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Core/Scripts: Fixed chase movement in Palehoof encounter
Closes #15405
(cherry picked from commit db426ed0f9)
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@@ -788,7 +788,6 @@ public:
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nextBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_ATTACKABLE_1 | UNIT_FLAG_IMMUNE_TO_PC);
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nextBoss->SetStandState(UNIT_STAND_STATE_STAND);
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nextBoss->SetInCombatWithZone();
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nextBoss->Attack(nextBoss->SelectNearestTarget(100), true);
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}
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currentPhase = PHASE_NONE;
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