Core/Misc: Minor compile time improving changes

This commit is contained in:
Shauren
2025-05-07 15:41:41 +02:00
parent f1854cdf83
commit b5c99939a8
16 changed files with 154 additions and 127 deletions

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@@ -29,6 +29,21 @@
using namespace Trinity::Impl::ChatCommands;
ChatCommandResult Trinity::Impl::ChatCommands::TryConsumExactSequencee(std::string_view sequence, ChatHandler const* handler, std::string_view args)
{
if (args.empty())
return std::nullopt;
std::string_view start = args.substr(0, sequence.length());
if (StringEqualI(start, sequence))
{
auto [remainingToken, tail] = Trinity::Impl::ChatCommands::tokenize(args.substr(sequence.length()));
if (remainingToken.empty()) // if this is not empty, then we did not consume the full token
return tail;
start = args.substr(0, sequence.length() + remainingToken.length());
}
return Trinity::Impl::ChatCommands::FormatTrinityString(handler, LANG_CMDPARSER_EXACT_SEQ_MISMATCH, STRING_VIEW_FMT_ARG(sequence), STRING_VIEW_FMT_ARG(start));
}
ChatCommandResult Trinity::ChatCommands::QuotedString::TryConsume(ChatHandler const* handler, std::string_view args)
{
if (args.empty())

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@@ -65,6 +65,8 @@ namespace Trinity::Impl::ChatCommands
// this creates always 25 elements - "abc" -> 'a', 'b', 'c', '\0', '\0', ... up to 25
#define CHATCOMMANDS_IMPL_SPLIT_LITERAL(strliteral) CHATCOMMANDS_IMPL_SPLIT_LITERAL_CONSTRAINED(25, strliteral)
TC_GAME_API ChatCommandResult TryConsumExactSequencee(std::string_view sequence, ChatHandler const* handler, std::string_view args);
}
namespace Trinity::ChatCommands
@@ -90,17 +92,7 @@ namespace Trinity::ChatCommands
ChatCommandResult TryConsume(ChatHandler const* handler, std::string_view args) const
{
if (args.empty())
return std::nullopt;
std::string_view start = args.substr(0, _string.length());
if (StringEqualI(start, _string))
{
auto [remainingToken, tail] = Trinity::Impl::ChatCommands::tokenize(args.substr(_string.length()));
if (remainingToken.empty()) // if this is not empty, then we did not consume the full token
return tail;
start = args.substr(0, _string.length() + remainingToken.length());
}
return Trinity::Impl::ChatCommands::FormatTrinityString(handler, LANG_CMDPARSER_EXACT_SEQ_MISMATCH, STRING_VIEW_FMT_ARG(_string), STRING_VIEW_FMT_ARG(start));
return Trinity::Impl::ChatCommands::TryConsumExactSequencee(_string, handler, args);
}
private:

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@@ -209,12 +209,13 @@ void Conversation::Create(ObjectGuid::LowType lowGuid, uint32 conversationEntry,
lineField.Flags = line->Flags;
lineField.ChatType = line->ChatType;
std::array<Milliseconds, TOTAL_LOCALES>& startTimes = _lineStartTimes[line->Id];
for (LocaleConstant locale = LOCALE_enUS; locale < TOTAL_LOCALES; locale = LocaleConstant(locale + 1))
{
if (locale == LOCALE_none)
continue;
_lineStartTimes[{ locale, line->Id }] = _lastLineEndTimes[locale];
startTimes[locale] = _lastLineEndTimes[locale];
if (locale == DEFAULT_LOCALE)
lineField.StartTime = _lastLineEndTimes[locale].count();
@@ -225,7 +226,7 @@ void Conversation::Create(ObjectGuid::LowType lowGuid, uint32 conversationEntry,
}
}
_duration = Milliseconds(*std::max_element(_lastLineEndTimes.begin(), _lastLineEndTimes.end()));
_duration = *std::ranges::max_element(_lastLineEndTimes);
SetUpdateFieldValue(m_values.ModifyValue(&Conversation::m_conversationData).ModifyValue(&UF::ConversationData::LastLineEndTime), _duration.count());
SetUpdateFieldValue(m_values.ModifyValue(&Conversation::m_conversationData).ModifyValue(&UF::ConversationData::Lines), std::move(lines));
@@ -288,7 +289,10 @@ void Conversation::AddActor(int32 actorId, uint32 actorIdx, ConversationActorTyp
Milliseconds const* Conversation::GetLineStartTime(LocaleConstant locale, int32 lineId) const
{
return Trinity::Containers::MapGetValuePtr(_lineStartTimes, { locale, lineId });
if (std::array<Milliseconds, TOTAL_LOCALES> const* durations = Trinity::Containers::MapGetValuePtr(_lineStartTimes, lineId))
return &(*durations)[locale];
return nullptr;
}
Milliseconds Conversation::GetLastLineEndTime(LocaleConstant locale) const

