Core/SAI: refactored SMART_EVENT_FRIENDLY_HEALTH_PCT to reflect the behavior of SMART_EVENT_FRIENDLY_HEALTH

* added radius event parameter to limit the search range of the executing creature
* moved the pct check to a macro and corrected the selection logic to support all target types
This commit is contained in:
Ovahlord
2021-02-25 15:40:05 +01:00
parent b0101ecb67
commit b875d77dc8
8 changed files with 59 additions and 54 deletions

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@@ -0,0 +1,3 @@
UPDATE `smart_scripts` SET `event_param5`= `event_param4` WHERE `event_type`= 74;
UPDATE `smart_scripts` SET `event_param4`= `event_param3` WHERE `event_type`= 74;
UPDATE `smart_scripts` SET `event_param3`= 100 WHERE `event_type`= 74; -- normalizing all existing uses of this smart event to 100 yards

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@@ -374,8 +374,8 @@ void ScriptedAI::DoTeleportAll(float x, float y, float z, float o)
Unit* ScriptedAI::DoSelectLowestHpFriendly(float range, uint32 minHPDiff)
{
Unit* unit = nullptr;
Trinity::MostHPMissingInRange u_check(me, range, minHPDiff);
Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, unit, u_check);
Trinity::FriendlyMostHPMissingInRange u_check(me, range, minHPDiff);
Trinity::UnitLastSearcher<Trinity::FriendlyMostHPMissingInRange> searcher(me, unit, u_check);
Cell::VisitAllObjects(me, searcher, range);
return unit;

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@@ -3381,40 +3381,15 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
if (!me || !me->IsEngaged())
return;
ObjectVector targets;
switch (e.GetTargetType())
Unit* target = DoSelectLowestHpPctFriendly((float)e.event.friendlyHealthPct.radius, e.event.friendlyHealthPct.minHpPct, e.event.friendlyHealthPct.maxHpPct);
if (!target || !target->IsEngaged())
{
case SMART_TARGET_CREATURE_RANGE:
case SMART_TARGET_CREATURE_GUID:
case SMART_TARGET_CREATURE_DISTANCE:
case SMART_TARGET_CLOSEST_CREATURE:
case SMART_TARGET_CLOSEST_PLAYER:
case SMART_TARGET_PLAYER_RANGE:
case SMART_TARGET_PLAYER_DISTANCE:
GetTargets(targets, e);
break;
default:
return;
}
Unit* unitTarget = nullptr;
for (WorldObject* target : targets)
{
if (IsUnit(target) && me->IsFriendlyTo(target->ToUnit()) && target->ToUnit()->IsAlive() && target->ToUnit()->IsInCombat())
{
uint32 healthPct = uint32(target->ToUnit()->GetHealthPct());
if (healthPct > e.event.friendlyHealthPct.maxHpPct || healthPct < e.event.friendlyHealthPct.minHpPct)
continue;
unitTarget = target->ToUnit();
break;
}
}
if (!unitTarget)
// if there are at least two same npcs, they will perform the same action immediately even if this is useless...
RecalcTimer(e, 1000, 3000);
return;
}
ProcessTimedAction(e, e.event.friendlyHealthPct.repeatMin, e.event.friendlyHealthPct.repeatMax, unitTarget);
ProcessTimedAction(e, e.event.friendlyHealthPct.repeatMin, e.event.friendlyHealthPct.repeatMax, target);
break;
}
case SMART_EVENT_DISTANCE_CREATURE:
@@ -3845,8 +3820,21 @@ Unit* SmartScript::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
Unit* unit = nullptr;
Trinity::MostHPMissingInRange u_check(me, range, MinHPDiff);
Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, unit, u_check);
Trinity::FriendlyMostHPMissingInRange u_check(me, range, MinHPDiff);
Trinity::UnitLastSearcher<Trinity::FriendlyMostHPMissingInRange> searcher(me, unit, u_check);
Cell::VisitGridObjects(me, searcher, range);
return unit;
}
Unit* SmartScript::DoSelectLowestHpPctFriendly(float range, uint8 hpPctMin, uint8 hpPctMax)
{
if (!me)
return nullptr;
Unit* unit = nullptr;
Trinity::FriendlyMostHPPctMissingInRange u_check(me, range, hpPctMin, hpPctMax);
Trinity::UnitLastSearcher<Trinity::FriendlyMostHPPctMissingInRange> searcher(me, unit, u_check);
Cell::VisitGridObjects(me, searcher, range);
return unit;
}

