Scripts/Ulduar: Remove redudant parts of code in Freya's script.

Cleaned up Vezax's script and fixed Shadow Crash targeting.
This commit is contained in:
Lopin
2011-05-27 14:34:16 +02:00
committed by Supabad
parent 889cdda614
commit b533dfdca9
3 changed files with 328 additions and 364 deletions

View File

@@ -0,0 +1 @@
DELETE FROM `spell_script_names` WHERE `spell_id`=62519;

View File

@@ -269,8 +269,6 @@ class boss_freya : public CreatureScript
{
boss_freyaAI(Creature* creature) : BossAI(creature, BOSS_FREYA)
{
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
me->ApplySpellImmune(0, IMMUNITY_ID, 49560, true); // Death Grip
}
uint64 ElementalGUID[3][2];
@@ -339,12 +337,9 @@ class boss_freya : public CreatureScript
me->ForcedDespawn(7500);
Creature* Elder[3];
Elder[0] = ObjectAccessor::GetCreature(*me, instance ? instance->GetData64(BOSS_BRIGHTLEAF) : 0); // Brightleaf
Elder[1] = ObjectAccessor::GetCreature(*me, instance ? instance->GetData64(BOSS_STONEBARK) : 0); // Stonebark
Elder[2] = ObjectAccessor::GetCreature(*me, instance ? instance->GetData64(BOSS_IRONBRANCH) : 0); // Ironbranch
for (uint8 n = 0; n < 3; ++n)
{
Elder[n] = ObjectAccessor::GetCreature(*me, instance ? instance->GetData64(BOSS_BRIGHTLEAF + n) : 0);
if (Elder[n] && Elder[n]->isAlive())
{
Elder[n]->setFaction(35);
@@ -362,12 +357,9 @@ class boss_freya : public CreatureScript
_EnterCombat();
DoZoneInCombat();
Creature* Elder[3];
Elder[0] = ObjectAccessor::GetCreature(*me, instance ? instance->GetData64(BOSS_BRIGHTLEAF) : 0); // Brightleaf
Elder[1] = ObjectAccessor::GetCreature(*me, instance ? instance->GetData64(BOSS_STONEBARK) : 0); // Stonebark
Elder[2] = ObjectAccessor::GetCreature(*me, instance ? instance->GetData64(BOSS_IRONBRANCH) : 0); // Ironbranch
for (uint8 n = 0; n < 3; ++n)
{
Elder[n] = ObjectAccessor::GetCreature(*me, instance ? instance->GetData64(BOSS_BRIGHTLEAF + n) : 0);
if (Elder[n] && Elder[n]->isAlive())
{
me->AddAura(SPELL_DRAINED_OF_POWER, Elder[n]);
@@ -401,7 +393,7 @@ class boss_freya : public CreatureScript
else
DoScriptText(SAY_AGGRO_WITH_ELDER, me);
DoCast(me, SPELL_ATTUNED_TO_NATURE);
me->CastCustomSpell(SPELL_ATTUNED_TO_NATURE, SPELLVALUE_AURA_STACK, 150, me, true);
events.ScheduleEvent(EVENT_WAVE, 10000);
events.ScheduleEvent(EVENT_EONAR_GIFT, 25000);
@@ -1365,14 +1357,6 @@ class npc_healthy_spore : public CreatureScript
void UpdateAI(uint32 const diff)
{
std::list<Player*> PlayerList;
Trinity::AnyPlayerInObjectRangeCheck checker(me, 6.0f);
Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(me, PlayerList, checker);
me->VisitNearbyWorldObject(6.0f, searcher);
if (!PlayerList.empty())
for (std::list<Player*>::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
(*itr)->RemoveAurasDueToSpell(SPELL_CONSERVATOR_GRIP);
if (lifeTimer <= diff)
{
me->RemoveAurasDueToSpell(SPELL_GROW);
@@ -1409,14 +1393,6 @@ class npc_eonars_gift : public CreatureScript
