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Scripting/Zulgrub: Updated Boss Arlokk Script.
This commit is contained in:
18
sql/updates/world/2013_01_20_09_world_spell_dbc.sql
Normal file
18
sql/updates/world/2013_01_20_09_world_spell_dbc.sql
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@@ -0,0 +1,18 @@
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-- Add missing spells to spell_dbc
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DELETE FROM `spell_dbc` WHERE `Id` IN (24211,24246,24235,7939);
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INSERT INTO `spell_dbc` (`Id`,`SchoolMask`,`Dispel`,`Mechanic`,`Attributes`,`AttributesEx`,`AttributesEx2`,`AttributesEx3`,`AttributesEx4`,`Stances`,`StancesNot`,`Targets`,`CastingTimeIndex`,`AuraInterruptFlags`,`ProcFlags`,`ProcChance`,`ProcCharges`,`MaxLevel`,`BaseLevel`,`SpellLevel`,`DurationIndex`,`RangeIndex`,`StackAmount`,`EquippedItemClass`,`EquippedItemSubClassMask`,`EquippedItemInventoryTypeMask`,`Effect1`,`Effect2`,`Effect3`,`EffectDieSides1`,`EffectDieSides2`,`EffectDieSides3`,`EffectRealPointsPerLevel1`,`EffectRealPointsPerLevel2`,`EffectRealPointsPerLevel3`,`EffectBasePoints1`,`EffectBasePoints2`,`EffectBasePoints3`,`EffectMechanic1`,`EffectMechanic2`,`EffectMechanic3`,`EffectImplicitTargetA1`,`EffectImplicitTargetA2`,`EffectImplicitTargetA3`,`EffectImplicitTargetB1`,`EffectImplicitTargetB2`,`EffectImplicitTargetB3`,`EffectRadiusIndex1`,`EffectRadiusIndex2`,`EffectRadiusIndex3`,`EffectApplyAuraName1`,`EffectApplyAuraName2`,`EffectApplyAuraName3`,`EffectAmplitude1`,`EffectAmplitude2`,`EffectAmplitude3`,`EffectMultipleValue1`,`EffectMultipleValue2`,`EffectMultipleValue3`,`EffectMiscValue1`,`EffectMiscValue2`,`EffectMiscValue3`,`EffectTriggerSpell1`,`EffectTriggerSpell2`,`EffectTriggerSpell3`,`Comment`,`MaxTargetLevel`,`SpellFamilyName`,`SpellFamilyFlags1`,`SpellFamilyFlags2`,`MaxAffectedTargets`,`DmgClass`,`PreventionType`,`DmgMultiplier1`,`DmgMultiplier2`,`DmgMultiplier3`,`EffectMiscValueB1`) VALUES
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(24211,0,0,0,256,0,4,0,0,0,0,0,1,0,0,101,0,0,0,0,0,0,0,-1,0,0,63,0,0,1,0,0,0,0,0,4999,0,0,0,0,0,22,0,0,0,0,0,7,0,0,18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'Mark of Arlokk',0,0,0,0,0,0,0,1,0,0,0),
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(24246,0,0,0,256,0,0,0,0,0,0,0,1,0,0,101,0,0,0,0,6,0,0,-1,0,0,28,0,0,1,0,0,0,0,0,0,0,0,0,0,0,18,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,0,15101,0,0,0,0,0,'Summon Zulian Prowler',0,0,0,0,0,0,0,1,0,0,64),
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(24235,0,0,0,272,268435456,0,0,0,0,0,0,1,0,0,101,0,0,0,0,1,0,0,-1,0,0,6,0,0,0,0,0,0,0,0,9999,0,0,0,0,0,1,0,0,0,0,0,0,0,0,18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'Super Invis',0,0,0,0,0,0,0,1,1,1,0),
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(7939,0,5,0,402915728,268435456,0,0,0,0,0,0,1,6147,0,101,0,0,1,1,21,1,0,-1,-1,0,6,0,0,1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 'Sneak Rank 1',0,0,0,0,0,0,0,-1,1,1,0);
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-- Add script name to Zulian Prowler
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UPDATE `creature_template` SET `AIName` = '', `ScriptName`='npc_zulian_prowler' WHERE `entry`=15101;
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-- Remove SmartAI
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DELETE FROM smart_scripts WHERE entryorguid = 15101;
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-- Add condition for Mark of Arlokk
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DELETE FROM `conditions` WHERE `SourceTypeOrReferenceId`=13 AND `SourceEntry`=24211;
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INSERT INTO `conditions` (`SourceTypeOrReferenceId`, `SourceGroup`, `SourceEntry`, `SourceId`, `ElseGroup`, `ConditionTypeOrReference`, `ConditionTarget`, `ConditionValue1`, `ConditionValue2`, `ConditionValue3`, `NegativeCondition`, `ErrorType`, `ErrorTextId`, `ScriptName`, `Comment`) VALUES
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(13,1,24211,0,0,0,31,3,15101,0,0,0,0, '', 'Mark of Arlokk - Targets Zulian Prowler');
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@@ -1,6 +1,5 @@
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/*
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* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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@@ -17,10 +16,12 @@
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*/
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/* ScriptData
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SDName: Boss_Arlokk
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SD%Complete: 95
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SDComment: Wrong cleave and red aura is missing.
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SDCategory: Zul'Gurub
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TCName: Boss_Arlokk
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TC%Complete: 95
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TCComment: Wrong cleave and red aura is missing not yet added.
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TCComment: Prowlers moving through wall hopefully mmaps will fix.
