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Core/Spells: Increase search radius for avoid problems with some spells that can't find units with huge combat reach (#27827)
(cherry picked from commit 70767717c1)
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@@ -63,9 +63,10 @@ void TotemAI::UpdateAI(uint32 /*diff*/)
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if (!victim || !victim->isTargetableForAttack() || !me->IsWithinDistInMap(victim, max_range) || me->IsFriendlyTo(victim) || !me->CanSeeOrDetect(victim))
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{
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victim = nullptr;
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float extraSearchRadius = max_range > 0.0f ? EXTRA_CELL_SEARCH_RADIUS : 0.0f;
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Trinity::NearestAttackableUnitInObjectRangeCheck u_check(me, me->GetCharmerOrOwnerOrSelf(), max_range);
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Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck> checker(me, victim, u_check);
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Cell::VisitAllObjects(me, checker, max_range);
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Cell::VisitAllObjects(me, checker, max_range + extraSearchRadius);
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}
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// If have target
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@@ -42,6 +42,8 @@
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#define NOMINAL_MELEE_RANGE 5.0f
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#define MELEE_RANGE (NOMINAL_MELEE_RANGE - MIN_MELEE_REACH * 2) //center to center for players
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#define EXTRA_CELL_SEARCH_RADIUS 40.0f // We need in some cases increase search radius. Allow to find creatures with huge combat reach in a different nearby cell.
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enum class VisibilityDistanceType : uint8
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{
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Normal = 0,
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@@ -2464,6 +2464,8 @@ void UnitAura::FillTargetMap(std::unordered_map<Unit*, uint32>& targets, Unit* c
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ConditionContainer* condList = spellEffectInfo.ImplicitTargetConditions;
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float radius = spellEffectInfo.CalcRadius(ref);
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float extraSearchRadius = 0.0f;
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SpellTargetCheckTypes selectionType = TARGET_CHECK_DEFAULT;
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switch (spellEffectInfo.Effect)
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{
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@@ -2479,6 +2481,7 @@ void UnitAura::FillTargetMap(std::unordered_map<Unit*, uint32>& targets, Unit* c
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break;
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case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY:
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selectionType = TARGET_CHECK_ENEMY;
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extraSearchRadius = radius > 0.0f ? EXTRA_CELL_SEARCH_RADIUS : 0.0f;
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break;
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case SPELL_EFFECT_APPLY_AREA_AURA_PET:
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if (!condList || sConditionMgr->IsObjectMeetToConditions(GetUnitOwner(), ref, *condList))
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@@ -2515,7 +2518,7 @@ void UnitAura::FillTargetMap(std::unordered_map<Unit*, uint32>& targets, Unit* c
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{
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Trinity::WorldObjectSpellAreaTargetCheck check(radius, GetUnitOwner(), ref, GetUnitOwner(), m_spellInfo, selectionType, condList, TARGET_OBJECT_TYPE_UNIT);
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Trinity::UnitListSearcher<Trinity::WorldObjectSpellAreaTargetCheck> searcher(GetUnitOwner(), units, check);
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Cell::VisitAllObjects(GetUnitOwner(), searcher, radius);
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Cell::VisitAllObjects(GetUnitOwner(), searcher, radius + extraSearchRadius);
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// by design WorldObjectSpellAreaTargetCheck allows not-in-world units (for spells) but for auras it is not acceptable
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units.erase(std::remove_if(units.begin(), units.end(), [this](Unit* unit) { return !unit->IsSelfOrInSameMap(GetUnitOwner()); }), units.end());
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@@ -1219,9 +1219,10 @@ void Spell::SelectImplicitConeTargets(SpellEffectInfo const& spellEffectInfo, Sp
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if (uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList))
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{
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float extraSearchRadius = radius > 0.0f ? EXTRA_CELL_SEARCH_RADIUS : 0.0f;
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Trinity::WorldObjectSpellConeTargetCheck check(coneSrc, DegToRad(coneAngle), m_spellInfo->Width ? m_spellInfo->Width : m_caster->GetCombatReach(), radius, m_caster, m_spellInfo, selectionType, condList, objectType);
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Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellConeTargetCheck> searcher(m_caster, targets, check, containerTypeMask);
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SearchTargets<Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellConeTargetCheck> >(searcher, containerTypeMask, m_caster, m_caster, radius);
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SearchTargets<Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellConeTargetCheck> >(searcher, containerTypeMask, m_caster, m_caster, radius + extraSearchRadius);
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CallScriptObjectAreaTargetSelectHandlers(targets, spellEffectInfo.EffectIndex, targetType);
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@@ -2079,9 +2080,11 @@ void Spell::SearchAreaTargets(std::list<WorldObject*>& targets, float range, Pos
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uint32 containerTypeMask = GetSearcherTypeMask(objectType, condList);
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if (!containerTypeMask)
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return;
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float extraSearchRadius = range > 0.0f ? EXTRA_CELL_SEARCH_RADIUS : 0.0f;
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Trinity::WorldObjectSpellAreaTargetCheck check(range, position, m_caster, referer, m_spellInfo, selectionType, condList, objectType);
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Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellAreaTargetCheck> searcher(m_caster, targets, check, containerTypeMask);
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SearchTargets<Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellAreaTargetCheck> > (searcher, containerTypeMask, m_caster, position, range);
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SearchTargets<Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellAreaTargetCheck> > (searcher, containerTypeMask, m_caster, position, range + extraSearchRadius);
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}
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void Spell::SearchChainTargets(std::list<WorldObject*>& targets, uint32 chainTargets, WorldObject* target, SpellTargetObjectTypes objectType, SpellTargetCheckTypes selectType, SpellEffectInfo const& spellEffectInfo, bool isChainHeal)
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