void UpdateAI(uint32 const diff)
{
std::list<Player*> PlayerList;
Trinity::AnyPlayerInObjectRangeCheck checker(me, 6.0f);
Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(me, PlayerList, checker);
me->VisitNearbyWorldObject(6.0f, searcher);
if (!PlayerList.empty())
for (std::list<Player *>::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
(*itr)->RemoveAurasDueToSpell(SPELL_CONSERVATOR_GRIP);
if (lifeBindersGiftTimer <= diff)
{
me->RemoveAurasDueToSpell(SPELL_GROW);
@@ -1605,35 +1581,6 @@ class spell_freya_iron_roots : public SpellScriptLoader
}
};
class spell_freya_attuned_to_nature : public SpellScriptLoader
{
public:
spell_freya_attuned_to_nature() : SpellScriptLoader("spell_freya_attuned_to_nature")
{
}
class spell_freya_attuned_to_nature_SpellScript : public SpellScript
{
PrepareSpellScript(spell_freya_attuned_to_nature_SpellScript);
void ModAuraStack()
{
if (Aura* aura = GetHitAura())
aura->SetStackAmount(uint8(GetSpellInfo()->StackAmount));
}
void Register()
{
AfterHit += SpellHitFn(spell_freya_attuned_to_nature_SpellScript::ModAuraStack);
}
};
SpellScript* GetSpellScript() const
{
return new spell_freya_attuned_to_nature_SpellScript();
}
};
void AddSC_boss_freya()
{
new boss_freya();
@@ -1653,5 +1600,4 @@ void AddSC_boss_freya()
new npc_iron_roots();
new spell_attuned_to_nature_dose_reduction();
new spell_freya_iron_roots();
new spell_freya_attuned_to_nature();
}

View File

@@ -21,7 +21,7 @@
#include "SpellAuraEffects.h"
#include "ulduar.h"
enum eYells
enum VezaxYells
{
SAY_AGGRO = -1603290,
SAY_SLAY_1 = -1603291,
@@ -32,7 +32,7 @@ enum eYells
SAY_HARDMODE = -1603296,
};
enum eEmotes
enum VezaxEmotes
{
EMOTE_VAPORS = -1603289,
EMOTE_ANIMUS = -1603297,
@@ -40,7 +40,7 @@ enum eEmotes
EMOTE_SURGE_OF_DARKNESS = -1603299,
};
enum eSpells
enum VezaxSpells
{
SPELL_AURA_OF_DESPAIR = 62692,
SPELL_MARK_OF_THE_FACELESS = 63276,
@@ -52,32 +52,38 @@ enum eSpells
SPELL_SURGE_OF_DARKNESS = 62662,
SPELL_SARONITE_VAPORS = 63323,
SPELL_SUMMON_SARONITE_VAPORS = 63081,
SPELL_PROFOUND_OF_DARKNESS = 63420,
SPELL_BERSERK = 26662,
SPELL_SUMMON_SARONITE_ANIMUS = 63145,
SPELL_VISUAL_SARONITE_ANIMUS = 63319,
SPELL_PROFOUND_DARKNESS = 63420,
SPELL_PROFOUND_OF_DARKNESS = 63420,
SPELL_CORRUPTED_RAGE = 68415,
SPELL_SHAMANTIC_RAGE = 30823,
};
enum eActions
enum VezaxActions
{
ACTION_VAPORS_SPAWN,
ACTION_VAPORS_DIE,
ACTION_ANIMUS_DIE,
};
enum eEvents
enum VezaxEvents
{
// Vezax
EVENT_SHADOW_CRASH = 1,
EVENT_SEARING_FLAMES = 2,
EVENT_SURGE_OF_DARKNESS = 3,
EVENT_MARK_OF_THE_FACELESS = 4,
EVENT_SARONITE_VAPORS = 5,
EVENT_BERSERK = 6,
// Saronite Animus
EVENT_PROFOUND_OF_DARKNESS = 7,
// Saronite Vapor
EVENT_RANDOM_MOVE = 8,
};
#define ACHIEVEMENT_SMELL_SARONITE RAID_MODE<uint32>(3181, 3188)
@@ -85,331 +91,350 @@ enum eEvents
class boss_general_vezax : public CreatureScript
{
public:
