Implemented separate connection for SqlDelayThread

This should result in less locking when accessing database,
  and improved performance.
* Changed SqlDelay queue type to monitored queue,
  and removed 10ms check period.
thanks to Derex, mknjc, Jeniczek and Christyan for ideas and tests.

--HG--
branch : trunk
This commit is contained in:
raczman
2009-06-25 15:56:45 +02:00
parent e92f3cf01f
commit b8a1ffcf50
6 changed files with 31 additions and 22 deletions

View File

@@ -50,7 +50,7 @@ class TRINITY_DLL_SPEC Database
virtual ~Database();
virtual bool Initialize(const char *infoString);
virtual void InitDelayThread() = 0;
virtual void InitDelayThread(const char *infoString) = 0;
virtual void HaltDelayThread() = 0;
virtual QueryResult* Query(const char *sql) = 0;

View File

@@ -70,7 +70,7 @@ DatabaseMysql::~DatabaseMysql()
mysql_library_end();
}
bool DatabaseMysql::Initialize(const char *infoString)
bool DatabaseMysql::Initialize(const char *infoString, bool initDelayThread)
{
if(!Database::Initialize(infoString))
@@ -84,8 +84,8 @@ bool DatabaseMysql::Initialize(const char *infoString)
sLog.outError( "Could not initialize Mysql connection" );
return false;
}
InitDelayThread();
if(initDelayThread)
InitDelayThread(infoString);
Tokens tokens = StrSplit(infoString, ";");
@@ -403,12 +403,12 @@ unsigned long DatabaseMysql::escape_string(char *to, const char *from, unsigned
return(mysql_real_escape_string(mMysql, to, from, length));
}
void DatabaseMysql::InitDelayThread()
void DatabaseMysql::InitDelayThread(const char* infoString)
{
assert(!m_delayThread);
//New delay thread for delay execute
m_delayThread = new ZThread::Thread(m_threadBody = new MySQLDelayThread(this));
m_delayThread = new ZThread::Thread(m_threadBody = new MySQLDelayThread(this,infoString));
}
void DatabaseMysql::HaltDelayThread()

View File

@@ -45,8 +45,8 @@ class TRINITY_DLL_SPEC DatabaseMysql : public Database
//! Initializes Mysql and connects to a server.
/*! infoString should be formated like hostname;username;password;database. */
bool Initialize(const char *infoString);
void InitDelayThread();
bool Initialize(const char *infoString, bool initDelayThread = true);
void InitDelayThread(const char* infoString);
void HaltDelayThread();
QueryResult* Query(const char *sql);
bool Execute(const char *sql);

View File

@@ -26,7 +26,7 @@
class MySQLDelayThread : public SqlDelayThread
{
public:
MySQLDelayThread(Database* db) : SqlDelayThread(db) {}
MySQLDelayThread(Database* db,const char* infoString) : SqlDelayThread(db, infoString) {}
void Stop() { SqlDelayThread::Stop(); }
};
#endif //__MYSQLDELAYTHREAD_H

View File

@@ -22,8 +22,12 @@
#include "Database/SqlOperations.h"
#include "DatabaseEnv.h"
SqlDelayThread::SqlDelayThread(Database* db) : m_dbEngine(db), m_running(true)
SqlDelayThread::SqlDelayThread(Database* db, const char* infoString) :m_running(true)
{
m_dbEngine = new DatabaseType;
((DatabaseType*)m_dbEngine)->Initialize(infoString, false);
}
void SqlDelayThread::run()
@@ -35,15 +39,17 @@ void SqlDelayThread::run()
while (m_running)
{
// if the running state gets turned off while sleeping
// empty the queue before exiting
ZThread::Thread::sleep(10);
while (!m_sqlQueue.empty())
{
s = m_sqlQueue.next();
s->Execute(m_dbEngine);
delete s;
}
try
{
s = m_sqlQueue.next();
}
catch(...)
{continue;}
if(!s)
continue;
s->Execute(m_dbEngine);
delete s;
}
#ifndef DO_POSTGRESQL
@@ -54,5 +60,6 @@ void SqlDelayThread::run()
void SqlDelayThread::Stop()
{
m_running = false;
m_sqlQueue.cancel();
}

View File

@@ -24,14 +24,16 @@
#include "zthread/Thread.h"
#include "zthread/Runnable.h"
#include "zthread/FastMutex.h"
#include "zthread/LockedQueue.h"
#include "zthread/MonitoredQueue.h"
class Database;
class SqlOperation;
class SqlDelayThread : public ZThread::Runnable
{
typedef ZThread::LockedQueue<SqlOperation*, ZThread::FastMutex> SqlQueue;
typedef ZThread::MonitoredQueue<SqlOperation*, ZThread::FastMutex> SqlQueue;
private:
SqlQueue m_sqlQueue; ///< Queue of SQL statements
Database* m_dbEngine; ///< Pointer to used Database engine
@@ -39,7 +41,7 @@ class SqlDelayThread : public ZThread::Runnable
SqlDelayThread();
public:
SqlDelayThread(Database* db);
SqlDelayThread(Database* db,const char* infoString);
///< Put sql statement to delay queue
inline bool Delay(SqlOperation* sql) { m_sqlQueue.add(sql); return true; }