*Backport some code from TC2.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-03-31 14:40:54 -06:00
parent f2df7bbdcc
commit b91529fd8e
5 changed files with 114 additions and 55 deletions

View File

@@ -1,7 +1,7 @@
/*
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -20,7 +20,6 @@
#include "GridStates.h"
#include "GridNotifiers.h"
#include "ObjectAccessor.h"
#include "GameSystem/Grid.h"
#include "Log.h"

View File

@@ -1,7 +1,7 @@
/*
* Copyright (C) 2005-2008 Trinity <http://www.mangosproject.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -81,7 +81,6 @@ bool Map::ExistMap(uint32 mapid,int x,int y)
delete [] tmp;
fclose(pf);
return true;
}
@@ -508,7 +507,8 @@ Map::Add(T *obj)
DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
UpdateObjectVisibility(obj,cell,p);
if(obj->GetTypeId() != TYPEID_UNIT)
UpdateObjectVisibility(obj,cell,p);
AddNotifier(obj);
}
@@ -1113,27 +1113,31 @@ bool Map::UnloadGrid(const uint32 &x, const uint32 &y, bool unloadAll)
return false;
DEBUG_LOG("Unloading grid[%u,%u] for map %u", x,y, i_id);
ObjectGridUnloader unloader(*grid);
if(!unloadAll)
{
// Finish creature moves, remove and delete all creatures with delayed remove before moving to respawn grids
// Must know real mob position before move
DoDelayedMovesAndRemoves();
MoveAllCreaturesInMoveList();
// move creatures to respawn grids if this is diff.grid or to remove list
unloader.MoveToRespawnN();
// Finish creature moves, remove and delete all creatures with delayed remove before unload
DoDelayedMovesAndRemoves();
MoveAllCreaturesInMoveList();
}
else
RemoveAllObjectsInRemoveList();
//assert(grid.NoWorldObjectInGrid());
ObjectGridCleaner cleaner(*grid);
cleaner.CleanN();
RemoveAllObjectsInRemoveList();
unloader.UnloadN();
//assert(grid.NoWorldObjectInGrid());
//assert(grid.NoGridObjectInGrid());
assert(i_objectsToRemove.empty());
delete grid;
setNGrid(NULL, x, y);
}
@@ -1633,8 +1637,8 @@ void Map::RemoveAllObjectsInRemoveList()
//sLog.outDebug("Object remover 1 check.");
while(!i_objectsToRemove.empty())
{
WorldObject* obj = *i_objectsToRemove.begin();
i_objectsToRemove.erase(i_objectsToRemove.begin());
std::set<WorldObject*>::iterator itr = i_objectsToRemove.begin();
WorldObject* obj = *itr;
switch(obj->GetTypeId())
{
@@ -1642,7 +1646,7 @@ void Map::RemoveAllObjectsInRemoveList()
{
Corpse* corpse = ObjectAccessor::Instance().GetCorpse(*obj, obj->GetGUID());
if (!corpse)
sLog.outError("ERROR: Try delete corpse/bones %u that not in map", obj->GetGUIDLow());
sLog.outError("Try delete corpse/bones %u that not in map", obj->GetGUIDLow());
else
Remove(corpse,true);
break;
@@ -1663,6 +1667,8 @@ void Map::RemoveAllObjectsInRemoveList()
sLog.outError("Non-grid object (TypeId: %u) in grid object removing list, ignored.",obj->GetTypeId());
break;
}
i_objectsToRemove.erase(itr);
}
//sLog.outDebug("Object remover 2 check.");
}

View File

@@ -1,7 +1,7 @@
/*
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -136,10 +136,8 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
// currently unused for normal maps
bool CanUnload(uint32 diff)
{
if(!m_unloadTimer)
return false;
if(m_unloadTimer <= diff)
return true;
if(!m_unloadTimer) return false;
if(m_unloadTimer <= diff) return true;
m_unloadTimer -= diff;
return false;
}
@@ -161,7 +159,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
template<class LOCK_TYPE, class T, class CONTAINER> void Visit(const CellLock<LOCK_TYPE> &cell, TypeContainerVisitor<T, CONTAINER> &visitor);
inline bool IsRemovalGrid(float x, float y) const
bool IsRemovalGrid(float x, float y) const
{
GridPair p = Trinity::ComputeGridPair(x, y);
return( !getNGrid(p.x_coord, p.y_coord) || getNGrid(p.x_coord, p.y_coord)->GetGridState() == GRID_STATE_REMOVAL );
@@ -310,7 +308,7 @@ class TRINITY_DLL_SPEC Map : public GridRefManager<NGridType>, public Trinity::O
bool isGridObjectDataLoaded(uint32 x, uint32 y) const { return getNGrid(x,y)->isGridObjectDataLoaded(); }
void setGridObjectDataLoaded(bool pLoaded, uint32 x, uint32 y) { getNGrid(x,y)->setGridObjectDataLoaded(pLoaded); }
inline void setNGrid(NGridType* grid, uint32 x, uint32 y);
void setNGrid(NGridType* grid, uint32 x, uint32 y);
void UpdateActiveCells(const float &x, const float &y, const uint32 &t_diff);
protected:

View File

@@ -1,7 +1,7 @@
/*
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -21,7 +21,6 @@
#include "ObjectGridLoader.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "MapManager.h"
#include "Creature.h"
#include "GameObject.h"
#include "DynamicObject.h"
@@ -70,7 +69,7 @@ ObjectGridRespawnMover::Visit(CreatureMapType &m)
if(cur_cell.DiffGrid(resp_cell))
{
MapManager::Instance().GetMap(c->GetMapId(), c)->CreatureRespawnRelocation(c);
c->GetMap()->CreatureRespawnRelocation(c);
// false result ignored: will be unload with other creatures at grid
}
}
@@ -135,6 +134,36 @@ void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, GridRefManager<T> &
}
}
void LoadHelper(CellGuidSet const& guid_set, CellPair &cell, CreatureMapType &m, uint32 &count, Map* map)
{
for(CellGuidSet::const_iterator i_guid = guid_set.begin(); i_guid != guid_set.end(); ++i_guid)
{
Creature* obj = new Creature;
uint32 guid = *i_guid;
//sLog.outString("DEBUG: LoadHelper from table: %s for (guid: %u) Loading",table,guid);
if(!obj->LoadFromDB(guid, map))
{
delete obj;
obj = new Vehicle;
if(!((Vehicle*)obj)->LoadFromDB(guid, map))
{
delete (Vehicle*)obj;
continue;
}
}
obj->GetGridRef().link(&m, obj);
addUnitState(obj,cell);
obj->AddToWorld();
if(obj->isActiveObject())
map->AddToActive(obj);
++count;
}
}
void LoadHelper(CellCorpseSet const& cell_corpses, CellPair &cell, CorpseMapType &m, uint32 &count, Map* map)
{
if(cell_corpses.empty())
@@ -263,33 +292,11 @@ ObjectGridUnloader::Visit(GridRefManager<T> &m)
// if option set then object already saved at this moment
if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
obj->SaveRespawnTime();
///- object must be out of world before delete
obj->RemoveFromWorld();
///- object will get delinked from the manager when deleted
delete obj;
}
}
template<>
void
ObjectGridUnloader::Visit(CreatureMapType &m)
{
// remove all cross-reference before deleting
for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
iter->getSource()->CleanupsBeforeDelete();
while(!m.isEmpty())
{
Creature *obj = m.getFirst()->getSource();
// if option set then object already saved at this moment
if(!sWorld.getConfig(CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY))
obj->SaveRespawnTime();
///- object will get delinked from the manager when deleted
obj->CleanupsBeforeDelete();
delete obj;
}
}
void
ObjectGridStoper::Stop(GridType &grid)
{
@@ -309,6 +316,32 @@ ObjectGridStoper::Visit(CreatureMapType &m)
}
}
void
ObjectGridCleaner::Stop(GridType &grid)
{
TypeContainerVisitor<ObjectGridCleaner, GridTypeMapContainer > stoper(*this);
grid.Visit(stoper);
}
void
ObjectGridCleaner::Visit(CreatureMapType &m)
{
for(CreatureMapType::iterator iter=m.begin(); iter != m.end(); ++iter)
iter->getSource()->CleanupsBeforeDelete();
}
template<class T>
void
ObjectGridCleaner::Visit(GridRefManager<T> &m)
{
for(typename GridRefManager<T>::iterator iter = m.begin(); iter != m.end(); ++iter)
iter->getSource()->RemoveFromWorld();
}
template void ObjectGridUnloader::Visit(CreatureMapType &);
template void ObjectGridUnloader::Visit(GameObjectMapType &);
template void ObjectGridUnloader::Visit(DynamicObjectMapType &);
template void ObjectGridUnloader::Visit(CorpseMapType &);
template void ObjectGridCleaner::Visit<GameObject>(GameObjectMapType &);
template void ObjectGridCleaner::Visit<DynamicObject>(DynamicObjectMapType &);
template void ObjectGridCleaner::Visit<Corpse>(CorpseMapType &);

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@@ -1,7 +1,7 @@
/*
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -85,7 +85,6 @@ class TRINITY_DLL_DECL ObjectGridStoper
public:
ObjectGridStoper(NGridType &grid) : i_grid(grid) {}
void MoveToRespawnN();
void StopN()
{
for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
@@ -106,6 +105,30 @@ class TRINITY_DLL_DECL ObjectGridStoper
NGridType &i_grid;
};
class TRINITY_DLL_DECL ObjectGridCleaner
{
public:
ObjectGridCleaner(NGridType &grid) : i_grid(grid) {}
void CleanN()
{
for(unsigned int x=0; x < MAX_NUMBER_OF_CELLS; ++x)
{
for(unsigned int y=0; y < MAX_NUMBER_OF_CELLS; ++y)
{
GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> loader;
loader.Stop(i_grid(x, y), *this);
}
}
}
void Stop(GridType &grid);
void Visit(CreatureMapType &m);
template<class T> void Visit(GridRefManager<T> &);
private:
NGridType &i_grid;
};
typedef GridLoader<Player, AllWorldObjectTypes, AllGridObjectTypes> GridLoaderType;
#endif