* Example on converting instance scripts.

--HG--
branch : trunk
This commit is contained in:
XTZGZoReX
2010-08-06 20:22:42 +02:00
parent 5a345eeade
commit b51630ccb6

View File

@@ -43,216 +43,217 @@ enum Misc
DATA_PIRATES_DELAY_TIMER = 1000
};
struct instance_deadmines : public ScriptedInstance
class instance_deadmines : public InstanceMapScript
{
instance_deadmines(Map* pMap) : ScriptedInstance(pMap) { Initialize(); };
public:
uint64 FactoryDoorGUID;
uint64 IronCladDoorGUID;
uint64 DefiasCannonGUID;
uint64 DoorLeverGUID;
uint64 DefiasPirate1GUID;
uint64 DefiasPirate2GUID;
uint64 DefiasCompanionGUID;
uint32 State;
uint32 CannonBlast_Timer;
uint32 PiratesDelay_Timer;
uint64 uiSmiteChestGUID;
void Initialize()
{
FactoryDoorGUID = 0;
IronCladDoorGUID = 0;
DefiasCannonGUID = 0;
DoorLeverGUID = 0;
DefiasPirate1GUID = 0;
DefiasPirate2GUID = 0;
DefiasCompanionGUID = 0;
State = CANNON_NOT_USED;
uiSmiteChestGUID = 0;
}
virtual void Update(uint32 diff)
{
if (!IronCladDoorGUID || !DefiasCannonGUID || !DoorLeverGUID)
return;
GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID);
if (!pIronCladDoor)
return;
switch (State)
instance_deadmines()
: InstanceMapScript("instance_deadmines");
{
case CANNON_GUNPOWDER_USED:
CannonBlast_Timer = DATA_CANNON_BLAST_TIMER;
// it's a hack - Mr. Smite should do that but his too far away
pIronCladDoor->SetName("Mr. Smite");
pIronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM1, LANG_UNIVERSAL, 0);
DoPlaySound(pIronCladDoor, SOUND_MR_SMITE_ALARM1);
State = CANNON_BLAST_INITIATED;
break;
case CANNON_BLAST_INITIATED:
PiratesDelay_Timer = DATA_PIRATES_DELAY_TIMER;
if (CannonBlast_Timer <= diff)
}
struct instance_deadmines_InstanceMapScript : public ScriptedInstance
{
instance_deadmines_InstanceMapScript(Map* pMap) : ScriptedInstance(pMap) { Initialize(); };
uint64 FactoryDoorGUID;
uint64 IronCladDoorGUID;
uint64 DefiasCannonGUID;
uint64 DoorLeverGUID;
uint64 DefiasPirate1GUID;
uint64 DefiasPirate2GUID;
uint64 DefiasCompanionGUID;
uint32 State;
uint32 CannonBlast_Timer;
uint32 PiratesDelay_Timer;
uint64 uiSmiteChestGUID;
void Initialize()
{
FactoryDoorGUID = 0;
IronCladDoorGUID = 0;
DefiasCannonGUID = 0;
DoorLeverGUID = 0;
DefiasPirate1GUID = 0;
DefiasPirate2GUID = 0;
DefiasCompanionGUID = 0;
State = CANNON_NOT_USED;
uiSmiteChestGUID = 0;
}
virtual void Update(uint32 diff)
{
if (!IronCladDoorGUID || !DefiasCannonGUID || !DoorLeverGUID)
return;
GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID);
if (!pIronCladDoor)
return;
switch (State)
{
SummonCreatures();
ShootCannon();
BlastOutDoor();
LeverStucked();
pIronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM2, LANG_UNIVERSAL, 0);
DoPlaySound(pIronCladDoor, SOUND_MR_SMITE_ALARM2);
State = PIRATES_ATTACK;
} else CannonBlast_Timer -= diff;
break;
case PIRATES_ATTACK:
if (PiratesDelay_Timer <= diff)
case CANNON_GUNPOWDER_USED:
CannonBlast_Timer = DATA_CANNON_BLAST_TIMER;
// it's a hack - Mr. Smite should do that but his too far away
pIronCladDoor->SetName("Mr. Smite");
pIronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM1, LANG_UNIVERSAL, 0);
DoPlaySound(pIronCladDoor, SOUND_MR_SMITE_ALARM1);
State = CANNON_BLAST_INITIATED;
break;
case CANNON_BLAST_INITIATED:
PiratesDelay_Timer = DATA_PIRATES_DELAY_TIMER;
if (CannonBlast_Timer <= diff)
{
SummonCreatures();
ShootCannon();
BlastOutDoor();
LeverStucked();
pIronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM2, LANG_UNIVERSAL, 0);
DoPlaySound(pIronCladDoor, SOUND_MR_SMITE_ALARM2);
State = PIRATES_ATTACK;
} else CannonBlast_Timer -= diff;
break;
