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https://github.com/TrinityCore/TrinityCore.git
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Core/Battle.net: Use real account name from account table to auth instead of always constructing bnetId#index. Fixes having to reconfigure addons by players.
*NEW* battle.net only accounts should be created with battlenet_account_id#account_index format in username
This commit is contained in:
@@ -17,7 +17,7 @@
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#include "AuthCodes.h"
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#include "BattlenetBitStream.h"
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#include "BattlenetSession.h"
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#include "BattlenetSessionManager.h"
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#include "Database/DatabaseEnv.h"
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#include "HmacHash.h"
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#include "Log.h"
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@@ -57,7 +57,7 @@ Battlenet::Session::ModuleHandler const Battlenet::Session::ModuleHandlers[MODUL
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};
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Battlenet::Session::Session(tcp::socket&& socket) : Socket(std::move(socket), std::size_t(BufferSizes::Read)), _accountId(0), _accountName(), _locale(),
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_os(), _build(0), _gameAccountId(0), _gameAccountIndex(0), _accountSecurityLevel(SEC_PLAYER), I(), s(), v(), b(), B(), K(),
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_os(), _build(0), _gameAccountId(0), _gameAccountName(), _accountSecurityLevel(SEC_PLAYER), I(), s(), v(), b(), B(), K(),
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_reconnectProof(), _crypt(), _authed(false)
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{
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static uint8 const N_Bytes[] =
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@@ -83,6 +83,7 @@ Battlenet::Session::Session(tcp::socket&& socket) : Socket(std::move(socket), st
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Battlenet::Session::~Session()
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{
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sBattlenetSessionMgr.RemoveSession(this);
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TC_LOG_TRACE("server.battlenet", "Battlenet::Session::OnClose");
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}
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@@ -330,12 +331,10 @@ bool Battlenet::Session::HandleAuthReconnect(PacketHeader& header, BitStream& pa
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if (baseComponent != reconnect.Components.end())
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_build = baseComponent->Build;
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uint8 accountIndex = atol(reconnect.GameAccountName.substr(reconnect.GameAccountName.find_last_of('#') + 1).c_str());
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Utf8ToUpperOnlyLatin(_accountName);
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_RECONNECT_INFO);
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stmt->setString(0, _accountName);
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stmt->setUInt8(1, accountIndex);
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stmt->setString(1, reconnect.GameAccountName);
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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if (!result)
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{
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@@ -350,7 +349,7 @@ bool Battlenet::Session::HandleAuthReconnect(PacketHeader& header, BitStream& pa
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_accountId = fields[0].GetUInt32();
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K.SetHexStr(fields[1].GetString().c_str());
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_gameAccountId = fields[2].GetUInt32();
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_gameAccountIndex = accountIndex;
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_gameAccountName = reconnect.GameAccountName;
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ModuleInfo* thumbprint = sBattlenetMgr->CreateModule(_os, "Thumbprint");
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ModuleInfo* resume = sBattlenetMgr->CreateModule(_os, "Resume");
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@@ -780,7 +779,12 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
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{
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fields = result->Fetch();
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std::ostringstream name;
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name << "WoW" << uint32(fields[0].GetUInt8());
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std::string originalName = fields[1].GetString();
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if (originalName.find('#') != std::string::npos)
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name << "WoW" << uint32(fields[0].GetUInt8());
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else
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name << originalName;
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accounts.Write(2, 8);
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accounts.WriteString(name.str(), 8);
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} while (result->NextRow());
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@@ -814,8 +818,8 @@ bool Battlenet::Session::HandlePasswordModule(BitStream* dataStream, ServerPacke
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return false;
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}
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_gameAccountId = fields[1].GetUInt32();
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_gameAccountIndex = fields[0].GetUInt8();
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_gameAccountId = fields[0].GetUInt32();
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_gameAccountName = fields[1].GetString();
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request->Modules.push_back(sBattlenetMgr->CreateModule(_os, "RiskFingerprint"));
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_modulesWaitingForData.push(MODULE_RISK_FINGERPRINT);
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@@ -837,7 +841,7 @@ bool Battlenet::Session::HandleSelectGameAccountModule(BitStream* dataStream, Se
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dataStream->Read<uint8>(8);
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std::string account = dataStream->ReadString(8);
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if (account.length() < 4)
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if (account.empty())
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{
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AuthComplete* complete = new AuthComplete();
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complete->SetAuthResult(LOGIN_NO_GAME_ACCOUNT);
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@@ -845,10 +849,18 @@ bool Battlenet::Session::HandleSelectGameAccountModule(BitStream* dataStream, Se
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return false;
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}
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uint8 accountIndex = atol(account.substr(3).c_str());
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PreparedStatement* stmt;
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if (account.substr(0, 3) != "WoW")
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{
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT);
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stmt->setString(0, account);
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}
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else
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{
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stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT_UNNAMED);
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stmt->setUInt8(0, atol(account.substr(3).c_str()));
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}
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PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BNET_GAME_ACCOUNT);
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stmt->setUInt8(0, accountIndex);
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stmt->setUInt32(1, _accountId);
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PreparedQueryResult result = LoginDatabase.Query(stmt);
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if (!result)
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@@ -860,10 +872,10 @@ bool Battlenet::Session::HandleSelectGameAccountModule(BitStream* dataStream, Se
