*Use spell instead of function for giing kill credit in Death's Challenge script - by Drethek.

--HG--
branch : trunk
This commit is contained in:
QAston
2009-07-17 19:26:53 +02:00
parent 6c8f54c4a6
commit b897fcbe10

View File

@@ -891,7 +891,7 @@ struct TRINITY_DLL_DECL npc_death_knight_initiateAI : public SpellAI
{
if(!me->HasAura(7267)) // beg aura has faded
{
CAST_PLR(me->getVictim())->KilledMonster(29025,m_creature->GetGUID());
me->getVictim()->CastSpell(me->getVictim(), 52994, true);
EnterEvadeMode();
}
return;