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@@ -20,7 +20,6 @@
#include "Object.h"
#include "GridObject.h"
#include "Hash.h"
class ConversationAI;
class Unit;
@@ -100,7 +99,7 @@ class TC_GAME_API Conversation final : public WorldObject, public GridObject<Con
Milliseconds _duration;
uint32 _textureKitId;
std::unordered_map<std::pair<LocaleConstant /*locale*/, int32 /*lineId*/>, Milliseconds /*startTime*/> _lineStartTimes;
std::unordered_map<int32 /*lineId*/, std::array<Milliseconds, TOTAL_LOCALES> /*startTime*/> _lineStartTimes;
std::array<Milliseconds /*endTime*/, TOTAL_LOCALES> _lastLineEndTimes;
std::unique_ptr<ConversationAI> _ai;

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@@ -63,6 +63,13 @@ Item* NewItemOrBag(ItemTemplate const* proto)
return new Item();
}
struct ItemSetEffect
{
uint32 ItemSetID;
std::unordered_set<Item const*> EquippedItems;
std::unordered_set<ItemSetSpellEntry const*> SetBonuses;
};
void AddItemsSetItem(Player* player, Item const* item)
{
ItemTemplate const* proto = item->GetTemplate();
@@ -205,6 +212,34 @@ void RemoveItemsSetItem(Player* player, Item const* item)
}
}
void UpdateItemSetAuras(Player* player, bool formChange)
{
// item set bonuses not dependent from item broken state
for (ItemSetEffect* eff : player->ItemSetEff)
{
if (!eff)
continue;
for (ItemSetSpellEntry const* itemSetSpell : eff->SetBonuses)
{
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(itemSetSpell->SpellID, DIFFICULTY_NONE);
if (itemSetSpell->ChrSpecID && ChrSpecialization(itemSetSpell->ChrSpecID) != player->GetPrimarySpecialization())
player->ApplyEquipSpell(spellInfo, nullptr, false, false); // item set aura is not for current spec
else
{
player->ApplyEquipSpell(spellInfo, nullptr, false, formChange); // remove spells that not fit to form - removal is skipped if shapeshift condition is satisfied
player->ApplyEquipSpell(spellInfo, nullptr, true, formChange); // add spells that fit form but not active
}
}
}
}
void DeleteItemSetEffects(ItemSetEffect* itemSetEffect)
{
delete itemSetEffect;
}
bool ItemCanGoIntoBag(ItemTemplate const* pProto, ItemTemplate const* pBagProto)
{
if (!pProto || !pBagProto)
@@ -1041,6 +1076,21 @@ bool Item::LoadFromDB(ObjectGuid::LowType guid, ObjectGuid ownerGuid, Field* fie
return true;
}
void Item::LoadAdditionalDataFromDB(Player const* owner, ItemAdditionalLoadInfo* addionalData)
{
if (GetTemplate()->GetArtifactID() && addionalData->Artifact)
LoadArtifactData(owner, addionalData->Artifact->Xp, addionalData->Artifact->ArtifactAppearanceId,
addionalData->Artifact->ArtifactTierId, addionalData->Artifact->ArtifactPowers);
if (addionalData->AzeriteItem)
if (AzeriteItem* azeriteItem = ToAzeriteItem())
azeriteItem->LoadAzeriteItemData(owner, *addionalData->AzeriteItem);
if (addionalData->AzeriteEmpoweredItem)
if (AzeriteEmpoweredItem* azeriteEmpoweredItem = ToAzeriteEmpoweredItem())
azeriteEmpoweredItem->LoadAzeriteEmpoweredItemData(owner, *addionalData->AzeriteEmpoweredItem);
}
void Item::LoadArtifactData(Player const* owner, uint64 xp, uint32 artifactAppearanceId, uint32 artifactTier, std::vector<ArtifactPowerData>& powers)
{
for (uint8 i = 0; i <= artifactTier; ++i)
@@ -2597,20 +2647,25 @@ bool Item::IsArtifactDisabled() const
return true;
}
int32 Item::GetArtifactPowerIndex(uint32 artifactPowerId) const
{
return m_itemData->ArtifactPowers.FindIndexIf([artifactPowerId](UF::ArtifactPower const& artifactPower)
{
return uint32(artifactPower.ArtifactPowerID) == artifactPowerId;
});
}
UF::ArtifactPower const* Item::GetArtifactPower(uint32 artifactPowerId) const