case PIRATES_ATTACK:
if (PiratesDelay_Timer <= diff)
{
MoveCreaturesInside();
State = EVENT_DONE;
} else PiratesDelay_Timer -= diff;
break;
}
}
void SummonCreatures()
{
if (GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID))
{
MoveCreaturesInside();
State = EVENT_DONE;
} else PiratesDelay_Timer -= diff;
break;
}
}
Creature *DefiasPirate1 = pIronCladDoor->SummonCreature(657,pIronCladDoor->GetPositionX() - 2,pIronCladDoor->GetPositionY()-7,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
Creature *DefiasPirate2 = pIronCladDoor->SummonCreature(657,pIronCladDoor->GetPositionX() + 3,pIronCladDoor->GetPositionY()-6,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
Creature *DefiasCompanion = pIronCladDoor->SummonCreature(3450,pIronCladDoor->GetPositionX() + 2,pIronCladDoor->GetPositionY()-6,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
void SummonCreatures()
{
if (GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID))
DefiasPirate1GUID = DefiasPirate1->GetGUID();
DefiasPirate2GUID = DefiasPirate2->GetGUID();
DefiasCompanionGUID = DefiasCompanion->GetGUID();
}
}
void MoveCreaturesInside()
{
if (!DefiasPirate1GUID || !DefiasPirate2GUID || !DefiasCompanionGUID)
return;
Creature *pDefiasPirate1 = instance->GetCreature(DefiasPirate1GUID);
Creature *pDefiasPirate2 = instance->GetCreature(DefiasPirate2GUID);
Creature *pDefiasCompanion = instance->GetCreature(DefiasCompanionGUID);
if (!pDefiasPirate1 || !pDefiasPirate2 || !pDefiasCompanion)
return;
MoveCreatureInside(pDefiasPirate1);
MoveCreatureInside(pDefiasPirate2);
MoveCreatureInside(pDefiasCompanion);
}
void MoveCreatureInside(Creature* pCreature)
{
pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pCreature->GetMotionMaster()->MovePoint(0, -102.7,-655.9, pCreature->GetPositionZ());
}
void ShootCannon()
{
if (GameObject *pDefiasCannon = instance->GetGameObject(DefiasCannonGUID))
{
pDefiasCannon->SetGoState(GO_STATE_ACTIVE);
DoPlaySound(pDefiasCannon, SOUND_CANNONFIRE);
}
}
void BlastOutDoor()
{
if (GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID))
{
pIronCladDoor->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
DoPlaySound(pIronCladDoor, SOUND_DESTROYDOOR);
}
}
void LeverStucked()
{
if (GameObject *pDoorLever = instance->GetGameObject(DoorLeverGUID))
pDoorLever->SetUInt32Value(GAMEOBJECT_FLAGS, 4);
}
void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
{
switch(pGo->GetEntry())
{
case GO_FACTORY_DOOR: FactoryDoorGUID = pGo->GetGUID(); break;
case GO_IRONCLAD_DOOR: IronCladDoorGUID = pGo->GetGUID(); break;
case GO_DEFIAS_CANNON: DefiasCannonGUID = pGo->GetGUID(); break;
case GO_DOOR_LEVER: DoorLeverGUID = pGo->GetGUID(); break;
case GO_MR_SMITE_CHEST: uiSmiteChestGUID = pGo->GetGUID(); break;
}
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case EVENT_STATE:
if (DefiasCannonGUID && IronCladDoorGUID)
State=data;
break;
case EVENT_RHAHKZOR:
if (data == DONE)
if (GameObject* pGo = instance->GetGameObject(FactoryDoorGUID))
pGo->SetGoState(GO_STATE_ACTIVE);
break;
}
}
uint32 GetData(uint32 type)
{
switch (type)
{
case EVENT_STATE:
return State;
}
return 0;
}
uint64 GetData64(uint32 data)
{
switch (data)
{
case DATA_SMITE_CHEST:
return uiSmiteChestGUID;
}
return 0;
}
void DoPlaySound(GameObject* unit, uint32 sound)
{
WorldPacket data(4);
data.SetOpcode(SMSG_PLAY_SOUND);
data << uint32(sound);
unit->SendMessageToSet(&data,false);
}
void DoPlaySoundCreature(Unit* unit, uint32 sound)
{
WorldPacket data(4);
data.SetOpcode(SMSG_PLAY_SOUND);
data << uint32(sound);
unit->SendMessageToSet(&data,false);
}
};
