mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-20 01:15:35 +01:00
* Example on converting instance scripts.
--HG-- branch : trunk
This commit is contained in:
@@ -43,216 +43,217 @@ enum Misc
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DATA_PIRATES_DELAY_TIMER = 1000
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};
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struct instance_deadmines : public ScriptedInstance
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class instance_deadmines : public InstanceMapScript
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{
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instance_deadmines(Map* pMap) : ScriptedInstance(pMap) { Initialize(); };
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public:
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uint64 FactoryDoorGUID;
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uint64 IronCladDoorGUID;
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uint64 DefiasCannonGUID;
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uint64 DoorLeverGUID;
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uint64 DefiasPirate1GUID;
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uint64 DefiasPirate2GUID;
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uint64 DefiasCompanionGUID;
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uint32 State;
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uint32 CannonBlast_Timer;
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uint32 PiratesDelay_Timer;
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uint64 uiSmiteChestGUID;
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void Initialize()
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{
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FactoryDoorGUID = 0;
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IronCladDoorGUID = 0;
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DefiasCannonGUID = 0;
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DoorLeverGUID = 0;
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DefiasPirate1GUID = 0;
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DefiasPirate2GUID = 0;
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DefiasCompanionGUID = 0;
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State = CANNON_NOT_USED;
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uiSmiteChestGUID = 0;
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}
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virtual void Update(uint32 diff)
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{
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if (!IronCladDoorGUID || !DefiasCannonGUID || !DoorLeverGUID)
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return;
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GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID);
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if (!pIronCladDoor)
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return;
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switch (State)
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instance_deadmines()
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: InstanceMapScript("instance_deadmines");
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{
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case CANNON_GUNPOWDER_USED:
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CannonBlast_Timer = DATA_CANNON_BLAST_TIMER;
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// it's a hack - Mr. Smite should do that but his too far away
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pIronCladDoor->SetName("Mr. Smite");
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pIronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM1, LANG_UNIVERSAL, 0);
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DoPlaySound(pIronCladDoor, SOUND_MR_SMITE_ALARM1);
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State = CANNON_BLAST_INITIATED;
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break;
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case CANNON_BLAST_INITIATED:
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PiratesDelay_Timer = DATA_PIRATES_DELAY_TIMER;
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if (CannonBlast_Timer <= diff)
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}
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struct instance_deadmines_InstanceMapScript : public ScriptedInstance
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{
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instance_deadmines_InstanceMapScript(Map* pMap) : ScriptedInstance(pMap) { Initialize(); };
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uint64 FactoryDoorGUID;
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uint64 IronCladDoorGUID;
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uint64 DefiasCannonGUID;
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uint64 DoorLeverGUID;
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uint64 DefiasPirate1GUID;
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uint64 DefiasPirate2GUID;
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uint64 DefiasCompanionGUID;
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uint32 State;
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uint32 CannonBlast_Timer;
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uint32 PiratesDelay_Timer;
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uint64 uiSmiteChestGUID;
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void Initialize()
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{
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FactoryDoorGUID = 0;
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IronCladDoorGUID = 0;
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DefiasCannonGUID = 0;
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DoorLeverGUID = 0;
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DefiasPirate1GUID = 0;
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DefiasPirate2GUID = 0;
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DefiasCompanionGUID = 0;
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State = CANNON_NOT_USED;
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uiSmiteChestGUID = 0;
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}
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virtual void Update(uint32 diff)
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{
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if (!IronCladDoorGUID || !DefiasCannonGUID || !DoorLeverGUID)
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return;
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GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID);
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if (!pIronCladDoor)
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return;
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switch (State)
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{
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SummonCreatures();
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ShootCannon();
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BlastOutDoor();
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LeverStucked();
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pIronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM2, LANG_UNIVERSAL, 0);
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DoPlaySound(pIronCladDoor, SOUND_MR_SMITE_ALARM2);
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State = PIRATES_ATTACK;
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} else CannonBlast_Timer -= diff;
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break;
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case PIRATES_ATTACK:
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if (PiratesDelay_Timer <= diff)
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case CANNON_GUNPOWDER_USED:
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CannonBlast_Timer = DATA_CANNON_BLAST_TIMER;
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// it's a hack - Mr. Smite should do that but his too far away
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pIronCladDoor->SetName("Mr. Smite");
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pIronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM1, LANG_UNIVERSAL, 0);
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DoPlaySound(pIronCladDoor, SOUND_MR_SMITE_ALARM1);
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State = CANNON_BLAST_INITIATED;
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break;
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case CANNON_BLAST_INITIATED:
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PiratesDelay_Timer = DATA_PIRATES_DELAY_TIMER;
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if (CannonBlast_Timer <= diff)
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{
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SummonCreatures();
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ShootCannon();
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BlastOutDoor();
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LeverStucked();
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pIronCladDoor->MonsterYell(SAY_MR_SMITE_ALARM2, LANG_UNIVERSAL, 0);
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DoPlaySound(pIronCladDoor, SOUND_MR_SMITE_ALARM2);
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State = PIRATES_ATTACK;
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} else CannonBlast_Timer -= diff;
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break;
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case PIRATES_ATTACK:
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if (PiratesDelay_Timer <= diff)
