog(victim, spellInfo->Id, gain, overEnergize, powerType);
}
uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uint32 pdamage, DamageEffectType damagetype, SpellEffectInfo const* effect, uint32 stack) const