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@@ -2111,6 +2111,7 @@ void Spell::EffectSummonType()
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// Summons a vehicle, but doesn't force anyone to enter it (see SUMMON_CATEGORY_VEHICLE)
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case SUMMON_TYPE_VEHICLE:
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case SUMMON_TYPE_VEHICLE2:
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case SUMMON_TYPE_LIGHTWELL:
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{
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if (!unitCaster)
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return;
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@@ -2118,7 +2119,6 @@ void Spell::EffectSummonType()
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summon = unitCaster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, unitCaster, m_spellInfo->Id);
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break;
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}
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case SUMMON_TYPE_LIGHTWELL:
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case SUMMON_TYPE_TOTEM:
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{
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if (!unitCaster)
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