InstanceData* OnGetInstanceData(InstanceMap* map)
{
Creature *DefiasPirate1 = pIronCladDoor->SummonCreature(657,pIronCladDoor->GetPositionX() - 2,pIronCladDoor->GetPositionY()-7,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
Creature *DefiasPirate2 = pIronCladDoor->SummonCreature(657,pIronCladDoor->GetPositionX() + 3,pIronCladDoor->GetPositionY()-6,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
Creature *DefiasCompanion = pIronCladDoor->SummonCreature(3450,pIronCladDoor->GetPositionX() + 2,pIronCladDoor->GetPositionY()-6,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
DefiasPirate1GUID = DefiasPirate1->GetGUID();
DefiasPirate2GUID = DefiasPirate2->GetGUID();
DefiasCompanionGUID = DefiasCompanion->GetGUID();
return new instance_deadmines_InstanceMapScript(pMap);
}
}
void MoveCreaturesInside()
{
if (!DefiasPirate1GUID || !DefiasPirate2GUID || !DefiasCompanionGUID)
return;
Creature *pDefiasPirate1 = instance->GetCreature(DefiasPirate1GUID);
Creature *pDefiasPirate2 = instance->GetCreature(DefiasPirate2GUID);
Creature *pDefiasCompanion = instance->GetCreature(DefiasCompanionGUID);
if (!pDefiasPirate1 || !pDefiasPirate2 || !pDefiasCompanion)
return;
MoveCreatureInside(pDefiasPirate1);
MoveCreatureInside(pDefiasPirate2);
MoveCreatureInside(pDefiasCompanion);
}
void MoveCreatureInside(Creature* pCreature)
{
pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
pCreature->GetMotionMaster()->MovePoint(0, -102.7,-655.9, pCreature->GetPositionZ());
}
void ShootCannon()
{
if (GameObject *pDefiasCannon = instance->GetGameObject(DefiasCannonGUID))
{
pDefiasCannon->SetGoState(GO_STATE_ACTIVE);
DoPlaySound(pDefiasCannon, SOUND_CANNONFIRE);
}
}
void BlastOutDoor()
{
if (GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID))
{
pIronCladDoor->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
DoPlaySound(pIronCladDoor, SOUND_DESTROYDOOR);
}
}
void LeverStucked()
{
if (GameObject *pDoorLever = instance->GetGameObject(DoorLeverGUID))
pDoorLever->SetUInt32Value(GAMEOBJECT_FLAGS, 4);
}
void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
{
switch(pGo->GetEntry())
{
case GO_FACTORY_DOOR: FactoryDoorGUID = pGo->GetGUID(); break;
case GO_IRONCLAD_DOOR: IronCladDoorGUID = pGo->GetGUID(); break;
case GO_DEFIAS_CANNON: DefiasCannonGUID = pGo->GetGUID(); break;
case GO_DOOR_LEVER: DoorLeverGUID = pGo->GetGUID(); break;
case GO_MR_SMITE_CHEST: uiSmiteChestGUID = pGo->GetGUID(); break;
}
}
void SetData(uint32 type, uint32 data)
{
switch (type)
{
case EVENT_STATE:
if (DefiasCannonGUID && IronCladDoorGUID)
State=data;
break;
case EVENT_RHAHKZOR:
if (data == DONE)
if (GameObject* pGo = instance->GetGameObject(FactoryDoorGUID))
pGo->SetGoState(GO_STATE_ACTIVE);
break;
}
}
uint32 GetData(uint32 type)
{
switch (type)
{
case EVENT_STATE:
return State;
}
return 0;
}
uint64 GetData64(uint32 data)
{
switch (data)
{
case DATA_SMITE_CHEST:
return uiSmiteChestGUID;
}
return 0;
}
void DoPlaySound(GameObject* unit, uint32 sound)
{
WorldPacket data(4);
data.SetOpcode(SMSG_PLAY_SOUND);
data << uint32(sound);
unit->SendMessageToSet(&data,false);
}
void DoPlaySoundCreature(Unit* unit, uint32 sound)
{
WorldPacket data(4);
data.SetOpcode(SMSG_PLAY_SOUND);
data << uint32(sound);
unit->SendMessageToSet(&data,false);
}
};
InstanceData* GetInstanceData_instance_deadmines(Map* pMap)
{
return new instance_deadmines(pMap);
}
void AddSC_instance_deadmines()
{
Script *newscript;
newscript = new Script;
newscript->Name = "instance_deadmines";
newscript->GetInstanceData = &GetInstanceData_instance_deadmines;
newscript->RegisterSelf();
}