Core: Yet more cleanups in codestyle...

This commit is contained in:
click
2011-06-12 02:06:07 +02:00
parent c77aa6e846
commit da03bbbdab
13 changed files with 32 additions and 32 deletions

View File

@@ -560,14 +560,14 @@ void Battleground::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, flo
m_TeamStartLocO[idx] = O;
}
void Battleground::SendPacketToAll(WorldPacket *packet)
void Battleground::SendPacketToAll(WorldPacket* packet)
{
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
if (Player* player = _GetPlayer(itr, "SendPacketToAll"))
player->GetSession()->SendPacket(packet);
}
void Battleground::SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender, bool self)
void Battleground::SendPacketToTeam(uint32 TeamID, WorldPacket* packet, Player *sender, bool self)
{
for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
if (Player* player = _GetPlayerForTeam(TeamID, itr, "SendPacketToTeam"))

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@@ -101,7 +101,7 @@ void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size)
*dst_size = c_stream.total_out;
}
bool UpdateData::BuildPacket(WorldPacket *packet)
bool UpdateData::BuildPacket(WorldPacket* packet)
{
ASSERT(packet->empty()); // shouldn't happen

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@@ -55,7 +55,7 @@ class UpdateData
void AddOutOfRangeGUID(std::set<uint64>& guids);
void AddOutOfRangeGUID(const uint64 &guid);
void AddUpdateBlock(const ByteBuffer &block);
bool BuildPacket(WorldPacket *packet);
bool BuildPacket(WorldPacket* packet);
bool HasData() { return m_blockCount > 0 || !m_outOfRangeGUIDs.empty(); }
void Clear();

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@@ -255,7 +255,7 @@ void SocialMgr::SendFriendStatus(Player* player, FriendsResult result, uint32 fr
player->GetSession()->SendPacket(&data);
}
void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket *packet)
void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet)
{
if (!player)
return;

View File

@@ -149,7 +149,7 @@ class SocialMgr
// Packet management
void MakeFriendStatusPacket(FriendsResult result, uint32 friend_guid, WorldPacket *data);
void SendFriendStatus(Player* player, FriendsResult result, uint32 friend_guid, bool broadcast);
void BroadcastToFriendListers(Player* player, WorldPacket *packet);
void BroadcastToFriendListers(Player* player, WorldPacket* packet);
// Loading
PlayerSocial *LoadFromDB(PreparedQueryResult result, uint32 guid);
private:

View File

@@ -1256,7 +1256,7 @@ void Group::UpdatePlayerOutOfRange(Player* pPlayer)
}
}
void Group::BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int group, uint64 ignore)
void Group::BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group, uint64 ignore)
{
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{
@@ -1269,7 +1269,7 @@ void Group::BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int
}
}
void Group::BroadcastReadyCheck(WorldPacket *packet)
void Group::BroadcastReadyCheck(WorldPacket* packet)
{
for (GroupReference *itr = GetFirstMember(); itr != NULL; itr = itr->next())
{

View File

@@ -262,8 +262,8 @@ class Group
void SendUpdate();
void UpdatePlayerOutOfRange(Player* pPlayer);
// ignore: GUID of player that will be ignored
void BroadcastPacket(WorldPacket *packet, bool ignorePlayersInBGRaid, int group=-1, uint64 ignore=0);
void BroadcastReadyCheck(WorldPacket *packet);
void BroadcastPacket(WorldPacket* packet, bool ignorePlayersInBGRaid, int group=-1, uint64 ignore=0);
void BroadcastReadyCheck(WorldPacket* packet);
void OfflineReadyCheck();
/*********************************************************/

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@@ -2046,7 +2046,7 @@ void Guild::BroadcastToGuild(WorldSession *session, bool officerOnly, const std:
}
}
void Guild::BroadcastPacketToRank(WorldPacket *packet, uint8 rankId) const
void Guild::BroadcastPacketToRank(WorldPacket* packet, uint8 rankId) const
{
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (itr->second->IsRank(rankId))
@@ -2054,7 +2054,7 @@ void Guild::BroadcastPacketToRank(WorldPacket *packet, uint8 rankId) const
player->GetSession()->SendPacket(packet);
}
void Guild::BroadcastPacket(WorldPacket *packet) const
void Guild::BroadcastPacket(WorldPacket* packet) const
{
for (Members::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if (Player* player = itr->second->FindPlayer())

View File

@@ -642,8 +642,8 @@ public:
// Broadcasts
void BroadcastToGuild(WorldSession *session, bool officerOnly, const std::string& msg, uint32 language = LANG_UNIVERSAL) const;
void BroadcastPacketToRank(WorldPacket *packet, uint8 rankId) const;
void BroadcastPacket(WorldPacket *packet) const;
void BroadcastPacketToRank(WorldPacket* packet, uint8 rankId) const;
void BroadcastPacket(WorldPacket* packet) const;
template<class Do>
void BroadcastWorker(Do& _do, Player* except = NULL)

