mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-15 23:20:36 +01:00
Add missing override keyword in scripts
This commit is contained in:
@@ -268,7 +268,7 @@ public:
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return ObjectGuid::Empty;
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}
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void Load(char const* chrIn)
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void Load(char const* chrIn) override
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{
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if (!chrIn)
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{
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@@ -1657,7 +1657,7 @@ public:
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{
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npc_the_lich_king_tirion_dawnAI(Creature* creature) : ScriptedAI(creature) { Reset(); }
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void Reset() override { }
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void AttackStart(Unit* /*who*/) { } // very sample, just don't make them aggreesive override
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void AttackStart(Unit* /*who*/) override { } // very sample, just don't make them aggreesive
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void UpdateAI(uint32 /*diff*/) override { }
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void JustDied(Unit* /*killer*/) override { }
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};
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@@ -236,7 +236,7 @@ public:
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OUT_LOAD_INST_DATA_COMPLETE;
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}
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void Update(uint32 uiDiff)
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void Update(uint32 uiDiff) override
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{
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if (GetData(TYPE_FENRUS) != DONE)
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return;
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@@ -230,7 +230,7 @@ class instance_zulaman : public InstanceMapScript
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}
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}
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void Update(uint32 diff)
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void Update(uint32 diff) override
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{
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if (events.Empty())
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return;
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@@ -108,7 +108,7 @@ class npc_professor_phizzlethorpe : public CreatureScript
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Talk(SAY_AGGRO);
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}
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void sQuestAccept(Player* player, Quest const* quest)
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void sQuestAccept(Player* player, Quest const* quest) override
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{
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if (quest->GetQuestId() == QUEST_SUNKEN_TREASURE)
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{
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@@ -74,7 +74,7 @@ public:
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summoned->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
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}
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void sQuestAccept(Player* player, Quest const* quest)
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void sQuestAccept(Player* player, Quest const* quest) override
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{
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if (quest->GetQuestId() == QUEST_RESQUE_OOX_09)
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{
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@@ -85,7 +85,7 @@ public:
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}
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}
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void WaypointReached(uint32 waypointId)
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void WaypointReached(uint32 waypointId) override
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{
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switch (waypointId)
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{
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@@ -66,7 +66,7 @@ public:
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{
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npc_deathstalker_erlandAI(Creature* creature) : npc_escortAI(creature) { }
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void WaypointReached(uint32 waypointId)
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void WaypointReached(uint32 waypointId) override
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{
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Player* player = GetPlayerForEscort();
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if (!player)
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@@ -109,13 +109,13 @@ public:
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void Reset() override { }
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void EnterCombat(Unit* who)
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void EnterCombat(Unit* who) override
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{
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Talk(SAY_AGGRO, who);
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}
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};
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
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{
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if (quest->GetQuestId() == QUEST_ESCORTING)
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{
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@@ -421,7 +421,7 @@ public:
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gossipStep = 0;
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}
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void AttackStart(Unit* who)
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void AttackStart(Unit* who) override
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{
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if (who && !who->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC))
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npc_escortAI::AttackStart(who);
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@@ -177,7 +177,7 @@ class npc_harbinger_of_flame : public CreatureScript
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{
