mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Core/Objects: use the static vmap check in MovePositionToFirstCollision for all path results to avoid falling below wmo surfaces when the mmap path returns unreliable data
(cherry picked from commit a548d9f9b0)
This commit is contained in:
@@ -3222,28 +3222,25 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
|
||||
desty = result.y;
|
||||
destz = result.z;
|
||||
|
||||
// Object is using a shortcut. Check static LOS
|
||||
// check static LOS
|
||||
float halfHeight = GetCollisionHeight() * 0.5f;
|
||||
if (path.GetPathType() & PATHFIND_SHORTCUT)
|
||||
bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(PhasingHandler::GetTerrainMapId(GetPhaseShift(), GetMap(), pos.m_positionX, pos.m_positionY),
|
||||
pos.m_positionX, pos.m_positionY, pos.m_positionZ + halfHeight,
|
||||
destx, desty, destz + halfHeight,
|
||||
destx, desty, destz, -0.5f);
|
||||
|
||||
destz -= halfHeight;
|
||||
|
||||
// Collided with static LOS object, move back to collision point
|
||||
if (col)
|
||||
{
|
||||
bool col = VMAP::VMapFactory::createOrGetVMapManager()->getObjectHitPos(PhasingHandler::GetTerrainMapId(GetPhaseShift(), GetMap(), pos.m_positionX, pos.m_positionY),
|
||||
pos.m_positionX, pos.m_positionY, pos.m_positionZ + halfHeight,
|
||||
destx, desty, destz + halfHeight,
|
||||
destx, desty, destz, -0.5f);
|
||||
|
||||
destz -= halfHeight;
|
||||
|
||||
// Collided with static LOS object, move back to collision point
|
||||
if (col)
|
||||
{
|
||||
destx -= CONTACT_DISTANCE * std::cos(angle);
|
||||
desty -= CONTACT_DISTANCE * std::sin(angle);
|
||||
dist = std::sqrt((pos.m_positionX - destx) * (pos.m_positionX - destx) + (pos.m_positionY - desty) * (pos.m_positionY - desty));
|
||||
}
|
||||
destx -= CONTACT_DISTANCE * std::cos(angle);
|
||||
desty -= CONTACT_DISTANCE * std::sin(angle);
|
||||
dist = std::sqrt((pos.m_positionX - destx) * (pos.m_positionX - destx) + (pos.m_positionY - desty) * (pos.m_positionY - desty));
|
||||
}
|
||||
|
||||
// check dynamic collision
|
||||
bool col = GetMap()->getObjectHitPos(GetPhaseShift(),
|
||||
col = GetMap()->getObjectHitPos(GetPhaseShift(),
|
||||
pos.m_positionX, pos.m_positionY, pos.m_positionZ + halfHeight,
|
||||
destx, desty, destz + halfHeight,
|
||||
destx, desty, destz, -0.5f);
|
||||
|
||||
Reference in New Issue
Block a user