{
auto indexItr = m_artifactPowerIdToIndex.find(artifactPowerId);
if (indexItr != m_artifactPowerIdToIndex.end())
return &m_itemData->ArtifactPowers[indexItr->second];
int32 index = GetArtifactPowerIndex(artifactPowerId);
if (index >= 0)
return &m_itemData->ArtifactPowers[index];
return nullptr;
}
void Item::AddArtifactPower(ArtifactPowerData const* artifactPower)
{
uint16 index = uint16(m_artifactPowerIdToIndex.size());
m_artifactPowerIdToIndex[artifactPower->ArtifactPowerId] = index;
UF::ArtifactPower& powerField = AddDynamicUpdateFieldValue(m_values.ModifyValue(&Item::m_itemData).ModifyValue(&UF::ItemData::ArtifactPowers));
powerField.ArtifactPowerID = artifactPower->ArtifactPowerId;
powerField.PurchasedRank = artifactPower->PurchasedRank;
@@ -2619,27 +2674,31 @@ void Item::AddArtifactPower(ArtifactPowerData const* artifactPower)
void Item::SetArtifactPower(uint16 artifactPowerId, uint8 purchasedRank, uint8 currentRankWithBonus)
{
auto indexItr = m_artifactPowerIdToIndex.find(artifactPowerId);
if (indexItr != m_artifactPowerIdToIndex.end())
int32 index = GetArtifactPowerIndex(artifactPowerId);
if (index >= 0)
{
SetUpdateFieldValue(m_values.ModifyValue(&Item::m_itemData)
.ModifyValue(&UF::ItemData::ArtifactPowers, indexItr->second)
.ModifyValue(&UF::ItemData::ArtifactPowers, index)
.ModifyValue(&UF::ArtifactPower::PurchasedRank), purchasedRank);
SetUpdateFieldValue(m_values.ModifyValue(&Item::m_itemData)
.ModifyValue(&UF::ItemData::ArtifactPowers, indexItr->second)
.ModifyValue(&UF::ItemData::ArtifactPowers, index)
.ModifyValue(&UF::ArtifactPower::CurrentRankWithBonus), currentRankWithBonus);
}
}
void Item::InitArtifactPowers(uint8 artifactId, uint8 artifactTier)
{
std::unordered_set<uint32> knownPowers;
for (UF::ArtifactPower const& power : m_itemData->ArtifactPowers)
knownPowers.insert(power.ArtifactPowerID);
for (ArtifactPowerEntry const* artifactPower : sDB2Manager.GetArtifactPowers(artifactId))
{
if (artifactPower->Tier != artifactTier)
continue;
if (m_artifactPowerIdToIndex.find(artifactPower->ID) != m_artifactPowerIdToIndex.end())
if (knownPowers.contains(artifactPower->ID))
continue;
ArtifactPowerData powerData;
@@ -2714,20 +2773,20 @@ void Item::ApplyArtifactPowerEnchantmentBonuses(EnchantmentSlot slot, uint32 enc
break;
case ITEM_ENCHANTMENT_TYPE_ARTIFACT_POWER_BONUS_RANK_BY_ID:
{
if (uint16 const* artifactPowerIndex = Trinity::Containers::MapGetValuePtr(m_artifactPowerIdToIndex, enchant->EffectArg[i]))
if (int32 artifactPowerIndex = GetArtifactPowerIndex(enchant->EffectArg[i]); artifactPowerIndex >= 0)
{
uint8 newRank = m_itemData->ArtifactPowers[*artifactPowerIndex].CurrentRankWithBonus;
uint8 newRank = m_itemData->ArtifactPowers[artifactPowerIndex].CurrentRankWithBonus;
if (apply)
newRank += enchant->EffectPointsMin[i];
else
newRank -= enchant->EffectPointsMin[i];
SetUpdateFieldValue(m_values.ModifyValue(&Item::m_itemData)
.ModifyValue(&UF::ItemData::ArtifactPowers, *artifactPowerIndex)
.ModifyValue(&UF::ItemData::ArtifactPowers, artifactPowerIndex)
.ModifyValue(&UF::ArtifactPower::CurrentRankWithBonus), newRank);
if (IsEquipped())
if (ArtifactPowerRankEntry const* artifactPowerRank = sDB2Manager.GetArtifactPowerRank(m_itemData->ArtifactPowers[*artifactPowerIndex].ArtifactPowerID, newRank ? newRank - 1 : 0))
if (ArtifactPowerRankEntry const* artifactPowerRank = sDB2Manager.GetArtifactPowerRank(m_itemData->ArtifactPowers[artifactPowerIndex].ArtifactPowerID, newRank ? newRank - 1 : 0))
owner->ApplyArtifactPowerRank(this, artifactPowerRank, newRank != 0);
}
break;