boss_general_vezax() : CreatureScript("boss_general_vezax") { }
public:
boss_general_vezax() : CreatureScript("boss_general_vezax") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_general_vezaxAI(pCreature);
}
struct boss_general_vezaxAI : public BossAI
{
boss_general_vezaxAI(Creature *pCreature) : BossAI(pCreature, BOSS_VEZAX)
struct boss_general_vezaxAI : public BossAI
{
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
me->ApplySpellImmune(0, IMMUNITY_ID, 49560, true); // Death Grip jump effect
}
bool bShadowDodger;
bool bSmellSaronite; /*HardMode*/
bool bAnimusDead; /*Check against getting a HardMode achievement before killing Saronite Animus*/
uint8 uiVaporCount;
void Reset()
{
_Reset();
bShadowDodger = true;
bSmellSaronite = true;
bAnimusDead = false;
uiVaporCount = 0;
}
void EnterCombat(Unit * /*pWho*/)
{
_EnterCombat();
DoScriptText(SAY_AGGRO, me);
DoCast(me, SPELL_AURA_OF_DESPAIR);
CheckShamanisticRage();
events.Reset();
events.ScheduleEvent(EVENT_SHADOW_CRASH, urand(8000, 10000));
events.ScheduleEvent(EVENT_SEARING_FLAMES, 12000);
events.ScheduleEvent(EVENT_MARK_OF_THE_FACELESS, urand(35000, 40000));
events.ScheduleEvent(EVENT_SARONITE_VAPORS, 30000);
events.ScheduleEvent(EVENT_SURGE_OF_DARKNESS, 60000);
events.ScheduleEvent(EVENT_BERSERK, 600000);
}
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim())
return;
events.Update(uiDiff);
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 uiEventId = events.ExecuteEvent())
boss_general_vezaxAI(Creature* creature) : BossAI(creature, BOSS_VEZAX)
{
switch (uiEventId)
{
case EVENT_SHADOW_CRASH:
if (Unit * pTarget = GetPlayerAtMinimumRange(15.0f))
DoCast(pTarget, SPELL_SHADOW_CRASH);
events.ScheduleEvent(EVENT_SHADOW_CRASH, urand(8000, 12000));
break;
case EVENT_SEARING_FLAMES:
DoCastAOE(SPELL_SEARING_FLAMES);
events.ScheduleEvent(EVENT_SEARING_FLAMES, urand(14000, 17500));
break;
case EVENT_MARK_OF_THE_FACELESS:
{
/* He will not cast this on players within 15 yards of him.
However, if there are not at least 9 people outside of 15 yards
he will start casting it on players inside 15 yards melee and tank included.
*/
Unit* target = CheckPlayersInRange(RAID_MODE<uint32>(4, 9), 15.0f, 50.f);
if (!target)
target = SelectTarget(SELECT_TARGET_RANDOM);
DoCast(target, SPELL_MARK_OF_THE_FACELESS);
events.ScheduleEvent(EVENT_MARK_OF_THE_FACELESS, urand(35000, 45000));
break;
}
case EVENT_SURGE_OF_DARKNESS:
DoScriptText(EMOTE_SURGE_OF_DARKNESS, me);
DoScriptText(SAY_SURGE_OF_DARKNESS, me);
DoCast(me, SPELL_SURGE_OF_DARKNESS);
events.ScheduleEvent(EVENT_SURGE_OF_DARKNESS, urand(50000, 70000));
break;
case EVENT_SARONITE_VAPORS:
DoCast(SPELL_SUMMON_SARONITE_VAPORS);
events.ScheduleEvent(EVENT_SARONITE_VAPORS, urand(30000, 35000));
}
if (++uiVaporCount == 6 && bSmellSaronite)
bool shadowDodger;
bool smellSaronite; // HardMode
bool animusDead; // Check against getting a HardMode achievement before killing Saronite Animus
