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https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-22 18:15:31 +01:00
Core: Continued cleanup
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@@ -505,10 +505,10 @@ void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::Obj
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void Map::Update(const uint32 &t_diff)
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{
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/// update worldsessions for existing players
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for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
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for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
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{
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Player* plr = m_mapRefIter->getSource();
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if(plr && plr->IsInWorld())
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if (plr && plr->IsInWorld())
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{
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//plr->Update(t_diff);
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WorldSession * pSession = plr->GetSession();
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@@ -1605,21 +1605,21 @@ inline bool IsOutdoorWMO(uint32 mogpFlags, int32 /*adtId*/, int32 /*rootId*/, in
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{
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bool outdoor = true;
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if(wmoEntry && atEntry)
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if (wmoEntry && atEntry)
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{
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if(atEntry->flags & AREA_FLAG_OUTSIDE)
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if (atEntry->flags & AREA_FLAG_OUTSIDE)
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return true;
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if(atEntry->flags & AREA_FLAG_INSIDE)
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if (atEntry->flags & AREA_FLAG_INSIDE)
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return false;
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}
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outdoor = mogpFlags&0x8;
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if(wmoEntry)
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if (wmoEntry)
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{
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if(wmoEntry->Flags & 4)
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if (wmoEntry->Flags & 4)
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return true;
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if((wmoEntry->Flags & 2)!=0)
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if ((wmoEntry->Flags & 2)!=0)
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outdoor = false;
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}
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return outdoor;
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@@ -1631,12 +1631,12 @@ bool Map::IsOutdoors(float x, float y, float z) const
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int32 adtId, rootId, groupId;
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// no wmo found? -> outside by default
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if(!GetAreaInfo(x, y, z, mogpFlags, adtId, rootId, groupId))
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if (!GetAreaInfo(x, y, z, mogpFlags, adtId, rootId, groupId))
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return true;
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AreaTableEntry const* atEntry = 0;
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WMOAreaTableEntry const* wmoEntry= GetWMOAreaTableEntryByTripple(rootId, adtId, groupId);
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if(wmoEntry)
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if (wmoEntry)
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{
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sLog->outStaticDebug("Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId);
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atEntry = GetAreaEntryByAreaID(wmoEntry->areaId);
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@@ -1651,11 +1651,11 @@ bool Map::GetAreaInfo(float x, float y, float z, uint32 &flags, int32 &adtId, in
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if (vmgr->getAreaInfo(GetId(), x, y, vmap_z, flags, adtId, rootId, groupId))
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{
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// check if there's terrain between player height and object height
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if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
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if (GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
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{
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float _mapheight = gmap->getHeight(x, y);
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// z + 2.0f condition taken from GetHeight(), not sure if it's such a great choice...
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if(z + 2.0f > _mapheight && _mapheight > vmap_z)
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if (z + 2.0f > _mapheight && _mapheight > vmap_z)
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return false;
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}
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return true;
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@@ -1744,7 +1744,7 @@ ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidTyp
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}
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}
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if(GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
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if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
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{
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LiquidData map_data;
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ZLiquidStatus map_result = gmap->getLiquidStatus(x, y, z, ReqLiquidType, &map_data);
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