mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Core/Spells: Allow persistent area auras to apply all of their effects upon creation. (#30422)
This fixes the issue where the area auras do not instantly apply their effects. Actually, they were only applying the last SPELL_EFFECT_PERSISTENT_AREA_AURA; Flare and Frost Trap have 2 and 3 SPELL_EFFECT_PERSISTENT_AREA_AURA effects respectively, so only the last one would be applied. Co-Authored-By: zana244 <50482785+zana244@users.noreply.github.com>
This commit is contained in:
@@ -1600,7 +1600,9 @@ void Spell::EffectPersistentAA()
|
||||
return;
|
||||
|
||||
ASSERT(_dynObjAura->GetDynobjOwner());
|
||||
_dynObjAura->_ApplyEffectForTargets(effectInfo->EffectIndex);
|
||||
for (size_t i = 0; i < m_spellInfo->GetEffects().size(); ++i)
|
||||
if (m_spellInfo->GetEffect(SpellEffIndex(i)).IsEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA))
|
||||
_dynObjAura->_ApplyEffectForTargets(i);
|
||||
}
|
||||
|
||||
void Spell::EffectEnergize()
|
||||
|
||||
Reference in New Issue
Block a user