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Core/SAI: implement new smart actions to change AI Animkits and to enable/disable hover movement (#25623)
* Core/SAI: implement new smart actions to change AI Animkits and to enable/disable hover movement for units SMART_ACTION_SET_AI_ANIM_KIT (parameter 1: animKitId) SMART_ACTION_SET_HOVER (parameter1: enable/disable) * Update SmartScriptMgr.cpp * Update SmartScript.cpp * removed SMART_ACTION_SET_AI_ANIM_KIT since it's reserved for master
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@@ -2367,6 +2367,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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}
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break;
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}
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case SMART_ACTION_SET_HOVER:
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for (WorldObject* target : targets)
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if (IsUnit(target))
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target->ToUnit()->SetHover(e.action.setHover.enable != 0);
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break;
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default:
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TC_LOG_ERROR("sql.sql", "SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Unhandled Action type %u", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
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break;
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@@ -1668,6 +1668,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
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case SMART_ACTION_SPAWN_SPAWNGROUP:
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case SMART_ACTION_DESPAWN_SPAWNGROUP:
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case SMART_ACTION_PLAY_CINEMATIC:
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case SMART_ACTION_SET_HOVER:
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break;
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default:
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TC_LOG_ERROR("sql.sql", "SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
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@@ -596,8 +596,10 @@ enum SMART_ACTION
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SMART_ACTION_PLAY_SPELL_VISUAL_KIT = 137, // spellVisualKitId (RESERVED, PENDING CHERRYPICK)
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SMART_ACTION_OVERRIDE_LIGHT = 138, // zoneId, overrideLightID, transitionMilliseconds
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SMART_ACTION_OVERRIDE_WEATHER = 139, // zoneId, weatherId, intensity
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SMART_ACTION_SET_AI_ANIM_KIT = 140, // don't use on 3.3.5a
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SMART_ACTION_SET_HOVER = 141, // 0/1
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SMART_ACTION_END = 140
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SMART_ACTION_END = 142
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};
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struct SmartAction
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@@ -1177,6 +1179,11 @@ struct SmartAction
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uint32 intensity;
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} overrideWeather;
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struct
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{
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uint32 enable;
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} setHover;
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struct
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{
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uint32 toRespawnPosition;
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