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}
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void EnterCombat(Unit* /*target*/)
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void EnterCombat(Unit* /*target*/) override
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{
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if (Creature* bird = ObjectAccessor::GetCreature(*me, me->GetChannelObjectGuid()))
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DoZoneInCombat(bird, 200.0f);
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@@ -277,7 +277,7 @@ class npc_blazing_monstrosity : public CreatureScript
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AlysrazorTrashEvaded(me);
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}
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void EnterCombat(Unit* /*target*/)
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void EnterCombat(Unit* /*target*/) override
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{
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DoZoneInCombat();
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me->RemoveAurasDueToSpell(SPELL_SLEEP_ULTRA_HIGH_PRIORITY);
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@@ -76,7 +76,7 @@ public:
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}
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}
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void Update(uint32 /*diff*/)
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void Update(uint32 /*diff*/) override
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{
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if (WardKeeperDeath == WARD_KEEPERS_NR)
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if (GameObject* go = instance->GetGameObject(DoorWardGUID))
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@@ -57,7 +57,7 @@ class instance_ruins_of_ahnqiraj : public InstanceMapScript
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}
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}
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bool SetBossState(uint32 bossId, EncounterState state)
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bool SetBossState(uint32 bossId, EncounterState state) override
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{
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if (!InstanceScript::SetBossState(bossId, state))
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return false;
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@@ -99,7 +99,7 @@ struct boss_twinemperorsAI : public ScriptedAI
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uint32 EnrageTimer;
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virtual bool IAmVeklor() = 0;
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virtual void Reset() = 0;
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virtual void Reset() override = 0;
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virtual void CastSpellOnBug(Creature* target) = 0;
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void TwinReset()
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@@ -400,7 +400,7 @@ public:
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struct boss_veknilashAI : public boss_twinemperorsAI
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{
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bool IAmVeklor() {return false;}
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bool IAmVeklor() override {return false;}
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boss_veknilashAI(Creature* creature) : boss_twinemperorsAI(creature)
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{
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Initialize();
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@@ -425,7 +425,7 @@ public:
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me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_MAGIC, true);
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}
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void CastSpellOnBug(Creature* target)
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void CastSpellOnBug(Creature* target) override
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{
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target->setFaction(14);
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target->AI()->AttackStart(me->getThreatManager().getHostilTarget());
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@@ -488,7 +488,7 @@ public:
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struct boss_veklorAI : public boss_twinemperorsAI
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{
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bool IAmVeklor() {return true;}
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bool IAmVeklor() override {return true;}
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boss_veklorAI(Creature* creature) : boss_twinemperorsAI(creature)
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{
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Initialize();
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@@ -516,7 +516,7 @@ public:
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me->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, true);
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}
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void CastSpellOnBug(Creature* target)
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void CastSpellOnBug(Creature* target) override
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{
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target->setFaction(14);
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target->AddAura(SPELL_EXPLODEBUG, target);
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@@ -220,7 +220,7 @@ public:
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};
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}
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virtual void Update(uint32 diff)
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virtual void Update(uint32 diff) override
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{
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switch (PyramidPhase)
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{
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@@ -85,7 +85,7 @@ public:
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summoned->AI()->AttackStart(me);
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}
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void sQuestAccept(Player* player, Quest const* quest)
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void sQuestAccept(Player* player, Quest const* quest) override
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{
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if (quest->GetQuestId() == QUEST_TOREK_ASSULT)
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{
