DB/Quests: Script quest Raptor Captor.

Yet another stupid mistake from previous commit, sorry.
This commit is contained in:
Discover-
2011-12-25 00:20:56 +01:00
parent ef4608f07c
commit b82eb200e8
2 changed files with 23 additions and 41 deletions

View File

@@ -0,0 +1,23 @@
-- Bloodfen Raptor SAI
SET @ENTRY := 4351;
SET @SPELL_ROPE := 42325;
UPDATE `creature_template` SET `AIName`='SmartAI' WHERE `entry`=@ENTRY;
DELETE FROM `smart_scripts` WHERE `entryorguid`=@ENTRY;
INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
(@ENTRY,0,0,0,8,0,100,0,@SPELL_ROPE,0,0,0,33,23727,0,0,0,0,0,7,0,0,0,0,0,0,0,"Bloodfen Raptor - On Spellhit - Quest Credit"),
(@ENTRY,0,1,0,2,0,100,1,0,20,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,"Bloodfen Raptor - At 20% HP - Say Line 0");
-- Bloodfen Screecher SAI
SET @ENTRY := 4352;
SET @SPELL_ROPE := 42325;
UPDATE `creature_template` SET `AIName`='SmartAI' WHERE `entry`=@ENTRY;
DELETE FROM `smart_scripts` WHERE `entryorguid`=@ENTRY;
INSERT INTO `smart_scripts` (`entryorguid`,`source_type`,`id`,`link`,`event_type`,`event_phase_mask`,`event_chance`,`event_flags`,`event_param1`,`event_param2`,`event_param3`,`event_param4`,`action_type`,`action_param1`,`action_param2`,`action_param3`,`action_param4`,`action_param5`,`action_param6`,`target_type`,`target_param1`,`target_param2`,`target_param3`,`target_x`,`target_y`,`target_z`,`target_o`,`comment`) VALUES
(@ENTRY,0,0,0,8,0,100,0,@SPELL_ROPE,0,0,0,33,23727,0,0,0,0,0,7,0,0,0,0,0,0,0,"Bloodfen Screecher - On Spellhit - Quest Credit"),
(@ENTRY,0,1,0,2,0,100,1,0,20,0,0,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,"Bloodfen Screecher - At 20% HP - Say Line 0");
-- Texts
DELETE FROM `creature_text` WHERE `entry` IN (4351,4352);
INSERT INTO `creature_text` (`entry`,`groupid`,`id`,`text`,`type`,`language`,`probability`,`emote`,`duration`,`sound`,`comment`) VALUES
(4351,0,0,"%s looks weak enough to capture.",16,0,100,0,0,0,"Bloodfen Raptor"),
(4352,0,0,"%s looks weak enough to capture.",16,0,100,0,0,0,"Bloodfen Screecher");

View File

@@ -24,7 +24,6 @@ SDCategory: Items
EndScriptData */
/* ContentData
item_draenei_fishing_net(i23654) Hacklike implements chance to spawn item or creature
item_nether_wraith_beacon(i31742) Summons creatures for quest Becoming a Spellfire Tailor (q10832)
item_flying_machine(i34060, i34061) Engineering crafted flying machines
item_gor_dreks_ointment(i30175) Protecting Our Own(q10488)
@@ -80,45 +79,6 @@ public:
}
};
/*#####
# item_draenei_fishing_net
#####*/
class item_draenei_fishing_net : public ItemScript
{
public:
item_draenei_fishing_net() : ItemScript("item_draenei_fishing_net") { }
//This is just a hack and should be removed from here.
//Creature/Item are in fact created before spell are sucessfully casted, without any checks at all to ensure proper/expected behavior.
bool OnUse(Player* player, Item* /*pItem*/, SpellCastTargets const& /*targets*/)
{
if (player->GetQuestStatus(9452) == QUEST_STATUS_INCOMPLETE)
{
if (urand(0, 99) < 35)
{
Creature* Murloc = player->SummonCreature(17102, player->GetPositionX(), player->GetPositionY()+20, player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000);
if (Murloc)
Murloc->AI()->AttackStart(player);
}
else
{
ItemPosCountVec dest;
uint32 itemId = 23614;
InventoryResult msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, 1);
if (msg == EQUIP_ERR_OK)
{
if (Item* item = player->StoreNewItem(dest, itemId, true))
player->SendNewItem(item, 1, false, true);
}
else
player->SendEquipError(msg, NULL, NULL, itemId);
}
}
return false;
}
};
/*#####
# item_nether_wraith_beacon
#####*/
@@ -452,7 +412,6 @@ public:
void AddSC_item_scripts()
{
new item_only_for_flight();
new item_draenei_fishing_net();
new item_nether_wraith_beacon();
new item_gor_dreks_ointment();
new item_incendiary_explosives();