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Core/Spells: Implemented personal summons (#19231)
* By default determined by summon property flag SUMMON_PROP_FLAG_PERSONAL_SPAWN Closes #18254
This commit is contained in:
@@ -25,6 +25,7 @@
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#include "UnitEvents.h"
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#include "SpellAuras.h"
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#include "SpellMgr.h"
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#include "TemporarySummon.h"
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//==============================================================
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//================= ThreatCalcHelper ===========================
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@@ -415,11 +416,28 @@ void ThreatManager::addThreat(Unit* victim, float threat, SpellSchoolMask school
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void ThreatManager::doAddThreat(Unit* victim, float threat)
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{
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uint32 redirectThreadPct = victim->GetRedirectThreatPercent();
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Unit* redirectTarget = victim->GetRedirectThreatTarget();
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// If victim is personnal spawn, redirect all aggro to summoner
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if (TempSummon* tempSummonVictim = victim->ToTempSummon())
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{
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if (tempSummonVictim->IsVisibleBySummonerOnly())
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{
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// Personnal Spawns from same summoner can aggro each other
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if (!GetOwner()->ToTempSummon() ||
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!GetOwner()->ToTempSummon()->IsVisibleBySummonerOnly() ||
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tempSummonVictim->GetSummonerGUID() != GetOwner()->ToTempSummon()->GetSummonerGUID())
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{
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redirectThreadPct = 100;
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redirectTarget = tempSummonVictim->GetSummoner();
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}
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}
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}
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// must check > 0.0f, otherwise dead loop
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if (threat > 0.0f && redirectThreadPct)
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{
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if (Unit* redirectTarget = victim->GetRedirectThreatTarget())
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if (redirectTarget)
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{
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float redirectThreat = CalculatePct(threat, redirectThreadPct);
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threat -= redirectThreat;
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@@ -957,7 +957,7 @@ enum SummonPropFlags
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SUMMON_PROP_FLAG_UNK2 = 0x00000002, // 616 spells in 3.0.3, something friendly
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SUMMON_PROP_FLAG_UNK3 = 0x00000004, // 22 spells in 3.0.3, no idea...
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SUMMON_PROP_FLAG_UNK4 = 0x00000008, // 49 spells in 3.0.3, some mounts
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SUMMON_PROP_FLAG_UNK5 = 0x00000010, // 25 spells in 3.0.3, quest related?
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SUMMON_PROP_FLAG_PERSONAL_SPAWN = 0x00000010, // Personal Spawn (creature visible only by summoner)
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SUMMON_PROP_FLAG_UNK6 = 0x00000020, // 0 spells in 3.3.5, unused
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SUMMON_PROP_FLAG_UNK7 = 0x00000040, // 12 spells in 3.0.3, no idea
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SUMMON_PROP_FLAG_UNK8 = 0x00000080, // 4 spells in 3.0.3, no idea
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@@ -27,7 +27,7 @@
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TempSummon::TempSummon(SummonPropertiesEntry const* properties, Unit* owner, bool isWorldObject) :
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Creature(isWorldObject), m_Properties(properties), m_type(TEMPSUMMON_MANUAL_DESPAWN),
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m_timer(0), m_lifetime(0)
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m_timer(0), m_lifetime(0), m_visibleBySummonerOnly(false)
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{
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if (owner)
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m_summonerGUID = owner->GetGUID();
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@@ -60,12 +60,16 @@ class TC_GAME_API TempSummon : public Creature
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TempSummonType const& GetSummonType() { return m_type; }
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uint32 GetTimer() const { return m_timer; }
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void SetVisibleBySummonerOnly(bool visibleBySummonerOnly) { m_visibleBySummonerOnly = visibleBySummonerOnly; }
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bool IsVisibleBySummonerOnly() const { return m_visibleBySummonerOnly; }
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const SummonPropertiesEntry* const m_Properties;
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private:
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TempSummonType m_type;
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uint32 m_timer;
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uint32 m_lifetime;
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ObjectGuid m_summonerGUID;
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bool m_visibleBySummonerOnly;
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};
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class TC_GAME_API Minion : public TempSummon
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@@ -2645,7 +2645,7 @@ void GameObject::SetAnimKitId(uint16 animKitId, bool oneshot)
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class GameObjectModelOwnerImpl : public GameObjectModelOwnerBase
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{
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public:
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explicit GameObjectModelOwnerImpl(GameObject const* owner) : _owner(owner) { }
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explicit GameObjectModelOwnerImpl(GameObject* owner) : _owner(owner) { }
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virtual ~GameObjectModelOwnerImpl() = default;
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bool IsSpawned() const override { return _owner->isSpawned(); }
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@@ -2658,7 +2658,7 @@ public:
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void DebugVisualizeCorner(G3D::Vector3 const& corner) const override { _owner->SummonCreature(1, corner.x, corner.y, corner.z, 0, TEMPSUMMON_MANUAL_DESPAWN); }
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private:
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GameObject const* _owner;
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GameObject* _owner;
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};
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GameObjectModel* GameObject::CreateModel()
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@@ -2112,8 +2112,15 @@ bool WorldObject::CanSeeOrDetect(WorldObject const* obj, bool ignoreStealth, boo
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WorldObject const* viewpoint = this;
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if (Player const* player = this->ToPlayer())
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{
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viewpoint = player->GetViewpoint();
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if (Creature const* creature = obj->ToCreature())
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if (TempSummon const* tempSummon = creature->ToTempSummon())
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if (tempSummon->IsVisibleBySummonerOnly() && GetGUID() != tempSummon->GetSummonerGUID())
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return false;
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}
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if (!viewpoint)
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viewpoint = this;
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@@ -2346,7 +2353,7 @@ void WorldObject::AddObjectToRemoveList()
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map->AddObjectToRemoveList(this);
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}
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TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties /*= NULL*/, uint32 duration /*= 0*/, Unit* summoner /*= NULL*/, uint32 spellId /*= 0*/, uint32 vehId /*= 0*/)
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TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties /*= NULL*/, uint32 duration /*= 0*/, Unit* summoner /*= NULL*/, uint32 spellId /*= 0*/, uint32 vehId /*= 0*/, bool visibleBySummonerOnly /*= false*/)
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{
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uint32 mask = UNIT_MASK_SUMMON;