uint8 vaporCount;
void Reset()
{
_Reset();
shadowDodger = true;
smellSaronite = true;
animusDead = false;
vaporCount = 0;
}
void EnterCombat(Unit* /*who*/)
{
_EnterCombat();
DoScriptText(SAY_AGGRO, me);
DoCast(me, SPELL_AURA_OF_DESPAIR);
CheckShamanisticRage();
events.ScheduleEvent(EVENT_SHADOW_CRASH, urand(8000, 10000));
events.ScheduleEvent(EVENT_SEARING_FLAMES, 12000);
events.ScheduleEvent(EVENT_MARK_OF_THE_FACELESS, urand(35000, 40000));
events.ScheduleEvent(EVENT_SARONITE_VAPORS, 30000);
events.ScheduleEvent(EVENT_SURGE_OF_DARKNESS, 60000);
events.ScheduleEvent(EVENT_BERSERK, 600000);
}
void UpdateAI(uint32 const diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SHADOW_CRASH:
{
DoScriptText(SAY_HARDMODE, me);
DoScriptText(EMOTE_BARRIER, me);
summons.DespawnAll();
DoCast(me, SPELL_SARONITE_BARRIER);
DoCast(SPELL_SUMMON_SARONITE_ANIMUS);
me->AddLootMode(LOOT_MODE_HARD_MODE_1);
events.CancelEvent(EVENT_SARONITE_VAPORS);
events.CancelEvent(EVENT_SEARING_FLAMES);
Unit* target = CheckPlayersInRange(RAID_MODE<uint8>(4, 9), 15.0f, 50.0f);
if (!target)
target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150.0f, true);
if (target)
DoCast(target, SPELL_SHADOW_CRASH);
events.ScheduleEvent(EVENT_SHADOW_CRASH, urand(8000, 12000));
break;
}
break;
case EVENT_BERSERK:
DoScriptText(SAY_BERSERK, me);
DoCast(me, SPELL_BERSERK);
break;
}
}
DoMeleeAttackIfReady();
}
void SpellHitTarget(Unit * pWho, const SpellEntry * pSpell)
{
if (pWho && pWho->GetTypeId() == TYPEID_PLAYER && pSpell->Id == SPELL_SHADOW_CRASH_HIT)
bShadowDodger = false;
}
void KilledUnit(Unit * /*pWho*/)
{
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
}
void JustDied(Unit * /*pWho*/)
{
_JustDied();
DoScriptText(SAY_DEATH, me);
if (instance)
{
if (bShadowDodger)
instance->DoCompleteAchievement(ACHIEVEMENT_SHADOWDODGER);
if (bSmellSaronite && bAnimusDead)
instance->DoCompleteAchievement(ACHIEVEMENT_SMELL_SARONITE);
}
}
void CheckShamanisticRage()
{
if (instance)
{
Map * pMap = me->GetMap();
if (pMap && pMap->IsDungeon())
{
/* If Shaman has Shamanistic Rage and use it during the fight, it will cast Corrupted Rage on him */
Map::PlayerList const &Players = pMap->GetPlayers();
for (Map::PlayerList::const_iterator itr = Players.begin(); itr != Players.end(); ++itr)
if (Player * pPlayer = itr->getSource())
if (pPlayer->HasSpell(SPELL_SHAMANTIC_RAGE))
pPlayer->CastSpell(pPlayer, SPELL_CORRUPTED_RAGE, false);
}
}
}
void DoAction(const int32 uiAction)
{
switch (uiAction)
{
case ACTION_VAPORS_DIE:
bSmellSaronite = false;
break;
case ACTION_ANIMUS_DIE:
me->RemoveAurasDueToSpell(SPELL_SARONITE_BARRIER);
events.ScheduleEvent(EVENT_SEARING_FLAMES, urand(7000, 12000));
bAnimusDead = true;
break;
}
}
/* Player Range Check
Purpose: If there are uiPlayersMin people within uiRangeMin, uiRangeMax: return a random players in that range.
