Merge pull request #3385 from stfx/patch-1

Fix sending custom gameobject animation of a few gameobjects
This commit is contained in:
Shocker
2011-10-07 09:25:50 -07:00

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@@ -1211,15 +1211,13 @@ void GameObject::Use(Unit* user)
SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
SetLootState(GO_ACTIVATED);
uint32 time_to_restore = info->GetAutoCloseTime();
// this appear to be ok, however others exist in addition to this that should have custom (ex: 190510, 188692, 187389)
if (time_to_restore && info->goober.customAnim)
if (info->goober.customAnim)
SendCustomAnim(GetGoAnimProgress());
else
SetGoState(GO_STATE_ACTIVE);
m_cooldownTime = time(NULL) + time_to_restore;
m_cooldownTime = time(NULL) + info->GetAutoCloseTime();
// cast this spell later if provided
spellId = info->goober.spellId;