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@@ -204,7 +204,7 @@ public:
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summoned->AI()->AttackStart(me);
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}
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void sQuestAccept(Player* player, Quest const* quest)
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void sQuestAccept(Player* player, Quest const* quest) override
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{
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if (quest->GetQuestId() == QUEST_FREEDOM_TO_RUUL)
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{
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@@ -346,7 +346,7 @@ public:
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summoned->AI()->AttackStart(me);
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}
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void sQuestAccept(Player* player, Quest const* quest)
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void sQuestAccept(Player* player, Quest const* quest) override
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{
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if (quest->GetQuestId() == QUEST_VORSHA)
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{
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@@ -350,7 +350,7 @@ public:
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Talk(SAY_AGGRO, who);
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}
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void sQuestAccept(Player* player, Quest const* quest)
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void sQuestAccept(Player* player, Quest const* quest) override
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{
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if (quest->GetQuestId() == QUEST_A_CRY_FOR_SAY_HELP)
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{
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@@ -69,13 +69,13 @@ public:
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Initialize();
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}
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void MovementInform(uint32 /*type*/, uint32 id)
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void MovementInform(uint32 /*type*/, uint32 id) override
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{
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if (id == 1)
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work = true;
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}
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void SpellHit(Unit* caster, const SpellInfo* spell)
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void SpellHit(Unit* caster, const SpellInfo* spell) override
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{
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if (spell->Id != SPELL_AWAKEN_PEON)
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return;
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@@ -111,7 +111,7 @@ public:
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}
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}
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void EnterCombat(Unit* who)
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void EnterCombat(Unit* who) override
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{
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Talk(AGGRO_YELL_AQUE, who);
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}
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@@ -197,7 +197,7 @@ public:
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{
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npc_custodian_of_timeAI(Creature* creature) : npc_escortAI(creature) { }
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void WaypointReached(uint32 waypointId)
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void WaypointReached(uint32 waypointId) override
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{
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if (Player* player = GetPlayerForEscort())
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{
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@@ -264,7 +264,7 @@ public:
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}
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}
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void MoveInLineOfSight(Unit* who)
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void MoveInLineOfSight(Unit* who) override
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{
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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return;
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@@ -362,7 +362,7 @@ class npc_OOX17 : public CreatureScript
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public:
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npc_OOX17() : CreatureScript("npc_OOX17") { }
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
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{
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if (quest->GetQuestId() == Q_OOX17)
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{
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@@ -387,7 +387,7 @@ public:
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{
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npc_OOX17AI(Creature* creature) : npc_escortAI(creature) { }
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void WaypointReached(uint32 waypointId)
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void WaypointReached(uint32 waypointId) override
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{
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if (Player* player = GetPlayerForEscort())
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{
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@@ -457,7 +457,7 @@ class npc_tooga : public CreatureScript
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public:
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npc_tooga() : CreatureScript("npc_tooga") { }
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bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest)
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bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) override
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{
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if (quest->GetQuestId() == QUEST_TOOGA)
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{
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@@ -500,7 +500,7 @@ public:
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Initialize();
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}
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void MoveInLineOfSight(Unit* who)
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void MoveInLineOfSight(Unit* who) override