If not, return NULL and allow other target selection
*/
Unit* CheckPlayersInRange(uint32 uiPlayersMin, float uiRangeMin, float uiRangeMax)
{
Map* pMap = me->GetMap();
if (pMap && pMap->IsDungeon())
{
std::list<Player*> PlayerList;
Map::PlayerList const &Players = pMap->GetPlayers();
for (Map::PlayerList::const_iterator itr = Players.begin(); itr != Players.end(); ++itr)
{
if (Player * pPlayer = itr->getSource())
{
float uiDistance = pPlayer->GetDistance(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
if (uiRangeMin < uiDistance || uiDistance > uiRangeMax)
continue;
PlayerList.push_back(pPlayer);
case EVENT_SEARING_FLAMES:
DoCastAOE(SPELL_SEARING_FLAMES);
events.ScheduleEvent(EVENT_SEARING_FLAMES, urand(14000, 17500));
break;
case EVENT_MARK_OF_THE_FACELESS:
{
Unit* target = CheckPlayersInRange(RAID_MODE<uint8>(4, 9), 15.0f, 50.0f);
if (!target)
target = SelectTarget(SELECT_TARGET_RANDOM, 0, 150.0f, true);
if (target)
DoCast(target, SPELL_MARK_OF_THE_FACELESS);
events.ScheduleEvent(EVENT_MARK_OF_THE_FACELESS, urand(35000, 45000));
break;
}
case EVENT_SURGE_OF_DARKNESS:
DoScriptText(EMOTE_SURGE_OF_DARKNESS, me);
DoScriptText(SAY_SURGE_OF_DARKNESS, me);
DoCast(me, SPELL_SURGE_OF_DARKNESS);
events.ScheduleEvent(EVENT_SURGE_OF_DARKNESS, urand(50000, 70000));
break;
case EVENT_SARONITE_VAPORS:
DoCast(SPELL_SUMMON_SARONITE_VAPORS);
events.ScheduleEvent(EVENT_SARONITE_VAPORS, urand(30000, 35000));
if (++vaporCount == 6 && smellSaronite)
{
DoScriptText(SAY_HARDMODE, me);
DoScriptText(EMOTE_BARRIER, me);
summons.DespawnAll();
DoCast(me, SPELL_SARONITE_BARRIER);
DoCast(SPELL_SUMMON_SARONITE_ANIMUS);
me->AddLootMode(LOOT_MODE_HARD_MODE_1);
events.CancelEvent(EVENT_SARONITE_VAPORS);
events.CancelEvent(EVENT_SEARING_FLAMES);
}
break;
case EVENT_BERSERK:
DoScriptText(SAY_BERSERK, me);
DoCast(me, SPELL_BERSERK);
break;
}
}
if (PlayerList.empty())
return NULL;
size_t size = PlayerList.size();
if (size < uiPlayersMin)
return NULL;
std::list<Player*>::const_iterator itr = PlayerList.begin();
std::advance(itr, urand(0, size - 1));
return *itr;
DoMeleeAttackIfReady();
}
else
void SpellHitTarget(Unit* who, const SpellEntry* spell)
{
if (who && who->GetTypeId() == TYPEID_PLAYER && spell->Id == SPELL_SHADOW_CRASH_HIT)
shadowDodger = false;
}
void KilledUnit(Unit* /*who*/)
{
DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
}
void JustDied(Unit* /*who*/)
{
_JustDied();
DoScriptText(SAY_DEATH, me);
if (instance)
{
if (shadowDodger)
instance->DoCompleteAchievement(ACHIEVEMENT_SHADOWDODGER);
if (smellSaronite && animusDead)
instance->DoCompleteAchievement(ACHIEVEMENT_SMELL_SARONITE);
}
}
void CheckShamanisticRage()
{
if (instance)
{
std::list<Player*> targets;
SelectRandomTarget(false, &targets);
if (!targets.empty())
{// If Shaman has Shamanistic Rage and use it during the fight, it will cast Corrupted Rage on him
for (std::list<Player*>::iterator itr = targets.begin(); itr != targets.end(); ++itr)
{
if (*itr->HasSpell(SPELL_SHAMANTIC_RAGE))
*itr->CastSpell(*itr, SPELL_CORRUPTED_RAGE, false);
}
}
}
}
void DoAction(int32 const action)
{
switch (action)
{
case ACTION_VAPORS_DIE:
smellSaronite = false;
break;
case ACTION_ANIMUS_DIE:
me->RemoveAurasDueToSpell(SPELL_SARONITE_BARRIER);
events.ScheduleEvent(EVENT_SEARING_FLAMES, urand(7000, 12000));
animusDead = true;
break;
}
}
/* Player Range Check
Purpose: If there are playersMin people within rangeMin, rangeMax: return a random players in that range.