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TCComment: Can't test LOS until mmaps.
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TCCategory: Zul'Gurub
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EndScriptData */
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#include "ScriptMgr.h"
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@@ -30,47 +31,58 @@ EndScriptData */
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enum Says
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{
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SAY_AGGRO = 0,
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SAY_FEAST_PANTHER = 1,
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SAY_FEAST_PROWLER = 1,
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SAY_DEATH = 2
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};
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enum Spells
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{
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SPELL_SHADOW_WORD_PAIN = 23952,
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SPELL_GOUGE = 24698,
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SPELL_MARK = 24210,
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SPELL_CLEAVE = 26350, // Perhaps not right. Not a red aura...
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SPELL_PANTHER_TRANSFORM = 24190
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SPELL_SHADOW_WORD_PAIN = 24212, // corrected
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SPELL_GOUGE = 12540, // corrected
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SPELL_MARK_OF_ARLOKK = 24210, // This is correct triggers 24211 Added to Spell_dbc
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SPELL_RAVAGE = 24213, // corrected
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SPELL_CLEAVE = 25174, // Searching for right spell
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SPELL_PANTHER_TRANSFORM = 24190, // Transform to panther now used
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SPELL_SUMMON_PROWLER = 24246, // Added to Spell_dbc
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SPELL_VANISH_VISUAL = 24222, // Added
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SPELL_VANISH = 24223, // Added
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SPELL_SUPER_INVIS = 24235 // Added
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};
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enum Events
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{
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EVENT_SHADOW_WORD_PAIN = 0,
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EVENT_GOUGE = 1,
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EVENT_MARK = 2,
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EVENT_CLEAVE = 3,
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EVENT_VANISH = 4,
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EVENT_VISIBLE = 5,
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EVENT_SUMMON = 6
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EVENT_SHADOW_WORD_PAIN = 1,
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EVENT_GOUGE = 2,
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EVENT_MARK_OF_ARLOKK = 3,
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EVENT_RAVAGE = 4,
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EVENT_TRANSFORM = 5,
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EVENT_VANISH = 6,
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EVENT_VANISH_2 = 7,
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EVENT_TRANSFORM_BACK = 8,
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EVENT_VISIBLE = 9,
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EVENT_SUMMON_PROWLERS = 10
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};
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enum Phases
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{
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PHASE_ONE = 1,
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PHASE_TWO = 2
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PHASE_ALL = 0,
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PHASE_ONE = 1,
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PHASE_TWO = 2
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};
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enum ModelIds
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enum Weapon
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{
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MODEL_ID_NORMAL = 15218,
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MODEL_ID_PANTHER = 15215,
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MODEL_ID_BLANK = 11686
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WEAPON_DAGGER = 10616
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};
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Position const PosSummonProwlers[2] =
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enum Misc
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{
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{ -11532.7998f, -1649.6734f, 41.4800f, 0.0f },