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@@ -37,13 +37,6 @@ namespace WorldPackets
}
}
struct ItemSetEffect
{
uint32 ItemSetID;
std::unordered_set<Item const*> EquippedItems;
std::unordered_set<ItemSetSpellEntry const*> SetBonuses;
};
#define MAX_GEM_SOCKETS MAX_ITEM_PROTO_SOCKETS// (BONUS_ENCHANTMENT_SLOT-SOCK_ENCHANTMENT_SLOT) and item proto size, equal value expected
#define MAX_ENCHANTMENT_OFFSET 3
@@ -222,6 +215,7 @@ class TC_GAME_API Item : public Object
bool IsBoundByEnchant() const;
virtual void SaveToDB(CharacterDatabaseTransaction trans);
virtual bool LoadFromDB(ObjectGuid::LowType guid, ObjectGuid ownerGuid, Field* fields, uint32 entry);
void LoadAdditionalDataFromDB(Player const* owner, ItemAdditionalLoadInfo* addionalData);
void LoadArtifactData(Player const* owner, uint64 xp, uint32 artifactAppearanceId, uint32 artifactTier, std::vector<ArtifactPowerData>& powers); // must be called after LoadFromDB to have gems (relics) initialized
void CheckArtifactRelicSlotUnlock(Player const* owner);
@@ -465,7 +459,8 @@ class TC_GAME_API Item : public Object
GuidSet allowedGUIDs;
ItemRandomBonusListId m_randomBonusListId; // store separately to easily find which bonus list is the one randomly given for stat rerolling
ObjectGuid m_childItem;
std::unordered_map<uint32, uint16> m_artifactPowerIdToIndex;
std::array<uint32, MAX_ITEM_PROTO_SOCKETS> m_gemScalingLevels;
int32 GetArtifactPowerIndex(uint32 artifactPowerId) const;
};
#endif