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if (properties)
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@@ -2431,6 +2438,9 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert
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summon->SetHomePosition(pos);
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summon->InitStats(duration);
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summon->SetVisibleBySummonerOnly(visibleBySummonerOnly);
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AddToMap(summon->ToCreature());
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summon->InitSummon();
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@@ -2485,11 +2495,11 @@ Scenario* WorldObject::GetScenario() const
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return nullptr;
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}
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TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType spwtype /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 duration /*= 0*/, uint32 /*vehId = 0*/) const
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TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempSummonType spwtype /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 duration /*= 0*/, uint32 vehId /*= 0*/, bool visibleBySummonerOnly /*= false*/)
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{
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if (Map* map = FindMap())
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{
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if (TempSummon* summon = map->SummonCreature(entry, pos, NULL, duration, isType(TYPEMASK_UNIT) ? (Unit*)this : NULL))
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if (TempSummon* summon = map->SummonCreature(entry, pos, nullptr, duration, ToUnit(), 0, vehId, visibleBySummonerOnly))
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{
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summon->SetTempSummonType(spwtype);
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return summon;
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@@ -2499,7 +2509,7 @@ TempSummon* WorldObject::SummonCreature(uint32 entry, Position const& pos, TempS
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return nullptr;
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}
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TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang /*= 0*/, TempSummonType spwtype /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despwtime /*= 0*/) const
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TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, float ang /*= 0*/, TempSummonType spwtype /*= TEMPSUMMON_MANUAL_DESPAWN*/, uint32 despwtime /*= 0*/, bool visibleBySummonerOnly /*= false*/)
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{
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if (!x && !y && !z)
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{
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@@ -2509,7 +2519,7 @@ TempSummon* WorldObject::SummonCreature(uint32 id, float x, float y, float z, fl
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Position pos;
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pos.Relocate(x, y, z, ang);
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return SummonCreature(id, pos, spwtype, despwtime, 0);
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return SummonCreature(id, pos, spwtype, despwtime, 0, visibleBySummonerOnly);
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}
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GameObject* WorldObject::SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime)
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@@ -502,8 +502,8 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation
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Scenario* GetScenario() const;
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TempSummon* SummonCreature(uint32 id, Position const& pos, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, uint32 vehId = 0) const;
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TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang = 0, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0) const;
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TempSummon* SummonCreature(uint32 id, Position const& pos, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, uint32 vehId = 0, bool visibleBySummonerOnly = false);
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TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang = 0, TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime = 0, bool visibleBySummonerOnly = false);
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GameObject* SummonGameObject(uint32 entry, Position const& pos, QuaternionData const& rot, uint32 respawnTime /* s */);
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GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, QuaternionData const& rot, uint32 respawnTime /* s */);
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Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL);
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@@ -447,7 +447,7 @@ class TC_GAME_API Map : public GridRefManager<NGridType>
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void UpdateIteratorBack(Player* player);
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TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = NULL, uint32 duration = 0, Unit* summoner = NULL, uint32 spellId = 0, uint32 vehId = 0);
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TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = NULL, uint32 duration = 0, Unit* summoner = NULL, uint32 spellId = 0, uint32 vehId = 0, bool visibleOnlyBySummoner = false);
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void SummonCreatureGroup(uint8 group, std::list<TempSummon*>* list = NULL);
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AreaTrigger* GetAreaTrigger(ObjectGuid const& guid);
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Conversation* GetConversation(ObjectGuid const& guid);
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@@ -1974,6 +1974,8 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
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if (!m_originalCaster)
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return;
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bool personalSpawn = (properties->Flags & SUMMON_PROP_FLAG_PERSONAL_SPAWN) != 0;
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int32 duration = m_spellInfo->CalcDuration(m_originalCaster);
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TempSummon* summon = NULL;
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@@ -2035,7 +2037,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
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case SUMMON_TYPE_LIGHTWELL:
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case SUMMON_TYPE_TOTEM:
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{
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summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id);
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summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn);
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if (!summon || !summon->IsTotem())
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return;
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@@ -2048,7 +2050,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
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}
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case SUMMON_TYPE_MINIPET:
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{
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summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id);
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summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn);
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if (!summon || !summon->HasUnitTypeMask(UNIT_MASK_MINION))
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return;
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@@ -2075,7 +2077,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
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// randomize position for multiple summons
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pos = m_caster->GetRandomPoint(*destTarget, radius);
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summon = m_originalCaster->SummonCreature(entry, pos, summonType, duration);
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summon = m_originalCaster->SummonCreature(entry, pos, summonType, duration, 0, personalSpawn);
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if (!summon)
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continue;
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@@ -2096,7 +2098,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
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SummonGuardian(effIndex, entry, properties, numSummons);
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break;
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case SUMMON_CATEGORY_PUPPET:
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summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id);
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summon = m_caster->GetMap()->SummonCreature(entry, *destTarget, properties, duration, m_originalCaster, m_spellInfo->Id, 0, personalSpawn);
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break;
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case SUMMON_CATEGORY_VEHICLE:
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// Summoning spells (usually triggered by npc_spellclick) that spawn a vehicle and that cause the clicker
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