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*Use spell instead of function for giing kill credit in Death's Challenge script - by Drethek.
--HG-- branch : trunk
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@@ -891,7 +891,7 @@ struct TRINITY_DLL_DECL npc_death_knight_initiateAI : public SpellAI
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{
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if(!me->HasAura(7267)) // beg aura has faded
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{
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CAST_PLR(me->getVictim())->KilledMonster(29025,m_creature->GetGUID());
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me->getVictim()->CastSpell(me->getVictim(), 52994, true);
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EnterEvadeMode();
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}
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return;
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