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*Do not let farsight dynobj apply non-exist auras. This fixed farsight.
--HG-- branch : trunk
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@@ -113,12 +113,15 @@ void DynamicObject::Update(uint32 p_time)
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else
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deleteThis = true;
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if(m_updateTimer < p_time)
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if(m_effIndex < 4)
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{
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Trinity::DynamicObjectUpdater notifier(*this,caster);
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VisitNearbyObject(GetRadius(), notifier);
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m_updateTimer = 500; // is this official-like?
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}else m_updateTimer -= p_time;
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if(m_updateTimer < p_time)
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{
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Trinity::DynamicObjectUpdater notifier(*this,caster);
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VisitNearbyObject(GetRadius(), notifier);
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m_updateTimer = 500; // is this official-like?
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}else m_updateTimer -= p_time;
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}
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if(deleteThis)
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{
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@@ -3485,7 +3485,7 @@ void Spell::EffectAddFarsight(uint32 i)
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float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
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int32 duration = GetSpellDuration(m_spellInfo);
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DynamicObject* dynObj = new DynamicObject;
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if(!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, i, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, duration, radius))
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if(!dynObj->Create(objmgr.GenerateLowGuid(HIGHGUID_DYNAMICOBJECT), m_caster, m_spellInfo->Id, 4, m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, duration, radius))
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{
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delete dynObj;
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return;
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