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{
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FollowerAI::MoveInLineOfSight(who);
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@@ -518,7 +518,7 @@ public:
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}
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}
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void MovementInform(uint32 MotionType, uint32 PointId)
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void MovementInform(uint32 MotionType, uint32 PointId) override
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{
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FollowerAI::MovementInform(MotionType, PointId);
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@@ -529,7 +529,7 @@ public:
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SetFollowComplete();
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}
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void UpdateFollowerAI(uint32 Diff)
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void UpdateFollowerAI(uint32 Diff) override
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{
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if (!UpdateVictim())
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{
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@@ -451,7 +451,7 @@ public:
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}
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}
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void JustDidDialogueStep(int32 entry)
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void JustDidDialogueStep(int32 entry) override
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{
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switch (entry)
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{
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@@ -550,7 +550,7 @@ public:
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}
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}
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Creature* GetSpeakerByEntry(int32 entry)
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Creature* GetSpeakerByEntry(int32 entry) override
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{
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switch (entry)
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{
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@@ -118,7 +118,7 @@ class boss_slabhide : public CreatureScript
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instance->SetData(DATA_SLABHIDE_INTRO, NOT_STARTED);
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}
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void Reset()
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void Reset() override
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{
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if (instance->GetData(DATA_SLABHIDE_INTRO) == NOT_STARTED)
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return;
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@@ -108,7 +108,7 @@ class boss_prince_taldaram : public CreatureScript
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events.ScheduleEvent(EVENT_CONJURE_FLAME_SPHERES, 5000);
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}
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void JustSummoned(Creature* summon)
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void JustSummoned(Creature* summon) override
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{
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BossAI::JustSummoned(summon);
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@@ -44,7 +44,7 @@ class instance_ruby_sanctum : public InstanceMapScript
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BaltharusSharedHealth = 0;
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}
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void OnPlayerEnter(Player* /*player*/)
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void OnPlayerEnter(Player* /*player*/) override
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{
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if (!GetGuidData(DATA_HALION_CONTROLLER) && GetBossState(DATA_HALION) != DONE && GetBossState(DATA_GENERAL_ZARITHRIAN) == DONE)
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{
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@@ -1874,7 +1874,7 @@ class spell_igb_rocket_pack_useable : public SpellScriptLoader
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{
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PrepareAuraScript(spell_igb_rocket_pack_useable_AuraScript);
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|
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bool Load()
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bool Load() override
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{
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return GetOwner()->GetInstanceScript() != nullptr;
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}
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@@ -2002,7 +2002,7 @@ class spell_igb_cannon_blast : public SpellScriptLoader
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{
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PrepareSpellScript(spell_igb_cannon_blast_SpellScript);
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bool Load()
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bool Load() override
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{
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return GetCaster()->GetTypeId() == TYPEID_UNIT;
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}
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@@ -2344,7 +2344,7 @@ class spell_igb_gunship_fall_teleport : public SpellScriptLoader
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{
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PrepareSpellScript(spell_igb_gunship_fall_teleport_SpellScript);
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bool Load()
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bool Load() override
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{
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return GetCaster()->GetInstanceScript() != nullptr;
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}
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@@ -317,7 +317,7 @@ class instance_icecrown_citadel : public InstanceMapScript
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}
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// Weekly quest spawn prevention
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uint32 GetCreatureEntry(uint32 /*guidLow*/, CreatureData const* data)
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uint32 GetCreatureEntry(uint32 /*guidLow*/, CreatureData const* data) override
