Creature/Scripts: Add Aggro sound to Cairne Bloodhoo, Sylvanas Windrunner

This commit is contained in:
Aokromes
2017-10-29 11:01:23 +01:00
parent b9ddf23fd2
commit b8c03556a2
2 changed files with 15 additions and 1 deletions

View File

@@ -80,6 +80,11 @@ enum Sylvanas
GUID_EVENT_INVOKER = 1,
};
enum Sounds
{
SOUND_AGGRO = 5886
};
float HighborneLoc[4][3]=
{
{1285.41f, 312.47f, 0.51f},
@@ -126,6 +131,7 @@ public:
void EnterCombat(Unit* /*who*/) override
{
DoPlaySoundToSet(me, SOUND_AGGRO);
_events.ScheduleEvent(EVENT_FADE, 30000);
_events.ScheduleEvent(EVENT_SUMMON_SKELETON, 20000);
_events.ScheduleEvent(EVENT_BLACK_ARROW, 15000);

View File

@@ -41,6 +41,11 @@ enum CairneBloodhoof
SPELL_UPPERCUT = 22916
};
enum Sounds
{
SOUND_AGGRO = 5884
};
#define GOSSIP_HCB "I know this is rather silly but a young ward who is a bit shy would like your hoofprint."
/// @todo verify abilities/timers
class npc_cairne_bloodhoof : public CreatureScript
@@ -80,7 +85,10 @@ public:
Initialize();
}
void EnterCombat(Unit* /*who*/) override { }
void EnterCombat(Unit* /*who*/) override
{
DoPlaySoundToSet(me, SOUND_AGGRO);
}
void UpdateAI(uint32 diff) override
{