*Lower creature damage.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-19 11:17:58 -05:00
parent dbdc2db5f7
commit b86ef4c3a8

View File

@@ -1395,11 +1395,12 @@ void Creature::SelectLevel(const CreatureInfo *cinfo)
uint32 attackpower = cinfo->attackpower * level / 60;
uint32 rangedattackpower = cinfo->rangedattackpower * level / 60;
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg + attackpower) * damagemod);
damagemod *= 0.75f;
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg + attackpower/2) * damagemod);
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg + attackpower) * damagemod);
SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, (cinfo->mindmg + attackpower) * damagemod);
SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, (cinfo->mindmg + attackpower/2) * damagemod);
SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, (cinfo->maxdmg + attackpower) * damagemod);
SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, (cinfo->minrangedmg + rangedattackpower) * damagemod);
SetBaseWeaponDamage(RANGED_ATTACK, MINDAMAGE, (cinfo->minrangedmg + rangedattackpower/2) * damagemod);
SetBaseWeaponDamage(RANGED_ATTACK, MAXDAMAGE, (cinfo->maxrangedmg + rangedattackpower) * damagemod);
// this value is not accurate, but should be close to the real value