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{ -11532.9970f, -1606.4840f, 41.2979f, 0.0f }
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MAX_PROWLERS_PER_SIDE = 15
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};
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Position const PosMoveOnSpawn[1] =
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{
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{ -11561.9f, -1627.868f, 41.29941f }
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};
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class boss_arlokk : public CreatureScript
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@@ -83,52 +95,88 @@ class boss_arlokk : public CreatureScript
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void Reset()
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{
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summonCount = 0;
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markedTargetGUID = 0;
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me->SetDisplayId(MODEL_ID_NORMAL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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summonCountA = 0;
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summonCountB = 0;
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me->RemoveAllAuras();
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me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_DAGGER));
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me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(WEAPON_DAGGER));
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if (instance)
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{
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if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD)))
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gate->SetGoState(GO_STATE_READY);
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me->SetWalk(false);
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me->GetMotionMaster()->MovePoint(0, PosMoveOnSpawn[0].m_positionX,PosMoveOnSpawn[0].m_positionY,PosMoveOnSpawn[0].m_positionZ);
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}
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}
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void JustDied(Unit* /*killer*/)
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{
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_JustDied();
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Talk(SAY_DEATH);
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me->SetDisplayId(MODEL_ID_NORMAL);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->RemoveAllAuras();
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if (instance)
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{
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if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD)))
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gate->SetGoState(GO_STATE_ACTIVE);
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instance->SetBossState(DATA_ARLOKK, DONE);
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}
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}
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void EnterCombat(Unit* /*who*/)
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{
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_EnterCombat();
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events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 8000, 0, PHASE_ONE);
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events.ScheduleEvent(EVENT_MARK, 35000, 0, PHASE_ONE);
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events.ScheduleEvent(EVENT_SUMMON, 5000);
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events.ScheduleEvent(EVENT_VANISH, 60000);
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events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(7000, 9000), 0, PHASE_ONE);
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events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE);
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if (instance)
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events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL);
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events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(9000, 11000), 0, PHASE_ALL);
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events.ScheduleEvent(EVENT_TRANSFORM, urand(15000, 20000), 0, PHASE_ONE);
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Talk(SAY_AGGRO);
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// Sets up list of Panther spawners to cast on
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std::list<Creature*> triggerList;
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GetCreatureListWithEntryInGrid(triggerList, me, NPC_PANTHER_TRIGGER, 100.0f);
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if (!triggerList.empty())
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{
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uint8 sideA = 0;
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uint8 sideB = 0;