View File

@@ -43,7 +43,7 @@
#include "ScriptMgr.h"
#include "Transport.h"
bool MapSessionFilter::Process(WorldPacket *packet)
bool MapSessionFilter::Process(WorldPacket* packet)
{
OpcodeHandler const &opHandle = opcodeTable[packet->GetOpcode()];
@@ -65,7 +65,7 @@ bool MapSessionFilter::Process(WorldPacket *packet)
//we should process ALL packets when player is not in world/logged in
//OR packet handler is not thread-safe!
bool WorldSessionFilter::Process(WorldPacket *packet)
bool WorldSessionFilter::Process(WorldPacket* packet)
{
OpcodeHandler const &opHandle = opcodeTable[packet->GetOpcode()];
//check if packet handler is supposed to be safe
@@ -120,7 +120,7 @@ WorldSession::~WorldSession()
}
///- empty incoming packet queue
WorldPacket *packet = NULL;
WorldPacket* packet = NULL;
while (_recvQueue.next(packet))
delete packet;
@@ -190,7 +190,7 @@ void WorldSession::QueuePacket(WorldPacket *new_packet)
}
/// Logging helper for unexpected opcodes
void WorldSession::LogUnexpectedOpcode(WorldPacket *packet, const char* status, const char *reason)
void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char* status, const char *reason)
{
sLog->outError("SESSION (account: %u, guidlow: %u, char: %s): received unexpected opcode %s (0x%.4X, status: %s) %s",
GetAccountId(), m_GUIDLow, _player ? _player->GetName() : "<none>",
@@ -198,7 +198,7 @@ void WorldSession::LogUnexpectedOpcode(WorldPacket *packet, const char* status,
}
/// Logging helper for unexpected opcodes
void WorldSession::LogUnprocessedTail(WorldPacket *packet)
void WorldSession::LogUnprocessedTail(WorldPacket* packet)
{
sLog->outError("SESSION: opcode %s (0x%.4X) have unprocessed tail data (read stop at %u from %u)",
LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode(), uint32(packet->rpos()), uint32(packet->wpos()));
@@ -218,7 +218,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
///- Retrieve packets from the receive queue and call the appropriate handlers
/// not process packets if socket already closed
WorldPacket *packet = NULL;
WorldPacket* packet = NULL;
while (m_Socket && !m_Socket->IsClosed() && _recvQueue.next(packet, updater))
{
if (packet->GetOpcode() >= NUM_MSG_TYPES)

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@@ -876,8 +876,8 @@ class WorldSession
void moveItems(Item* myItems[], Item* hisItems[]);
// logging helper
void LogUnexpectedOpcode(WorldPacket *packet, const char* status, const char *reason);
void LogUnprocessedTail(WorldPacket *packet);
void LogUnexpectedOpcode(WorldPacket* packet, const char* status, const char *reason);
void LogUnprocessedTail(WorldPacket* packet);
// EnumData helpers
bool CharCanLogin(uint32 lowGUID)

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@@ -2008,7 +2008,7 @@ void World::ForceGameEventUpdate()
}
/// Send a packet to all players (except self if mentioned)
void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 team)
void World::SendGlobalMessage(WorldPacket* packet, WorldSession* self, uint32 team)
{
SessionMap::const_iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
@@ -2025,7 +2025,7 @@ void World::SendGlobalMessage(WorldPacket *packet, WorldSession *self, uint32 te
}
/// Send a packet to all GMs (except self if mentioned)
void World::SendGlobalGMMessage(WorldPacket *packet, WorldSession *self, uint32 team)
void World::SendGlobalGMMessage(WorldPacket* packet, WorldSession* self, uint32 team)
{
SessionMap::iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
@@ -2141,7 +2141,7 @@ void World::SendGMText(int32 string_id, ...)
}
/// DEPRECATED, only for debug purpose. Send a System Message to all players (except self if mentioned)
void World::SendGlobalText(const char* text, WorldSession *self)
void World::SendGlobalText(const char* text, WorldSession* self)
{
WorldPacket data;
@@ -2159,7 +2159,7 @@ void World::SendGlobalText(const char* text, WorldSession *self)
}
/// Send a packet to all players (or players selected team) in the zone (except self if mentioned)
void World::SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self, uint32 team)
void World::SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self, uint32 team)
{
SessionMap::const_iterator itr;
for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
@@ -2177,7 +2177,7 @@ void World::SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self
}
/// Send a System Message to all players in the zone (except self if mentioned)
void World::SendZoneText(uint32 zone, const char* text, WorldSession *self, uint32 team)
void World::SendZoneText(uint32 zone, const char* text, WorldSession* self, uint32 team)
{
WorldPacket data;
ChatHandler::FillMessageData(&data, NULL, CHAT_MSG_SYSTEM, LANG_UNIVERSAL, NULL, 0, text, NULL);

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@@ -616,12 +616,12 @@ class World
void LoadConfigSettings(bool reload = false);
void SendWorldText(int32 string_id, ...);
void SendGlobalText(const char* text, WorldSession *self);
void SendGlobalText(const char* text, WorldSession* self);
void SendGMText(int32 string_id, ...);
void SendGlobalMessage(WorldPacket *packet, WorldSession *self = 0, uint32 team = 0);
void SendGlobalGMMessage(WorldPacket *packet, WorldSession *self = 0, uint32 team = 0);
void SendZoneMessage(uint32 zone, WorldPacket *packet, WorldSession *self = 0, uint32 team = 0);
void SendZoneText(uint32 zone, const char *text, WorldSession *self = 0, uint32 team = 0);
void SendGlobalMessage(WorldPacket* packet, WorldSession* self = 0, uint32 team = 0);
void SendGlobalGMMessage(WorldPacket* packet, WorldSession* self = 0, uint32 team = 0);
void SendZoneMessage(uint32 zone, WorldPacket* packet, WorldSession* self = 0, uint32 team = 0);
void SendZoneText(uint32 zone, const char *text, WorldSession* self = 0, uint32 team = 0);
void SendServerMessage(ServerMessageType type, const char *text = "", Player* player = NULL);
/// Are we in the middle of a shutdown?