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{
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MoveCreaturesInside();
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State = EVENT_DONE;
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} else PiratesDelay_Timer -= diff;
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break;
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}
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}
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void SummonCreatures()
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{
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if (GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID))
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{
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MoveCreaturesInside();
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State = EVENT_DONE;
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} else PiratesDelay_Timer -= diff;
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break;
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}
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}
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Creature *DefiasPirate1 = pIronCladDoor->SummonCreature(657,pIronCladDoor->GetPositionX() - 2,pIronCladDoor->GetPositionY()-7,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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Creature *DefiasPirate2 = pIronCladDoor->SummonCreature(657,pIronCladDoor->GetPositionX() + 3,pIronCladDoor->GetPositionY()-6,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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Creature *DefiasCompanion = pIronCladDoor->SummonCreature(3450,pIronCladDoor->GetPositionX() + 2,pIronCladDoor->GetPositionY()-6,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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void SummonCreatures()
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{
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if (GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID))
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DefiasPirate1GUID = DefiasPirate1->GetGUID();
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DefiasPirate2GUID = DefiasPirate2->GetGUID();
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DefiasCompanionGUID = DefiasCompanion->GetGUID();
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}
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}
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void MoveCreaturesInside()
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{
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if (!DefiasPirate1GUID || !DefiasPirate2GUID || !DefiasCompanionGUID)
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return;
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Creature *pDefiasPirate1 = instance->GetCreature(DefiasPirate1GUID);
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Creature *pDefiasPirate2 = instance->GetCreature(DefiasPirate2GUID);
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Creature *pDefiasCompanion = instance->GetCreature(DefiasCompanionGUID);
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if (!pDefiasPirate1 || !pDefiasPirate2 || !pDefiasCompanion)
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return;
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MoveCreatureInside(pDefiasPirate1);
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MoveCreatureInside(pDefiasPirate2);
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MoveCreatureInside(pDefiasCompanion);
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}
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void MoveCreatureInside(Creature* pCreature)
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{
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pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pCreature->GetMotionMaster()->MovePoint(0, -102.7,-655.9, pCreature->GetPositionZ());
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}
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void ShootCannon()
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{
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if (GameObject *pDefiasCannon = instance->GetGameObject(DefiasCannonGUID))
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{
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pDefiasCannon->SetGoState(GO_STATE_ACTIVE);
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DoPlaySound(pDefiasCannon, SOUND_CANNONFIRE);
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}
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}
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void BlastOutDoor()
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{
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if (GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID))
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{
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pIronCladDoor->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
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DoPlaySound(pIronCladDoor, SOUND_DESTROYDOOR);
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}
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}
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void LeverStucked()
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{
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if (GameObject *pDoorLever = instance->GetGameObject(DoorLeverGUID))
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pDoorLever->SetUInt32Value(GAMEOBJECT_FLAGS, 4);
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}
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void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
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{
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switch(pGo->GetEntry())
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{
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case GO_FACTORY_DOOR: FactoryDoorGUID = pGo->GetGUID(); break;
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case GO_IRONCLAD_DOOR: IronCladDoorGUID = pGo->GetGUID(); break;
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case GO_DEFIAS_CANNON: DefiasCannonGUID = pGo->GetGUID(); break;
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case GO_DOOR_LEVER: DoorLeverGUID = pGo->GetGUID(); break;
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case GO_MR_SMITE_CHEST: uiSmiteChestGUID = pGo->GetGUID(); break;
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}
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}
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void SetData(uint32 type, uint32 data)
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{
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switch (type)
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{
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case EVENT_STATE:
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if (DefiasCannonGUID && IronCladDoorGUID)
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State=data;
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break;
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case EVENT_RHAHKZOR:
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if (data == DONE)
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if (GameObject* pGo = instance->GetGameObject(FactoryDoorGUID))
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pGo->SetGoState(GO_STATE_ACTIVE);
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break;
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}
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}
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uint32 GetData(uint32 type)
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{
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switch (type)
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{
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case EVENT_STATE:
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return State;
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}
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return 0;
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}
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uint64 GetData64(uint32 data)
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{
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switch (data)
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{
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case DATA_SMITE_CHEST:
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return uiSmiteChestGUID;
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}
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return 0;
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}
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void DoPlaySound(GameObject* unit, uint32 sound)
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{
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WorldPacket data(4);
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data.SetOpcode(SMSG_PLAY_SOUND);
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data << uint32(sound);
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unit->SendMessageToSet(&data,false);
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}
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void DoPlaySoundCreature(Unit* unit, uint32 sound)
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{
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WorldPacket data(4);
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data.SetOpcode(SMSG_PLAY_SOUND);
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data << uint32(sound);
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unit->SendMessageToSet(&data,false);