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for (std::list<Creature*>::const_iterator itr = triggerList.begin(); itr != triggerList.end(); ++itr)
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{
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if (Creature* trigger = *itr)
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{
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if (trigger->GetPositionY() < -1625.0f)
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{
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triggersSideAGUID[sideA] = trigger->GetGUID();
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++sideA;
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}
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else
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{
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triggersSideBGUID[sideB] = trigger->GetGUID();
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++sideB;
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}
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}
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}
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}
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}
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void JustReachedHome()
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void EnterEvadeMode()
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{
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instance->SetBossState(DATA_ARLOKK, NOT_STARTED);
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me->DespawnOrUnsummon();
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if (instance)
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{
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if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD)))
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object->SetGoState(GO_STATE_ACTIVE);
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if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_GONG_OF_BETHEKK)))
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object->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
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instance->SetBossState(DATA_ARLOKK, NOT_STARTED);
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}
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me->DespawnOrUnsummon(4000);
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}
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void DoSummonPhanters()
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void SetData(uint32 uiId, uint32 uiValue)
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{
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if (summonCount > 30)
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return;
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if (markedTargetGUID)
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Talk(SAY_FEAST_PANTHER, markedTargetGUID);
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me->SummonCreature(NPC_ZULIAN_PROWLER, PosSummonProwlers[0], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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me->SummonCreature(NPC_ZULIAN_PROWLER, PosSummonProwlers[1], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000);
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}
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void JustSummoned(Creature* summoned)
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{
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if (Unit* markedTarget = Unit::GetUnit(*me, markedTargetGUID))
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summoned->AI()->AttackStart(markedTarget);
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++summonCount;
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if (uiId == 1)
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--summonCountA;
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if (uiId == 2)
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--summonCountB;
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}
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void UpdateAI(uint32 const diff)
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@@ -147,47 +195,99 @@ class boss_arlokk : public CreatureScript
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{
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case EVENT_SHADOW_WORD_PAIN:
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DoCastVictim(SPELL_SHADOW_WORD_PAIN, true);
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events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 15000, 0, PHASE_ONE);
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break;
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case EVENT_MARK:
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
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DoCast(target, SPELL_MARK);
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events.ScheduleEvent(EVENT_MARK, 15000, 0, PHASE_ONE);
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break;
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case EVENT_CLEAVE:
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DoCastVictim(SPELL_SHADOW_WORD_PAIN, true);
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events.ScheduleEvent(EVENT_CLEAVE, 16000, 0, PHASE_TWO);
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events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(5000, 7000), 0, PHASE_ONE);
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break;
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case EVENT_GOUGE:
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DoCastVictim(SPELL_SHADOW_WORD_PAIN, true);
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events.ScheduleEvent(EVENT_GOUGE, urand(17000, 27000), 0, PHASE_TWO);
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DoCastVictim(SPELL_GOUGE, true);
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break;
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case EVENT_SUMMON:
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DoSummonPhanters();
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events.ScheduleEvent(EVENT_SUMMON, 5000);
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case EVENT_SUMMON_PROWLERS:
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if (summonCountA < MAX_PROWLERS_PER_SIDE)
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if (Unit* trigger = me->GetUnit(*me, triggersSideAGUID[urand(0, 4)]))
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{
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trigger->CastSpell(trigger, SPELL_SUMMON_PROWLER);
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++summonCountA;
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}
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if (summonCountB < MAX_PROWLERS_PER_SIDE)
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if (Unit* trigger = me->GetUnit(*me, triggersSideBGUID[urand(0, 4)]))
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{
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trigger->CastSpell(trigger, SPELL_SUMMON_PROWLER);
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++summonCountB;
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}
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events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL);
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break;
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case EVENT_VANISH:
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me->SetDisplayId(MODEL_ID_BLANK);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->AttackStop();
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DoResetThreat();
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events.ScheduleEvent(EVENT_VISIBLE, 6000);
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break;
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case EVENT_VISIBLE:
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case EVENT_MARK_OF_ARLOKK:
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{
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me->SetDisplayId(MODEL_ID_PANTHER);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, urand(1,3), 0.0f, false, -SPELL_MARK_OF_ARLOKK);
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if (!target)
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target = me->getVictim();
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if (target)
|
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{
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DoCast(target, SPELL_MARK_OF_ARLOKK, true);
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Talk(SAY_FEAST_PROWLER, target->GetGUID());
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}
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break;
|
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events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(120000, 130000));
|
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}
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case EVENT_TRANSFORM:
|
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{
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DoCast(me, SPELL_PANTHER_TRANSFORM);
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me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP));
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me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(EQUIP_UNEQUIP));
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const CreatureTemplate* cinfo = me->GetCreatureTemplate();
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me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35)));
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me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35)));
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me->UpdateDamagePhysical(BASE_ATTACK);
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me->AttackStop();
|
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DoResetThreat();
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me->SetReactState(REACT_PASSIVE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
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DoCast(me, SPELL_VANISH_VISUAL);