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@@ -371,8 +371,8 @@ Player::~Player()
for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
delete iter->second; //if item is duplicated... then server may crash ... but that item should be deallocated
for (size_t x = 0; x < ItemSetEff.size(); x++)
delete ItemSetEff[x];
for (ItemSetEffect* itemSetEff : ItemSetEff)
DeleteItemSetEffects(itemSetEff);
for (uint8 i = 0; i < VOID_STORAGE_MAX_SLOT; ++i)
delete _voidStorageItems[i];
@@ -8481,31 +8481,7 @@ void Player::UpdateEquipSpellsAtFormChange()
}
}
UpdateItemSetAuras(true);
}
void Player::UpdateItemSetAuras(bool formChange /*= false*/)
{
// item set bonuses not dependent from item broken state
for (size_t setindex = 0; setindex < ItemSetEff.size(); ++setindex)
{
ItemSetEffect* eff = ItemSetEff[setindex];
if (!eff)
continue;
for (ItemSetSpellEntry const* itemSetSpell : eff->SetBonuses)
{
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(itemSetSpell->SpellID, DIFFICULTY_NONE);
if (itemSetSpell->ChrSpecID && ChrSpecialization(itemSetSpell->ChrSpecID) != GetPrimarySpecialization())
ApplyEquipSpell(spellInfo, nullptr, false, false); // item set aura is not for current spec
else
{
ApplyEquipSpell(spellInfo, nullptr, false, formChange); // remove spells that not fit to form - removal is skipped if shapeshift condition is satisfied
ApplyEquipSpell(spellInfo, nullptr, true, formChange); // add spells that fit form but not active
}
}
}
UpdateItemSetAuras(this, true);
}
void Player::ApplyArtifactPowers(Item* item, bool apply)
@@ -19038,19 +19014,7 @@ void Player::_LoadInventory(PreparedQueryResult result, PreparedQueryResult arti
if (Item* item = _LoadItem(trans, zoneId, timeDiff, fields))
{
if (ItemAdditionalLoadInfo* addionalDataPtr = Trinity::Containers::MapGetValuePtr(additionalData, fields[0].GetUInt64()))
{
if (item->GetTemplate()->GetArtifactID() && addionalDataPtr->Artifact)
item->LoadArtifactData(this, addionalDataPtr->Artifact->Xp, addionalDataPtr->Artifact->ArtifactAppearanceId,
addionalDataPtr->Artifact->ArtifactTierId, addionalDataPtr->Artifact->ArtifactPowers);
if (addionalDataPtr->AzeriteItem)
if (AzeriteItem* azeriteItem = item->ToAzeriteItem())
azeriteItem->LoadAzeriteItemData(this, *addionalDataPtr->AzeriteItem);
if (addionalDataPtr->AzeriteEmpoweredItem)
if (AzeriteEmpoweredItem* azeriteEmpoweredItem = item->ToAzeriteEmpoweredItem())
azeriteEmpoweredItem->LoadAzeriteEmpoweredItemData(this, *addionalDataPtr->AzeriteEmpoweredItem);
}
item->LoadAdditionalDataFromDB(this, addionalDataPtr);
ObjectGuid bagGuid = fields[52].GetUInt64() ? ObjectGuid::Create<HighGuid::Item>(fields[52].GetUInt64()) : ObjectGuid::Empty;
uint8 slot = fields[53].GetUInt8();
@@ -19410,19 +19374,7 @@ Item* Player::_LoadMailedItem(ObjectGuid const& playerGuid, Player* player, uint
}
if (addionalData)
{
if (item->GetTemplate()->GetArtifactID() && addionalData->Artifact)
item->LoadArtifactData(player, addionalData->Artifact->Xp, addionalData->Artifact->ArtifactAppearanceId,
addionalData->Artifact->ArtifactTierId, addionalData->Artifact->ArtifactPowers);
if (addionalData->AzeriteItem)
if (AzeriteItem* azeriteItem = item->ToAzeriteItem())
azeriteItem->LoadAzeriteItemData(player, *addionalData->AzeriteItem);
if (addionalData->AzeriteEmpoweredItem)
if (AzeriteEmpoweredItem* azeriteEmpoweredItem = item->ToAzeriteEmpoweredItem())
azeriteEmpoweredItem->LoadAzeriteEmpoweredItemData(player, *addionalData->AzeriteEmpoweredItem);
}
item->LoadAdditionalDataFromDB(player, addionalData);
if (mail)
mail->AddItem(itemGuid, itemEntry);
@@ -27363,7 +27315,7 @@ void Player::ResetTalentSpecialization()
LearnSpecializationSpells();
SendTalentsInfoData();
UpdateItemSetAuras(false);
UpdateItemSetAuras(this, false);
}
TalentLearnResult Player::LearnPvpTalent(uint32 talentID, uint8 slot, int32* spellOnCooldown)
@@ -28575,7 +28527,7 @@ void Player::ActivateTalentGroup(ChrSpecializationEntry const* spec)
SetPower(POWER_MANA, 0); // Mana must be 0 even if it isn't the active power type.
SetPower(pw, 0);
UpdateItemSetAuras(false);
UpdateItemSetAuras(this, false);
// update visible transmog
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
if (Item* equippedItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))

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@@ -2455,7 +2455,6 @@ class TC_GAME_API Player final : public Unit, public GridObject<Player>
void ApplyItemEquipSpell(Item* item, bool apply, bool formChange = false);
void ApplyEquipSpell(SpellInfo const* spellInfo, Item* item, bool apply, bool formChange = false);
void UpdateEquipSpellsAtFormChange();
void UpdateItemSetAuras(bool formChange = false);
void ApplyArtifactPowers(Item* item, bool apply);
void ApplyArtifactPowerRank(Item* artifact, ArtifactPowerRankEntry const* artifactPowerRank, bool apply);
void ApplyAzeritePowers(Item* item, bool apply);
@@ -3343,6 +3342,8 @@ class TC_GAME_API Player final : public Unit, public GridObject<Player>
TC_GAME_API void AddItemsSetItem(Player* player, Item const* item);
TC_GAME_API void RemoveItemsSetItem(Player* player, Item const* item);
TC_GAME_API void UpdateItemSetAuras(Player* player, bool formChange);
TC_GAME_API void DeleteItemSetEffects(ItemSetEffect* itemSetEffect);
// Transforms a container of customization choices with continuous storage into iterator pair that does not depend on container
// and doesn't force implementations in header files