If not, return NULL and allow other target selection
*/
Unit* CheckPlayersInRange(uint8 playersMin, float rangeMin, float rangeMax)
{
Map* map = me->GetMap();
if (map && map->IsDungeon())
{
std::list<Player*> PlayerList;
Map::PlayerList const& Players = map->GetPlayers();
for (Map::PlayerList::const_iterator itr = Players.begin(); itr != Players.end(); ++itr)
{
if (Player* player = itr->getSource())
{
float distance = player->GetDistance(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
if (rangeMin > distance || distance > rangeMax)
continue;
PlayerList.push_back(player);
}
}
if (PlayerList.empty())
return NULL;
size_t size = PlayerList.size();
if (size < playersMin)
return NULL;
std::list<Player*>::const_iterator itr = PlayerList.begin();
std::advance(itr, urand(0, size - 1));
return *itr;
}
return NULL;
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new boss_general_vezaxAI(creature);
}
};
};
class boss_saronite_animus : public CreatureScript
{
public:
boss_saronite_animus() : CreatureScript("npc_saronite_animus") { }
public:
boss_saronite_animus() : CreatureScript("npc_saronite_animus") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_saronite_animusAI(pCreature);
}
struct boss_saronite_animusAI : public ScriptedAI
{
boss_saronite_animusAI(Creature *pCreature) : ScriptedAI(pCreature)
struct boss_saronite_animusAI : public ScriptedAI
{
pInstance = pCreature->GetInstanceScript();
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
me->ApplySpellImmune(0, IMMUNITY_ID, 49560, true); // Death Grip jump effect
DoScriptText(EMOTE_BARRIER, me);
}
InstanceScript * pInstance;
uint32 uiProfoundOfDarknessTimer;
void Reset()
{
DoCast(me, SPELL_VISUAL_SARONITE_ANIMUS);
uiProfoundOfDarknessTimer = 3000;
}
void JustDied(Unit * /*pWho*/)
{
if (Creature * pVezax = me->GetCreature(*me, pInstance ? pInstance->GetData64(BOSS_VEZAX) : 0))
pVezax->AI()->DoAction(ACTION_ANIMUS_DIE);
}
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim())
return;
if (uiProfoundOfDarknessTimer <= uiDiff)
boss_saronite_animusAI(Creature* creature) : ScriptedAI(creature)
{
DoCastAOE(SPELL_PROFOUND_DARKNESS);
uiProfoundOfDarknessTimer = 3000;
instance = me->GetInstanceScript();
DoScriptText(EMOTE_BARRIER, me);
}
else
uiProfoundOfDarknessTimer -= uiDiff;
DoMeleeAttackIfReady();
void Reset()
{
DoCast(me, SPELL_VISUAL_SARONITE_ANIMUS);
events.Reset();
events.ScheduleEvent(EVENT_PROFOUND_OF_DARKNESS, 3000);
}
void JustDied(Unit* /*who*/)
{
if (Creature* Vezax = me->GetCreature(*me, instance ? instance->GetData64(BOSS_VEZAX) : 0))
Vezax->AI()->DoAction(ACTION_ANIMUS_DIE);
}
void UpdateAI(uint32 const diff)
{
if (!UpdateVictim())
return;
events.Update(diff);
if (me->HasUnitState(UNIT_STAT_CASTING))
return;
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_PROFOUND_OF_DARKNESS:
DoCastAOE(SPELL_PROFOUND_OF_DARKNESS, true);
events.ScheduleEvent(EVENT_PROFOUND_OF_DARKNESS, 3000);
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
InstanceScript* instance;
EventMap events;
};
CreatureAI* GetAI(Creature* pCreature) const
{
return new boss_saronite_animusAI(pCreature);
}
};
};
class npc_saronite_vapors : public CreatureScript
{
public:
npc_saronite_vapors() : CreatureScript("npc_saronite_vapors") { }
public:
npc_saronite_vapors() : CreatureScript("npc_saronite_vapors") { }
CreatureAI* GetAI(Creature* pCreature) const
{