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DoCast(me, SPELL_VANISH);
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events.ScheduleEvent(EVENT_VANISH, 1000, 0, PHASE_ONE);
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break;
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}
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case EVENT_VANISH:
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DoCast(me, SPELL_SUPER_INVIS);
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me->SetWalk(false);
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if (instance)
|
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me->GetMotionMaster()->MovePoint(0, frand(-11551.0f, -11508.0f), frand(-1638.0f, -1617.0f), me->GetPositionZ());
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events.ScheduleEvent(EVENT_VANISH_2, 9000, 0, PHASE_ONE);
|
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break;
|
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case EVENT_VANISH_2:
|
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DoCast(me, SPELL_VANISH);
|
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DoCast(me, SPELL_SUPER_INVIS);
|
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events.ScheduleEvent(EVENT_VISIBLE, urand(7000, 10000), 0, PHASE_ONE);
|
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break;
|
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case EVENT_VISIBLE:
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me->SetReactState(REACT_AGGRESSIVE);
|
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE);
|
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
|
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AttackStart(target);
|
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events.ScheduleEvent(EVENT_VANISH, 39000);
|
||||
events.ScheduleEvent(EVENT_CLEAVE, 0, PHASE_TWO);
|
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events.ScheduleEvent(EVENT_GOUGE, 14000, 0, PHASE_TWO);
|
||||
me->RemoveAura(SPELL_SUPER_INVIS);
|
||||
me->RemoveAura(SPELL_VANISH);
|
||||
events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO);
|
||||
events.ScheduleEvent(EVENT_TRANSFORM_BACK, urand(15000, 18000), 0, PHASE_TWO);
|
||||
events.SetPhase(PHASE_TWO);
|
||||
break;
|
||||
case EVENT_RAVAGE:
|
||||
DoCastVictim(SPELL_RAVAGE, true);
|
||||
events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO);
|
||||
break;
|
||||
case EVENT_TRANSFORM_BACK:
|
||||
{
|
||||
me->RemoveAura(SPELL_PANTHER_TRANSFORM);
|
||||
DoCast(me, SPELL_VANISH_VISUAL);
|
||||
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_DAGGER));
|
||||
me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(WEAPON_DAGGER));
|
||||
const CreatureTemplate* cinfo = me->GetCreatureTemplate();
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg));
|
||||
me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg));
|
||||
me->UpdateDamagePhysical(BASE_ATTACK);
|
||||
events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(4000, 7000), 0, PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE);
|
||||
events.ScheduleEvent(EVENT_TRANSFORM, urand(16000, 20000), 0, PHASE_ONE);
|
||||
events.SetPhase(PHASE_ONE);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
@@ -198,8 +298,10 @@ class boss_arlokk : public CreatureScript
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 summonCount;
|
||||
uint64 markedTargetGUID;
|
||||
uint8 summonCountA;
|
||||
uint8 summonCountB;
|
||||
uint64 triggersSideAGUID[5];
|
||||
uint64 triggersSideBGUID[5];
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
@@ -208,6 +310,123 @@ class boss_arlokk : public CreatureScript
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
## npc_zulian_prowler
|
||||
######*/
|
||||
|
||||
enum ZulianProwlerSpells
|
||||
{
|
||||
SPELL_SNEAK_RANK_1_1 = 22766,
|
||||
SPELL_SNEAK_RANK_1_2 = 7939,
|
||||
SPELL_MARK_OF_ARLOKK_TRIGGER = 24211
|
||||
};
|
||||
|
||||
enum ZulianProwlerEvents
|
||||
{
|
||||
EVENT_ATTACK = 1
|
||||
};
|
||||
|
||||
Position const PosProwlerCenter[1] =
|
||||
{
|
||||
{ -11556.7f, -1631.344f, 41.2994f }
|
||||
};
|
||||
|
||||
class npc_zulian_prowler : public CreatureScript
|
||||
{
|
||||
public: npc_zulian_prowler() : CreatureScript("npc_zulian_prowler") {}
|
||||
|
||||
struct npc_zulian_prowlerAI : public ScriptedAI
|
||||
{
|
||||
npc_zulian_prowlerAI(Creature* creature) : ScriptedAI(creature), instance(creature->GetInstanceScript()) { }
|
||||
|
||||
void Reset()
|
||||
{
|
||||
if (me->GetPositionY() < -1625.0f)
|
||||
sideData = 1;
|
||||
else
|
||||
sideData = 2;
|
||||
|
||||
DoCast(me, SPELL_SNEAK_RANK_1_1);
|
||||
DoCast(me, SPELL_SNEAK_RANK_1_2);
|
||||
// me->SetReactState(REACT_PASSIVE);
|
||||
|
||||
if (instance)
|
||||
if (Unit* arlokk = me->GetUnit(*me, instance->GetData64(NPC_ARLOKK)))
|
||||
me->GetMotionMaster()->MovePoint(0, arlokk->GetPositionX(), arlokk->GetPositionY(), arlokk->GetPositionZ());
|
||||
events.ScheduleEvent(EVENT_ATTACK, 6000);
|
||||
}
|
||||
|
||||
void EnterCombat(Unit* /*who*/)
|
||||
{
|
||||
me->GetMotionMaster()->Clear(false);
|
||||
me->RemoveAura(SPELL_SNEAK_RANK_1_1);
|
||||
me->RemoveAura(SPELL_SNEAK_RANK_1_2);
|
||||
}
|
||||
|
||||
void SpellHit(Unit* caster, SpellInfo const* spell)
|
||||
{
|
||||