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@@ -15,8 +15,8 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AuthenticationPackets.h"
#include "WorldSession.h"
#include "AuthenticationPackets.h"
#include "Battleground.h"
#include "Corpse.h"
#include "DB2Stores.h"
@@ -29,18 +29,20 @@
#include "Map.h"
#include "MapManager.h"
#include "MiscPackets.h"
#include "MotionMaster.h"
#include "MoveSpline.h"
#include "MovementGenerator.h"
#include "MovementPackets.h"
#include "Player.h"
#include "SpellInfo.h"
#include "MotionMaster.h"
#include "MovementGenerator.h"
#include "MoveSpline.h"
#include "SpellMgr.h"
#include "Transport.h"
#include "Vehicle.h"
#include "SpellMgr.h"
#include <boost/accumulators/framework/accumulator_set.hpp>
#include <boost/accumulators/framework/features.hpp>
#include <boost/accumulators/statistics/mean.hpp>
#include <boost/accumulators/statistics/median.hpp>
#include <boost/accumulators/statistics/variance.hpp>
#include <boost/accumulators/accumulators.hpp>
#include <boost/accumulators/statistics.hpp>
#include <boost/circular_buffer.hpp>
void WorldSession::HandleMoveWorldportAckOpcode(WorldPackets::Movement::WorldPortResponse& /*packet*/)

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@@ -21,7 +21,6 @@
#include "Common.h"
#include "ObjectGuid.h"
#include "Tuples.h"
#include "Types.h"
#include <boost/preprocessor/punctuation/remove_parens.hpp>
#include <memory>
#include <vector>
@@ -1307,37 +1306,46 @@ class TC_GAME_API ScriptMgr
namespace Trinity::SpellScripts
{
template<typename T>
using is_SpellScript = std::is_base_of<SpellScript, T>;
concept IsSpellScript = std::is_base_of_v<SpellScript, T>;
template<typename T>
using is_AuraScript = std::is_base_of<AuraScript, T>;
concept IsAuraScript = std::is_base_of_v<AuraScript, T>;
template<typename T>
concept IsSpellOrAuraScript = IsSpellScript<T> || IsAuraScript<T>;
template<typename T, typename Other>
concept ComplementScriptFor = (IsSpellScript<T> && IsAuraScript<Other>)
|| (IsAuraScript<T> && IsSpellScript<Other>)
|| std::same_as<T, void>;
template<typename T>
concept ArgsTuple = Trinity::is_tuple_v<T>;
}
template <typename... Ts>
template <Trinity::SpellScripts::IsSpellOrAuraScript Script1, Trinity::SpellScripts::ComplementScriptFor<Script1> Script2, Trinity::SpellScripts::ArgsTuple ArgsType>
class GenericSpellAndAuraScriptLoader : public SpellScriptLoader
{
using SpellScriptType = typename Trinity::find_type_if_t<Trinity::SpellScripts::is_SpellScript, Ts...>;
using AuraScriptType = typename Trinity::find_type_if_t<Trinity::SpellScripts::is_AuraScript, Ts...>;
using ArgsType = typename Trinity::find_type_if_t<Trinity::is_tuple, Ts...>;
static_assert(!std::conjunction_v<std::is_same<SpellScriptType, Trinity::find_type_end>, std::is_same<AuraScriptType, Trinity::find_type_end>>, "At least one of SpellScript/AuraScript arguments must be provided for GenericSpellAndAuraScriptLoader");
public:
GenericSpellAndAuraScriptLoader(char const* name, ArgsType&& args) : SpellScriptLoader(name), _args(std::move(args)) { }
private:
SpellScript* GetSpellScript() const override
{
if constexpr (!std::is_same_v<SpellScriptType, Trinity::find_type_end>)
return Trinity::new_from_tuple<SpellScriptType>(_args);
if constexpr (Trinity::SpellScripts::IsSpellScript<Script1>)
return Trinity::new_from_tuple<Script1>(_args);
else if constexpr (Trinity::SpellScripts::IsSpellScript<Script2>)
return Trinity::new_from_tuple<Script2>(_args);
else
return nullptr;
}
AuraScript* GetAuraScript() const override
{
if constexpr (!std::is_same_v<AuraScriptType, Trinity::find_type_end>)
return Trinity::new_from_tuple<AuraScriptType>(_args);
if constexpr (Trinity::SpellScripts::IsAuraScript<Script1>)
return Trinity::new_from_tuple<Script1>(_args);
else if constexpr (Trinity::SpellScripts::IsAuraScript<Script2>)
return Trinity::new_from_tuple<Script2>(_args);
else
return nullptr;
}
@@ -1345,10 +1353,10 @@ private:
ArgsType _args;
};
#define RegisterSpellScriptWithArgs(spell_script, script_name, ...) new GenericSpellAndAuraScriptLoader<BOOST_PP_REMOVE_PARENS(spell_script), decltype(std::make_tuple(__VA_ARGS__))>(script_name, std::make_tuple(__VA_ARGS__))
#define RegisterSpellScript(spell_script) RegisterSpellScriptWithArgs(spell_script, #spell_script)
#define RegisterSpellAndAuraScriptPairWithArgs(script_1, script_2, script_name, ...) new GenericSpellAndAuraScriptLoader<BOOST_PP_REMOVE_PARENS(script_1), BOOST_PP_REMOVE_PARENS(script_2), decltype(std::make_tuple(__VA_ARGS__))>(script_name, std::make_tuple(__VA_ARGS__))
#define RegisterSpellAndAuraScriptPair(script_1, script_2) RegisterSpellAndAuraScriptPairWithArgs(script_1, script_2, #script_1)
#define RegisterSpellScriptWithArgs(spell_script, script_name, ...) RegisterSpellAndAuraScriptPairWithArgs(spell_script, void, script_name, __VA_ARGS__)
#define RegisterSpellScript(spell_script) RegisterSpellAndAuraScriptPairWithArgs(spell_script, void, #spell_script)
template <class AI>
class GenericCreatureScript : public CreatureScript