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}
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};
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InstanceData* OnGetInstanceData(InstanceMap* map)
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{
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Creature *DefiasPirate1 = pIronCladDoor->SummonCreature(657,pIronCladDoor->GetPositionX() - 2,pIronCladDoor->GetPositionY()-7,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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Creature *DefiasPirate2 = pIronCladDoor->SummonCreature(657,pIronCladDoor->GetPositionX() + 3,pIronCladDoor->GetPositionY()-6,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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Creature *DefiasCompanion = pIronCladDoor->SummonCreature(3450,pIronCladDoor->GetPositionX() + 2,pIronCladDoor->GetPositionY()-6,pIronCladDoor->GetPositionZ(), 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 3000);
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DefiasPirate1GUID = DefiasPirate1->GetGUID();
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DefiasPirate2GUID = DefiasPirate2->GetGUID();
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DefiasCompanionGUID = DefiasCompanion->GetGUID();
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return new instance_deadmines_InstanceMapScript(pMap);
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}
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}
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void MoveCreaturesInside()
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{
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if (!DefiasPirate1GUID || !DefiasPirate2GUID || !DefiasCompanionGUID)
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return;
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Creature *pDefiasPirate1 = instance->GetCreature(DefiasPirate1GUID);
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Creature *pDefiasPirate2 = instance->GetCreature(DefiasPirate2GUID);
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Creature *pDefiasCompanion = instance->GetCreature(DefiasCompanionGUID);
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if (!pDefiasPirate1 || !pDefiasPirate2 || !pDefiasCompanion)
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return;
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MoveCreatureInside(pDefiasPirate1);
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MoveCreatureInside(pDefiasPirate2);
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MoveCreatureInside(pDefiasCompanion);
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}
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void MoveCreatureInside(Creature* pCreature)
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{
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pCreature->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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pCreature->GetMotionMaster()->MovePoint(0, -102.7,-655.9, pCreature->GetPositionZ());
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}
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void ShootCannon()
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{
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if (GameObject *pDefiasCannon = instance->GetGameObject(DefiasCannonGUID))
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{
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pDefiasCannon->SetGoState(GO_STATE_ACTIVE);
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DoPlaySound(pDefiasCannon, SOUND_CANNONFIRE);
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}
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}
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void BlastOutDoor()
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{
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if (GameObject *pIronCladDoor = instance->GetGameObject(IronCladDoorGUID))
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{
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pIronCladDoor->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
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DoPlaySound(pIronCladDoor, SOUND_DESTROYDOOR);
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}
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}
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void LeverStucked()
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{
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if (GameObject *pDoorLever = instance->GetGameObject(DoorLeverGUID))
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pDoorLever->SetUInt32Value(GAMEOBJECT_FLAGS, 4);
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}
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void OnGameObjectCreate(GameObject* pGo, bool /*add*/)
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{
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switch(pGo->GetEntry())
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{
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case GO_FACTORY_DOOR: FactoryDoorGUID = pGo->GetGUID(); break;
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case GO_IRONCLAD_DOOR: IronCladDoorGUID = pGo->GetGUID(); break;
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case GO_DEFIAS_CANNON: DefiasCannonGUID = pGo->GetGUID(); break;
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case GO_DOOR_LEVER: DoorLeverGUID = pGo->GetGUID(); break;
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case GO_MR_SMITE_CHEST: uiSmiteChestGUID = pGo->GetGUID(); break;
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}
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}
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void SetData(uint32 type, uint32 data)
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{
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switch (type)
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{
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case EVENT_STATE:
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if (DefiasCannonGUID && IronCladDoorGUID)
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State=data;
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break;
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case EVENT_RHAHKZOR:
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if (data == DONE)
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if (GameObject* pGo = instance->GetGameObject(FactoryDoorGUID))
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pGo->SetGoState(GO_STATE_ACTIVE);
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break;
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}
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}
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uint32 GetData(uint32 type)
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{
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switch (type)
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{
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case EVENT_STATE:
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return State;
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}
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return 0;
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}
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uint64 GetData64(uint32 data)
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{
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switch (data)
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{
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case DATA_SMITE_CHEST:
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return uiSmiteChestGUID;
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}
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return 0;
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}
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void DoPlaySound(GameObject* unit, uint32 sound)
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{
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WorldPacket data(4);
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data.SetOpcode(SMSG_PLAY_SOUND);
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data << uint32(sound);
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unit->SendMessageToSet(&data,false);
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}
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void DoPlaySoundCreature(Unit* unit, uint32 sound)
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{
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WorldPacket data(4);
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data.SetOpcode(SMSG_PLAY_SOUND);
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data << uint32(sound);
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unit->SendMessageToSet(&data,false);
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}
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};
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InstanceData* GetInstanceData_instance_deadmines(Map* pMap)
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{
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return new instance_deadmines(pMap);
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}
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void AddSC_instance_deadmines()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "instance_deadmines";
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newscript->GetInstanceData = &GetInstanceData_instance_deadmines;
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newscript->RegisterSelf();
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}
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