if (spell->Id == SPELL_MARK_OF_ARLOKK_TRIGGER) // Should only hit if line of sight
|
||||
{
|
||||
me->Attack(caster, true);
|
||||
}
|
||||
}
|
||||
|
||||
void JustDied(Unit* /*killer*/)
|
||||
{
|
||||
|
||||
if (instance)
|
||||
if (Unit* arlokk = me->GetUnit(*me, instance->GetData64(NPC_ARLOKK)))
|
||||
if (arlokk->isAlive())
|
||||
arlokk->GetAI()->SetData(sideData, 0);
|
||||
me->DespawnOrUnsummon(4000);
|
||||
}
|
||||
|
||||
void UpdateAI(const uint32 diff)
|
||||
{
|
||||
|
||||
if (UpdateVictim())
|
||||
{
|
||||
DoMeleeAttackIfReady();
|
||||
return;
|
||||
}
|
||||
|
||||
events.Update(diff);
|
||||
|
||||
while (uint32 eventId = events.ExecuteEvent())
|
||||
{
|
||||
switch (eventId)
|
||||
{
|
||||
case EVENT_ATTACK:
|
||||
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0.0f, 100, false))
|
||||
me->Attack(target, true);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
int32 sideData;
|
||||
EventMap events;
|
||||
InstanceScript* instance;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const
|
||||
{
|
||||
return GetZulGurubAI<npc_zulian_prowlerAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
/*######
|
||||
## go_gong_of_bethekk
|
||||
######*/
|
||||
|
||||
Position const PosSummonArlokk[1] =
|
||||
{
|
||||
{ -11507.22f, -1628.062f, 41.38264f, 3.159046f }
|
||||
};
|
||||
|
||||
class go_gong_of_bethekk : public GameObjectScript
|
||||
{
|
||||
public: go_gong_of_bethekk() : GameObjectScript("go_gong_of_bethekk") {}
|
||||
@@ -216,12 +435,11 @@ class go_gong_of_bethekk : public GameObjectScript
|
||||
{
|
||||
if (InstanceScript* instance = go->GetInstanceScript())
|
||||
{
|
||||
if (instance->GetBossState(DATA_ARLOKK) == DONE || instance->GetBossState(DATA_ARLOKK) == IN_PROGRESS)
|
||||
return true;
|
||||
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||
go->SendCustomAnim(0);
|
||||
go->SummonCreature(NPC_ARLOKK, PosSummonArlokk[0], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 600000);
|
||||
instance->SetBossState(DATA_ARLOKK, IN_PROGRESS);
|
||||
return true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
@@ -229,6 +447,6 @@ class go_gong_of_bethekk : public GameObjectScript
|
||||
void AddSC_boss_arlokk()
|
||||
{
|
||||
new boss_arlokk();
|
||||
new npc_zulian_prowler();
|
||||
new go_gong_of_bethekk();
|
||||
}
|
||||
|
||||
|
||||
@@ -40,11 +40,14 @@ class instance_zulgurub : public InstanceMapScript
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
ZealotLorkhanGUID = 0;
|
||||
ZealotZathGUID = 0;
|
||||
HighPriestTekalGUID = 0;
|
||||
JindoTheHexxerGUID = 0;
|
||||
VilebranchSpeakerGUID = 0;
|
||||
zealotLorkhanGUID = 0;
|
||||
zealotZathGUID = 0;
|
||||
highPriestTekalGUID = 0;
|
||||
jindoTheHexxerGUID = 0;
|
||||
vilebranchSpeakerGUID = 0;
|
||||
arlokkGUID = 0;
|
||||
go_ForcefieldGUID = 0;
|
||||
go_GongOfBethekkGUID = 0;
|
||||
}
|
||||
|
||||
bool IsEncounterInProgress() const
|
||||
@@ -58,23 +61,41 @@ class instance_zulgurub : public InstanceMapScript
|
||||
switch (creature->GetEntry())
|
||||
{
|
||||
case NPC_ZEALOT_LORKHAN:
|
||||
ZealotLorkhanGUID = creature->GetGUID();
|
||||
zealotLorkhanGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_ZEALOT_ZATH:
|
||||
ZealotZathGUID = creature->GetGUID();
|
||||
zealotZathGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_HIGH_PRIEST_THEKAL:
|
||||
HighPriestTekalGUID = creature->GetGUID();
|
||||
highPriestTekalGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_JINDO_THE_HEXXER:
|
||||
JindoTheHexxerGUID = creature->GetGUID();
|
||||
jindoTheHexxerGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_VILEBRANCH_SPEAKER:
|
||||
VilebranchSpeakerGUID = creature->GetGUID();
|
||||
vilebranchSpeakerGUID = creature->GetGUID();
|
||||
break;
|
||||
case NPC_MANDOKIR:
|
||||
if (GetBossState(DATA_MANDOKIR) == DONE)
|
||||
creature->DespawnOrUnsummon();
|
||||
case NPC_ARLOKK:
|
||||
arlokkGUID = creature->GetGUID();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
switch (go->GetEntry())
|
||||
{
|
||||
case GO_FORCEFIELD:
|
||||
go_ForcefieldGUID = go->GetGUID();
|
||||
break;
|
||||
case GO_GONG_OF_BETHEKK:
|
||||
go_GongOfBethekkGUID = go->GetGUID();
|
||||
if (GetBossState(DATA_ARLOKK) == DONE)
|
||||
go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||
else
|
||||
go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -84,16 +105,25 @@ class instance_zulgurub : public InstanceMapScript
|
||||
switch (uiData)
|
||||
{
|
||||
case DATA_LORKHAN:
|
||||
return ZealotLorkhanGUID;
|
||||
return zealotLorkhanGUID;
|
||||
break;
|
||||
case DATA_ZATH:
|
||||
return ZealotZathGUID;
|
||||
return zealotZathGUID;
|
||||
break;
|
||||
case DATA_THEKAL:
|
||||
return HighPriestTekalGUID;
|
||||
return highPriestTekalGUID;
|
||||
break;
|
||||
case DATA_JINDO:
|
||||
return JindoTheHexxerGUID;
|
||||
return jindoTheHexxerGUID;
|
||||
break;
|
||||
case NPC_ARLOKK:
|
||||
return arlokkGUID;
|
||||
break;
|
||||
case GO_FORCEFIELD:
|
||||
return go_ForcefieldGUID;
|
||||
break;
|
||||
case GO_GONG_OF_BETHEKK:
|
||||
return go_GongOfBethekkGUID;
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
@@ -145,11 +175,14 @@ class instance_zulgurub : public InstanceMapScript
|
||||
//If all High Priest bosses were killed. Lorkhan, Zath and Ohgan are added too.
