Core/Commands: Added new 'bnetaccount listgameaccounts' command to display all account table entries linked to a given battle.net email

* Also fixed errors about bad commands in db

Closes #18474
This commit is contained in:
Shauren
2016-12-18 12:35:27 +01:00
parent bc75899114
commit b633d61899
8 changed files with 70 additions and 12 deletions

View File

@@ -43,13 +43,14 @@ public:
static std::vector<ChatCommand> accountCommandTable =
{
{ "create", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT_CREATE, true, &HandleAccountCreateCommand, "" },
{ "gameaccountcreate", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT_CREATE_GAME, true, &HandleGameAccountCreateCommand, "" },
{ "lock", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT, false, NULL, "", accountLockCommandTable },
{ "set", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT_SET, true, NULL, "", accountSetCommandTable },
{ "password", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT_PASSWORD, false, &HandleAccountPasswordCommand, "" },
{ "link", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT_LINK, true, &HandleAccountLinkCommand, "" },
{ "unlink", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT_UNLINK, true, &HandleAccountUnlinkCommand, "" },
{ "create", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT_CREATE, true, &HandleAccountCreateCommand, "" },
{ "gameaccountcreate", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT_CREATE_GAME, true, &HandleGameAccountCreateCommand, "" },
{ "lock", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT, false, NULL, "", accountLockCommandTable },
{ "set", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT_SET, true, NULL, "", accountSetCommandTable },
{ "password", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT_PASSWORD, false, &HandleAccountPasswordCommand, "" },
{ "link", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT_LINK, true, &HandleAccountLinkCommand, "" },
{ "unlink", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT_UNLINK, true, &HandleAccountUnlinkCommand, "" },
{ "listgameaccounts", rbac::RBAC_PERM_COMMAND_BNET_ACCOUNT_LIST_GAME_ACCOUTNS, true, &HandleListGameAccountsCommand, "" }
};
static std::vector<ChatCommand> commandTable =
@@ -460,6 +461,40 @@ public:
return true;
}
static bool HandleListGameAccountsCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* battlenetAccountName = strtok((char*)args, " ");
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT_LIST);
stmt->setString(0, battlenetAccountName);
if (PreparedQueryResult accountList = LoginDatabase.Query(stmt))
{
auto formatDisplayName = [](char const* name) -> std::string
{
if (char const* hashPos = strchr(name, '#'))
return std::string("WoW") + ++hashPos;
else
return name;
};
handler->SendSysMessage("----------------------------------------------------");
handler->SendSysMessage(LANG_ACCOUNT_BNET_LIST_HEADER);
handler->SendSysMessage("----------------------------------------------------");
do
{
Field* fields = accountList->Fetch();
handler->PSendSysMessage("| %10u | %-16.16s | %-16.16s |", fields[0].GetUInt32(), fields[1].GetCString(), formatDisplayName(fields[1].GetCString()).c_str());
} while (accountList->NextRow());
handler->SendSysMessage("----------------------------------------------------");
}
else
handler->PSendSysMessage(LANG_ACCOUNT_BNET_LIST_NO_ACCOUNTS, battlenetAccountName);
return true;
}
};
void AddSC_battlenet_account_commandscript()