Core: Continued cleanup

If and for whitespaces.
This commit is contained in:
kaelima
2011-06-12 02:30:32 +02:00
parent da03bbbdab
commit b9e8694540
46 changed files with 219 additions and 222 deletions

View File

@@ -505,10 +505,10 @@ void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::Obj
void Map::Update(const uint32 &t_diff)
{
/// update worldsessions for existing players
for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
for (m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
{
Player* plr = m_mapRefIter->getSource();
if(plr && plr->IsInWorld())
if (plr && plr->IsInWorld())
{
//plr->Update(t_diff);
WorldSession * pSession = plr->GetSession();
@@ -1605,21 +1605,21 @@ inline bool IsOutdoorWMO(uint32 mogpFlags, int32 /*adtId*/, int32 /*rootId*/, in
{
bool outdoor = true;
if(wmoEntry && atEntry)
if (wmoEntry && atEntry)
{
if(atEntry->flags & AREA_FLAG_OUTSIDE)
if (atEntry->flags & AREA_FLAG_OUTSIDE)
return true;
if(atEntry->flags & AREA_FLAG_INSIDE)
if (atEntry->flags & AREA_FLAG_INSIDE)
return false;
}
outdoor = mogpFlags&0x8;
if(wmoEntry)
if (wmoEntry)
{
if(wmoEntry->Flags & 4)
if (wmoEntry->Flags & 4)
return true;
if((wmoEntry->Flags & 2)!=0)
if ((wmoEntry->Flags & 2)!=0)
outdoor = false;
}
return outdoor;
@@ -1631,12 +1631,12 @@ bool Map::IsOutdoors(float x, float y, float z) const
int32 adtId, rootId, groupId;
// no wmo found? -> outside by default
if(!GetAreaInfo(x, y, z, mogpFlags, adtId, rootId, groupId))
if (!GetAreaInfo(x, y, z, mogpFlags, adtId, rootId, groupId))
return true;
AreaTableEntry const* atEntry = 0;
WMOAreaTableEntry const* wmoEntry= GetWMOAreaTableEntryByTripple(rootId, adtId, groupId);
if(wmoEntry)
if (wmoEntry)
{
sLog->outStaticDebug("Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId);
atEntry = GetAreaEntryByAreaID(wmoEntry->areaId);
@@ -1651,11 +1651,11 @@ bool Map::GetAreaInfo(float x, float y, float z, uint32 &flags, int32 &adtId, in
if (vmgr->getAreaInfo(GetId(), x, y, vmap_z, flags, adtId, rootId, groupId))
{
// check if there's terrain between player height and object height
if(GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
if (GridMap *gmap = const_cast<Map*>(this)->GetGrid(x, y))
{
float _mapheight = gmap->getHeight(x, y);
// z + 2.0f condition taken from GetHeight(), not sure if it's such a great choice...
if(z + 2.0f > _mapheight && _mapheight > vmap_z)
if (z + 2.0f > _mapheight && _mapheight > vmap_z)
return false;
}
return true;
@@ -1744,7 +1744,7 @@ ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidTyp
}
}
if(GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
if (GridMap* gmap = const_cast<Map*>(this)->GetGrid(x, y))
{
LiquidData map_data;
ZLiquidStatus map_result = gmap->getLiquidStatus(x, y, z, ReqLiquidType, &map_data);