|
||||
//Storing Lorkhan, Zath and Thekal because we need to cast on them later. Jindo is needed for healfunction too.
|
||||
|
||||
uint64 ZealotLorkhanGUID;
|
||||
uint64 ZealotZathGUID;
|
||||
uint64 HighPriestTekalGUID;
|
||||
uint64 JindoTheHexxerGUID;
|
||||
uint64 VilebranchSpeakerGUID;
|
||||
uint64 zealotLorkhanGUID;
|
||||
uint64 zealotZathGUID;
|
||||
uint64 highPriestTekalGUID;
|
||||
uint64 jindoTheHexxerGUID;
|
||||
uint64 vilebranchSpeakerGUID;
|
||||
uint64 arlokkGUID;
|
||||
uint64 go_ForcefieldGUID;
|
||||
uint64 go_GongOfBethekkGUID;
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
|
||||
@@ -36,23 +36,33 @@ enum DataTypes
|
||||
DATA_EDGE_OF_MADNESS = 9, // Optional Event Edge of Madness - one of: Gri'lek, Renataki, Hazza'rah, or Wushoolay
|
||||
DATA_LORKHAN = 10, // Zealot Lor'Khan add to High priest Thekal!
|
||||
DATA_ZATH = 11, // Zealot Zath add to High priest Thekal!
|
||||
DATA_OHGAN = 12 // Bloodlord Mandokir's raptor mount
|
||||
DATA_OHGAN = 12, // Bloodlord Mandokir's raptor mount
|
||||
TYPE_EDGE_OF_MADNESS = 13 // Boss storage
|
||||
};
|
||||
|
||||
enum CreatureIds
|
||||
{
|
||||
NPC_ARLOKK = 14515, // Arlokk Event
|
||||
NPC_PANTHER_TRIGGER = 15091, // Arlokk Event
|
||||
NPC_ZULIAN_PROWLER = 15101, // Arlokk Event
|
||||
NPC_ZEALOT_LORKHAN = 11347,
|
||||
NPC_ZEALOT_ZATH = 11348,
|
||||
NPC_HIGH_PRIEST_THEKAL = 14509,
|
||||
NPC_JINDO_THE_HEXXER = 11380,
|
||||
NPC_NIGHTMARE_ILLUSION = 15163,
|
||||
NPC_ZULIAN_PROWLER = 15101,
|
||||
NPC_VILEBRANCH_SPEAKER = 11391,
|
||||
NPC_SHADE_OF_JINDO = 14986,
|
||||
NPC_SACRIFICED_TROLL = 14826,
|
||||
NPC_OHGAN = 14988,
|
||||
NPC_CHAINED_SPIRT = 15117,
|
||||
NPC_MANDOKIR = 11382
|
||||
NPC_MANDOKIR = 11382, // Mandokir Event
|
||||
NPC_OHGAN = 14988, // Mandokir Event
|
||||
NPC_VILEBRANCH_SPEAKER = 11391, // Mandokir Event
|
||||
NPC_CHAINED_SPIRT = 15117 // Mandokir Event
|
||||
|
||||
};
|
||||
|
||||
enum GameobjectIds
|
||||
{
|
||||
GO_FORCEFIELD = 180497, // Arlokk Event
|
||||
GO_GONG_OF_BETHEKK = 180526 // Arlokk Event
|
||||
};
|
||||
|
||||
template<class AI>
|
||||
|
||||
Reference in New Issue
Block a user