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{
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uint32 entry = data->id;
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switch (entry)
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||||
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||||
@@ -564,7 +564,7 @@ class instance_naxxramas : public InstanceMapScript
|
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return true;
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}
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|
||||
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target = NULL*/, uint32 /*miscvalue1 = 0*/)
|
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bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target = NULL*/, uint32 /*miscvalue1 = 0*/) override
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||||
{
|
||||
switch (criteria_id)
|
||||
{
|
||||
|
||||
@@ -78,7 +78,7 @@ public:
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frenzy = false;
|
||||
}
|
||||
|
||||
void Reset()
|
||||
void Reset() override
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||||
{
|
||||
BossAI::Reset();
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Initialize();
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||||
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||||
@@ -458,7 +458,7 @@ class spell_general_vezax_mark_of_the_faceless : public SpellScriptLoader
|
||||
{
|
||||
PrepareAuraScript(spell_general_vezax_mark_of_the_faceless_AuraScript);
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|
||||
bool Validate(SpellInfo const* /*spellInfo*/)
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bool Validate(SpellInfo const* /*spellInfo*/) override
|
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{
|
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if (!sSpellMgr->GetSpellInfo(SPELL_MARK_OF_THE_FACELESS_DAMAGE))
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return false;
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||||
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||||
@@ -448,7 +448,7 @@ class instance_ulduar : public InstanceMapScript
|
||||
}
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* gameObject)
|
||||
void OnGameObjectCreate(GameObject* gameObject) override
|
||||
{
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||||
switch (gameObject->GetEntry())
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||||
{
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||||
|
||||
@@ -141,7 +141,7 @@ class boss_ingvar_the_plunderer : public CreatureScript
|
||||
damage = 0;
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||||
}
|
||||
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||||
void DoAction(int32 actionId)
|
||||
void DoAction(int32 actionId) override
|
||||
{
|
||||
if (actionId == ACTION_START_PHASE_2)
|
||||
StartZombiePhase();
|
||||
|
||||
@@ -802,7 +802,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void ProcessEvent(WorldObject* /*go*/, uint32 uiEventId)
|
||||
void ProcessEvent(WorldObject* /*go*/, uint32 uiEventId) override
|
||||
{
|
||||
switch (uiEventId)
|
||||
{
|
||||
|
||||
@@ -184,11 +184,11 @@ class OPvPCapturePointZM_GraveYard : public OPvPCapturePoint
|
||||
public:
|
||||
OPvPCapturePointZM_GraveYard(OutdoorPvP* pvp);
|
||||
|
||||
bool Update(uint32 diff);
|
||||
bool Update(uint32 diff) override;
|
||||
|
||||
void ChangeState() { }
|
||||
void ChangeState() override { }
|
||||
|
||||
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet);
|
||||
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates& packet) override;
|
||||
|
||||
void UpdateTowerState();
|
||||
|
||||
@@ -196,11 +196,11 @@ class OPvPCapturePointZM_GraveYard : public OPvPCapturePoint
|
||||
|
||||
void SetBeaconState(uint32 controlling_team); // not good atm
|
||||
|
||||
bool HandleGossipOption(Player* player, ObjectGuid guid, uint32 gossipid);
|
||||
bool HandleGossipOption(Player* player, ObjectGuid guid, uint32 gossipid) override;
|
||||
|
||||
bool HandleDropFlag(Player* player, uint32 spellId);
|
||||
bool HandleDropFlag(Player* player, uint32 spellId) override;
|
||||
|
||||
bool CanTalkTo(Player* player, Creature* creature, GossipMenuItems const& gso);
|
||||
bool CanTalkTo(Player* player, Creature* creature, GossipMenuItems const& gso) override;
|
||||
|
||||
uint32 GetGraveYardState() const;
|
||||
|
||||
|
||||
@@ -93,7 +93,7 @@ class boss_ambassador_hellmaw : public CreatureScript
|
||||
{
|
||||
}
|
||||
|
||||
void DoAction(int32 actionId)
|
||||
void DoAction(int32 actionId) override
|
||||
{
|
||||
if (actionId == ACTION_AMBASSADOR_HELLMAW_INTRO)
|
||||
DoIntro();
|
||||
|
||||
@@ -92,7 +92,7 @@ class instance_shadow_labyrinth : public InstanceMapScript
|
||||
}
|
||||
}
|
||||
|
||||
void OnUnitDeath(Unit* unit)
|
||||
void OnUnitDeath(Unit* unit) override
|
||||
{
|
||||
Creature* creature = unit->ToCreature();
|
||||
if (!creature)
|
||||
|
||||
@@ -123,7 +123,7 @@ public:
|
||||
instance->SetBossState(DATA_MAULGAR, DONE);
|
||||
}
|
||||
|
||||
void DoAction(int32 actionId)
|
||||
void DoAction(int32 actionId) override
|
||||
{
|
||||
if (actionId == ACTION_ADD_DEATH)
|
||||
Talk(SAY_OGRE_DEATH);
|
||||
|
||||
@@ -416,7 +416,7 @@ class npc_omrogg_heads : public CreatureScript
|
||||
|
||||
void EnterCombat(Unit* /*who*/) override { }
|
||||
|
||||
void SetData(uint32 data, uint32 value)
|
||||
void SetData(uint32 data, uint32 value) override
|
||||
{
|
||||
if (data == SETDATA_DATA && value == SETDATA_YELL)
|
||||
{
|
||||
|
||||
@@ -42,7 +42,7 @@ class instance_mechanar : public InstanceMapScript
|
||||
LoadDoorData(doorData);
|
||||
}
|
||||
|
||||
void OnGameObjectCreate(GameObject* gameObject)
|
||||
void OnGameObjectCreate(GameObject* gameObject) override
|
||||
{
|
||||
switch (gameObject->GetEntry())
|
||||
{
|
||||
|
||||
@@ -289,7 +289,7 @@ public:
|
||||
summoned->AI()->AttackStart(me);
|
||||
}
|
||||
|
||||
void sQuestAccept(Player* player, Quest const* quest)
|
||||
void sQuestAccept(Player* player, Quest const* quest) override
|
||||
{
|
||||
if (quest->GetQuestId() == QUEST_ROAD_TO_FALCON_WATCH)
|
||||
{
|
||||
|
||||
@@ -790,7 +790,7 @@ class spell_mage_living_bomb : public SpellScriptLoader
|
||||
{
|
||||
PrepareAuraScript(spell_mage_living_bomb_AuraScript);
|
||||
|
||||
bool Validate(SpellInfo const* spellInfo)
|
||||
bool Validate(SpellInfo const* spellInfo) override
|
||||
{
|
||||
if (!sSpellMgr->GetSpellInfo(uint32(spellInfo->GetEffect(EFFECT_1)->CalcValue())))
|
||||
return false;
|
||||
|
||||
@@ -1112,7 +1112,7 @@ class spell_pal_templar_s_verdict : public SpellScriptLoader
|
||||
{
|
||||
PrepareSpellScript(spell_pal_templar_s_verdict_SpellScript);
|
||||
|
||||
bool Validate (SpellInfo const* /*spellEntry*/)
|
||||
bool Validate (SpellInfo const* /*spellEntry*/) override
|
||||
{
|
||||
if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_DIVINE_PURPOSE_PROC))
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user