return new npc_saronite_vaporsAI(pCreature);
}
struct npc_saronite_vaporsAI : public ScriptedAI
{
npc_saronite_vaporsAI(Creature *pCreature) : ScriptedAI(pCreature)
struct npc_saronite_vaporsAI : public ScriptedAI
{
DoScriptText(EMOTE_VAPORS, me);
pInstance = pCreature->GetInstanceScript();
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
me->ApplySpellImmune(0, IMMUNITY_ID, 49560, true); // Death Grip jump effect
me->SetReactState(REACT_PASSIVE);
uiRandomMoveTimer = 1000;
}
InstanceScript * pInstance;
uint32 uiRandomMoveTimer;
void UpdateAI(const uint32 uiDiff)
{
if (uiRandomMoveTimer <= uiDiff)
npc_saronite_vaporsAI(Creature* creature) : ScriptedAI(creature)
{
me->GetMotionMaster()->MoveRandom(30.0f);
uiRandomMoveTimer = urand(5000, 7500);
DoScriptText(EMOTE_VAPORS, me);
instance = me->GetInstanceScript();
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
me->ApplySpellImmune(0, IMMUNITY_ID, 49560, true); // Death Grip jump effect
me->SetReactState(REACT_PASSIVE);
}
else
uiRandomMoveTimer -= uiDiff;
}
void DamageTaken(Unit * /*pWho*/, uint32 &uiDamage)
{
// This can't be on JustDied. In 63322 dummy handler caster needs to be this NPC
// if caster == target then damage mods will increase the damage taken
if (uiDamage >= me->GetHealth())
void Reset()
{
uiDamage = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetHealth(me->GetMaxHealth());
me->RemoveAllAuras();
DoCast(me, SPELL_SARONITE_VAPORS);
me->DespawnOrUnsummon(30000);
if (Creature * pVezax = me->GetCreature(*me, pInstance ? pInstance->GetData64(BOSS_VEZAX) : 0))
pVezax->AI()->DoAction(ACTION_VAPORS_DIE);
events.Reset();
events.ScheduleEvent(EVENT_RANDOM_MOVE, urand(5000, 7500));
}
void UpdateAI(uint32 const diff)
{
events.Update(diff);
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_RANDOM_MOVE:
me->GetMotionMaster()->MoveRandom(30.0f);
events.ScheduleEvent(EVENT_RANDOM_MOVE, urand(5000, 7500));
break;
default:
break;
}
}
}
void DamageTaken(Unit* /*who*/, uint32& damage)
{
// This can't be on JustDied. In 63322 dummy handler caster needs to be this NPC
// if caster == target then damage mods will increase the damage taken
if (damage >= me->GetHealth())
{
damage = 0;
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);
me->SetStandState(UNIT_STAND_STATE_DEAD);
me->SetHealth(me->GetMaxHealth());
me->RemoveAllAuras();
DoCast(me, SPELL_SARONITE_VAPORS);
me->DespawnOrUnsummon(30000);
if (Creature* Vezax = me->GetCreature(*me, instance ? instance->GetData64(BOSS_VEZAX) : 0))
Vezax->AI()->DoAction(ACTION_VAPORS_DIE);
}
}
private:
InstanceScript* instance;
EventMap events;
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_saronite_vaporsAI(creature);
}
};
};
class spell_mark_of_the_faceless : public SpellScriptLoader
@@ -423,15 +448,7 @@ class spell_mark_of_the_faceless : public SpellScriptLoader
void HandleEffectPeriodic(AuraEffect const* aurEff)
{
Unit* target = GetTarget();
Unit* caster = GetCaster();
if (!caster || !target)
return;
// Casted by CastCustomSpell() because when it's cast by CastSpell(), damage is 1
int32 damage = int32(aurEff->GetBase()->GetEffect(EFFECT_0)->GetAmount());
caster->CastCustomSpell(SPELL_MARK_OF_THE_FACELESS_DAMAGE, SPELLVALUE_BASE_POINT1, damage, target, true);
GetCaster()->CastCustomSpell(SPELL_MARK_OF_THE_FACELESS_DAMAGE, SPELLVALUE_BASE_POINT1, aurEff->GetAmount(), GetTarget(), true);
}
void Register()