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@@ -50,9 +50,9 @@ ScriptReloadMgr* ScriptReloadMgr::instance()
#include "Timer.h"
#include "Util.h"
#include "World.h"
#include <boost/algorithm/string/replace.hpp>
#include <boost/dll/runtime_symbol_info.hpp>
#include <boost/filesystem.hpp>
#include <boost/filesystem/directory.hpp>
#include <boost/filesystem/operations.hpp>
#include <boost/system/system_error.hpp>
#include <efsw/efsw.hpp>
#include <algorithm>

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@@ -34,7 +34,6 @@
#include "RealmList.pb.h"
#include "ScriptMgr.h"
#include "SessionKeyGenerator.h"
#include "SslStream.h"
#include "World.h"
#include "WorldPacket.h"
#include "WorldSession.h"

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@@ -108,8 +108,6 @@
#include "WorldSocket.h"
#include "WorldStateMgr.h"
#include <boost/algorithm/string.hpp>
TC_GAME_API std::atomic<bool> World::m_stopEvent(false);
TC_GAME_API uint8 World::m_ExitCode = SHUTDOWN_EXIT_CODE;
@@ -265,7 +263,13 @@ void World::SetMotd(std::string motd)
sScriptMgr->OnMotdChange(motd);
_motd.clear();
boost::split(_motd, motd, boost::is_any_of("@"));
std::vector<std::string_view> tokens = Trinity::Tokenize(motd, '@', true);
_motd.reserve(tokens.size());
for (std::string_view const& token : tokens)
_motd.emplace_back(token);
}
std::vector<std::string> const& World::GetMotd() const

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@@ -30,7 +30,6 @@ EndScriptData */
#include "CryptoGenerics.h"
#include "CryptoRandom.h"
#include "DatabaseEnv.h"
#include "IpAddress.h"
#include "IPLocation.h"
#include "Language.h"
#include "Log.h"

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@@ -21,7 +21,6 @@
#include "ChatCommand.h"
#include "CryptoRandom.h"
#include "DatabaseEnv.h"
#include "IpAddress.h"
#include "IPLocation.h"
#include "Language.h"
#include "Log.h"

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@@ -27,7 +27,6 @@
#include "DisableMgr.h"
#include "GridNotifiers.h"
#include "Group.h"
#include "IpAddress.h"
#include "IPLocation.h"
#include "Item.h"
#include "ItemBonusMgr.h"