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@@ -65,6 +65,7 @@ class TC_GAME_API SmartScript
void OnMoveInLineOfSight(Unit* who);
Unit* DoSelectLowestHpFriendly(float range, uint32 MinHPDiff);
Unit* DoSelectLowestHpPctFriendly(float range, uint8 hpPctMin, uint8 hpPctMax);
void DoFindFriendlyCC(std::list<Creature*>& _list, float range);
void DoFindFriendlyMissingBuff(std::list<Creature*>& list, float range, uint32 spellid);
Unit* DoFindClosestFriendlyInRange(float range, bool playerOnly);

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@@ -938,6 +938,10 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
break;
}
case SMART_EVENT_FRIENDLY_HEALTH_PCT:
{
if (!NotNULL(e, e.event.friendlyHealth.radius))
return false;
if (!IsMinMaxValid(e, e.event.friendlyHealthPct.repeatMin, e.event.friendlyHealthPct.repeatMax))
return false;
@@ -946,22 +950,8 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
TC_LOG_ERROR("sql.sql", "SmartAIMgr: Entry %d SourceType %u Event %u Action %u has pct value above 100, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
return false;
}
switch (e.GetTargetType())
{
case SMART_TARGET_CREATURE_RANGE:
case SMART_TARGET_CREATURE_GUID:
case SMART_TARGET_CREATURE_DISTANCE:
case SMART_TARGET_CLOSEST_CREATURE:
case SMART_TARGET_CLOSEST_PLAYER:
case SMART_TARGET_PLAYER_RANGE:
case SMART_TARGET_PLAYER_DISTANCE:
break;
default:
TC_LOG_ERROR("sql.sql", "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses invalid target_type %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.GetTargetType());
return false;
}
break;
}
case SMART_EVENT_DISTANCE_CREATURE:
if (e.event.distance.guid == 0 && e.event.distance.entry == 0)
{

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@@ -409,6 +409,7 @@ struct SmartEvent
{
uint32 minHpPct;
uint32 maxHpPct;
uint32 radius;
uint32 repeatMin;
uint32 repeatMax;
} friendlyHealthPct;

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@@ -794,10 +794,11 @@ namespace Trinity
// Unit checks
class MostHPMissingInRange
class FriendlyMostHPMissingInRange
{
public:
MostHPMissingInRange(Unit const* obj, float range, uint32 hp) : i_obj(obj), i_range(range), i_hp(hp) { }
FriendlyMostHPMissingInRange(Unit const* obj, float range, uint32 hp) : i_obj(obj), i_range(range), i_hp(hp) { }
bool operator()(Unit* u)
{
if (u->IsAlive() && u->IsInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && u->GetMaxHealth() - u->GetHealth() > i_hp)
@@ -813,6 +814,27 @@ namespace Trinity
uint32 i_hp;
};
class FriendlyMostHPPctMissingInRange
{
public:
FriendlyMostHPPctMissingInRange(Unit const* obj, float range, uint8 hpPctMin, uint8 hpPctMax) : i_obj(obj), i_range(range), i_hpPctMin(hpPctMin), i_hpPctMax(hpPctMax) { }
bool operator()(Unit* u)
{
if (u->IsAlive() && u->IsInCombat() && !i_obj->IsHostileTo(u) && i_obj->IsWithinDistInMap(u, i_range) && u->GetHealthPct() > i_hpPctMin && u->GetHealthPct() < i_hpPctMax)
{
i_hpPctMax = u->GetHealthPct();
return true;
}
return false;
}
private:
Unit const* i_obj;
float i_range;
uint8 i_hpPctMin;
uint8 i_hpPctMax;
};
class FriendlyBelowHpPctEntryInRange
{
public:

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@@ -1331,8 +1331,8 @@ class npc_captain_arnath : public CreatureScript
Creature* FindFriendlyCreature() const
{
Creature* target = nullptr;
Trinity::MostHPMissingInRange u_check(me, 60.0f, 0);
Trinity::CreatureLastSearcher<Trinity::MostHPMissingInRange> searcher(me, target, u_check);
Trinity::FriendlyMostHPMissingInRange u_check(me, 60.0f, 0);
Trinity::CreatureLastSearcher<Trinity::FriendlyMostHPMissingInRange> searcher(me, target, u_check);
Cell::VisitGridObjects(me, searcher, 60.0f);
return target;
}