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}
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Field* fields = result->Fetch();
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if (fields[3].GetBool())
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if (fields[4].GetBool())
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{
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AuthComplete* complete = new AuthComplete();
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if (fields[1].GetUInt32() == fields[2].GetUInt32())
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if (fields[2].GetUInt32() == fields[3].GetUInt32())
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{
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complete->SetAuthResult(LOGIN_BANNED);
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TC_LOG_DEBUG("server.battlenet", "'%s:%d' [Battlenet::SelectGameAccount] Banned account %s tried to login!", GetRemoteIpAddress().to_string().c_str(), GetRemotePort(), _accountName.c_str());
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@@ -879,7 +891,7 @@ bool Battlenet::Session::HandleSelectGameAccountModule(BitStream* dataStream, Se
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}
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_gameAccountId = fields[0].GetUInt32();
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_gameAccountIndex = accountIndex;
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_gameAccountName = fields[1].GetString();
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ProofRequest* request = new ProofRequest();
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request->Modules.push_back(sBattlenetMgr->CreateModule(_os, "RiskFingerprint"));
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@@ -894,11 +906,8 @@ bool Battlenet::Session::HandleRiskFingerprintModule(BitStream* dataStream, Serv
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AuthComplete* complete = new AuthComplete();
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if (dataStream->Read<uint8>(8) == 1)
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{
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std::ostringstream str;
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str << _accountId << "#" << uint32(_gameAccountIndex);
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complete->AccountId = _accountId;
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complete->GameAccountName = str.str();
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complete->GameAccountName = _gameAccountName;
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complete->GameAccountFlags = GAMEACCOUNT_FLAG_PROPASS_LOCK;
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SQLTransaction trans = LoginDatabase.BeginTransaction();
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@@ -919,6 +928,7 @@ bool Battlenet::Session::HandleRiskFingerprintModule(BitStream* dataStream, Serv
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LoginDatabase.CommitTransaction(trans);
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_authed = true;
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sBattlenetSessionMgr.AddSession(this);
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}
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else
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complete->SetAuthResult(AUTH_BAD_VERSION_HASH);
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@@ -942,8 +952,8 @@ bool Battlenet::Session::HandleResumeModule(BitStream* dataStream, ServerPacket*
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std::unique_ptr<uint8[]> clientChallenge = dataStream->ReadBytes(16);
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std::unique_ptr<uint8[]> clientProof = dataStream->ReadBytes(32);
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std::unique_ptr<uint8[]> serverChallenge = _reconnectProof.AsByteArray();
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std::unique_ptr<uint8[]> sessionKey = K.AsByteArray();
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std::unique_ptr<uint8[]> serverChallenge = _reconnectProof.AsByteArray(16);
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std::unique_ptr<uint8[]> sessionKey = K.AsByteArray(64);
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HmacSha256 clientPart(64, sessionKey.get());
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clientPart.UpdateData(&ResumeClient, 1);
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@@ -1005,6 +1015,7 @@ bool Battlenet::Session::HandleResumeModule(BitStream* dataStream, ServerPacket*
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result->Modules.push_back(resume);
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ReplaceResponse(response, result);
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_authed = true;
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sBattlenetSessionMgr.AddSession(this);
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return true;
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}
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@@ -103,7 +103,7 @@ namespace Battlenet
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std::string _os;
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uint32 _build;
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uint32 _gameAccountId;
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uint8 _gameAccountIndex;
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std::string _gameAccountName;
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AccountTypes _accountSecurityLevel;
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BigNumber N;
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18
src/server/authserver/Server/BattlenetSessionManager.cpp
Normal file
18
src/server/authserver/Server/BattlenetSessionManager.cpp
Normal file
@@ -0,0 +1,18 @@
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/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "BattlenetSessionManager.h"
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61
src/server/authserver/Server/BattlenetSessionManager.h
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61
src/server/authserver/Server/BattlenetSessionManager.h
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@@ -0,0 +1,61 @@
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/*
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* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef BattlenetSessionManager_h__
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#define BattlenetSessionManager_h__
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#include "BattlenetSession.h"
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namespace Battlenet
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{
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#pragma pack(push, 1)
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struct SessionInfo
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{
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uint32 AccountId;
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uint32 GameAccountIndex;
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bool operator<(SessionInfo const& right) const
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{
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return memcmp(this, &right, sizeof(SessionInfo)) < 0;
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}
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};
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#pragma pack(pop)
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class SessionManager
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{
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public:
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static SessionManager& Instance()
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{
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static SessionManager instance;
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return instance;
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}
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// noop for now, will be needed later to broadcast realmlist updates for example
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void AddSession(Session* /*session*/) { }
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void RemoveSession(Session* /*session*/) { }
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private:
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std::map<SessionInfo, Session> _sessions;
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};
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}
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#define sBattlenetSessionMgr Battlenet::SessionManager::Instance()
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#endif // BattlenetSessionManager_h__
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