Core/Spells: Added SPELL_FAILED_NOTHING_TO_STEAL error (#19036)

Corrected Dispel check in sanctuary area
Added root check for SPELL_EFFECT_JUMP and SPELL_EFFECT_JUMP_DEST

(cherrypicked from 3c605ba614)
This commit is contained in:
xinef1
2017-02-05 22:29:23 +01:00
committed by Shauren
parent 68cc366d88
commit b711f0bcae
3 changed files with 45 additions and 4 deletions

View File

@@ -4970,6 +4970,18 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
if (Unit* target = m_targets.GetUnitTarget())
{
// do not allow to cast on hostile targets in sanctuary
if (!m_caster->IsFriendlyTo(target))
{
if (m_caster->IsInSanctuary() || target->IsInSanctuary())
{
// fix for duels
Player* player = m_caster->ToPlayer();
if (!player || !player->duel || target != player->duel->opponent)
return SPELL_FAILED_NOTHING_TO_DISPEL;
}
}
SpellCastResult castResult = m_spellInfo->CheckTarget(m_caster, target, m_caster->GetEntry() == WORLD_TRIGGER); // skip stealth checks for GO casts
if (castResult != SPELL_CAST_OK)
return castResult;
@@ -5532,8 +5544,30 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
}
case SPELL_EFFECT_STEAL_BENEFICIAL_BUFF:
{
if (m_targets.GetUnitTarget() == m_caster)
if (!m_targets.GetUnitTarget() || m_targets.GetUnitTarget() == m_caster)
return SPELL_FAILED_BAD_TARGETS;
uint32 dispelMask = m_spellInfo->GetDispelMask(DispelType(effect->MiscValue));
bool hasStealableAura = false;
for (AuraApplication* visibleAura : m_targets.GetUnitTarget()->GetVisibleAuras())
{
if (!visibleAura->IsPositive())
continue;
Aura const* aura = visibleAura->GetBase();
if (!(aura->GetSpellInfo()->GetDispelMask() & dispelMask))
continue;
if (aura->IsPassive() || aura->GetSpellInfo()->HasAttribute(SPELL_ATTR4_NOT_STEALABLE))
continue;
hasStealableAura = true;
break;
}
if (!hasStealableAura)
return SPELL_FAILED_NOTHING_TO_STEAL;
break;
}
case SPELL_EFFECT_LEAP_BACK:
@@ -5547,6 +5581,13 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
}
break;
}
case SPELL_EFFECT_JUMP:
case SPELL_EFFECT_JUMP_DEST:
{
if (m_caster->HasUnitState(UNIT_STATE_ROOT))
return SPELL_FAILED_ROOTED;
break;
}
case SPELL_EFFECT_TALENT_SPEC_SELECT:
{
ChrSpecializationEntry const* spec = sChrSpecializationStore.LookupEntry(m_misc.SpecializationId);