*Changes in Grandmaster Vorpil - by Iskander

*Target limitation for spell 39835

--HG--
branch : trunk
This commit is contained in:
Blaymoira
2009-01-04 18:56:54 +01:00
parent aafde5059f
commit b9f1a0fda1
2 changed files with 153 additions and 198 deletions

View File

@@ -1,4 +1,4 @@
/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
@@ -36,22 +36,20 @@ EndScriptData */
#define SPELL_RAIN_OF_FIRE 33617
#define H_SPELL_RAIN_OF_FIRE 39363
#define SPELL_DRAWN_SHADOWS 33563
#define SPELL_DRAW_SHADOWS 33563
#define SPELL_SHADOWBOLT_VOLLEY 33841
#define SPELL_BANISH 38791
#define MOB_VOID_TRAVELER 19226
#define SPELL_SACRIFICE 33587
#define SPELL_SHADOW_NOVA 33846
#define SPELL_HEALVORPIL 33783
#define H_SPELL_HEALVORPIL 39364
#define SPELL_EMPOWERING_SHADOWS 33783
#define H_SPELL_EMPOWERING_SHADOWS 39364
#define MOB_VOID_PORTAL 19224
#define SPELL_VOID_PORTAL_VISUAL 33569
float VorpilPosition[1][3] =
{
{-252.8820,-264.3030,17.1}
};
float VorpilPosition[3] = {-252.8820,-264.3030,17.1};
float VoidPortalCoords[5][3] =
{
@@ -62,76 +60,154 @@ float VoidPortalCoords[5][3] =
{-261.4533, -297.3298, 17.1}
};
class EmpoweringShadowsAura: public Aura
{
public:
EmpoweringShadowsAura(SpellEntry *spell, uint32 eff, int32 *bp, Unit *target, Unit *caster) : Aura(spell, eff, bp, target, caster, NULL) {}
};
struct TRINITY_DLL_DECL mob_voidtravelerAI : public ScriptedAI
{
mob_voidtravelerAI(Creature *c) : ScriptedAI(c)
{
HeroicMode = m_creature->GetMap()->IsHeroic();
Reset();
}
bool HeroicMode;
Unit *Vorpil;
uint32 move;
bool sacrificed;
void Reset()
{
Vorpil = NULL;
move = 0;
sacrificed = false;
}
void Aggro(Unit *who){}
void UpdateAI(const uint32 diff)
{
if(!Vorpil)
{
m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
return;
}
if(move < diff)
{
if(sacrificed)
{
SpellEntry *spell = (SpellEntry *)GetSpellStore()->LookupEntry(HeroicMode?H_SPELL_EMPOWERING_SHADOWS:SPELL_EMPOWERING_SHADOWS);
if( spell )
Vorpil->AddAura(new EmpoweringShadowsAura(spell, 0, NULL, Vorpil, m_creature));
Vorpil->SetHealth(Vorpil->GetHealth()+Vorpil->GetMaxHealth()/25);
DoCast(m_creature, SPELL_SHADOW_NOVA, true);
m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
return;
}
m_creature->GetMotionMaster()->MoveFollow(Vorpil,0,0);
if(m_creature->GetDistance(Vorpil) < 3)
{
DoCast(m_creature, SPELL_SACRIFICE, false);
sacrificed = true;
move = 500;
return;
}
if(!Vorpil->isInCombat() || Vorpil->isDead())
{
m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
return;
}
move = 1000;
}else move -= diff;
}
};
CreatureAI* GetAI_mob_voidtraveler(Creature *_Creature)
{
return new mob_voidtravelerAI (_Creature);
}
struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
{
boss_grandmaster_vorpilAI(Creature *c) : ScriptedAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
HeroicMode = m_creature->GetMap()->IsHeroic();
Intro = false;
Reset();
}
ScriptedInstance *pInstance;
bool Intro;
bool Intro, HelpYell;
bool sumportals;
bool HeroicMode;
uint32 ShadowBoltVolley_Timer;
uint32 DrawnShadows_Timer;
uint32 sumportals_Timer;
uint32 DrawShadows_Timer;
uint32 summonTraveler_Timer;
uint64 PortalsGuid[5];
uint32 banish_Timer;
uint64 PortalsGuid[5];
void Reset()
{
ShadowBoltVolley_Timer = 15000;
DrawShadows_Timer = 45000;
summonTraveler_Timer = 90000;
banish_Timer = 17000;
HelpYell = false;
destroyPortals();
if(pInstance)
pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, NOT_STARTED);
}
void summonPortals()
{
for (int i = 0;i<5;i++)
if(!sumportals)
{
Creature *Portal = NULL;
Portal = m_creature->SummonCreature(MOB_VOID_PORTAL,VoidPortalCoords[i][0],VoidPortalCoords[i][1],VoidPortalCoords[i][2],0,TEMPSUMMON_CORPSE_DESPAWN,3000000);
PortalsGuid[i] = Portal->GetGUID();
Portal->CastSpell(Portal,SPELL_VOID_PORTAL_VISUAL,false);
for (int i = 0;i<5;i++)
{
Creature *Portal = NULL;
Portal = m_creature->SummonCreature(MOB_VOID_PORTAL,VoidPortalCoords[i][0],VoidPortalCoords[i][1],VoidPortalCoords[i][2],0,TEMPSUMMON_CORPSE_DESPAWN,3000000);
PortalsGuid[i] = Portal->GetGUID();
Portal->CastSpell(Portal,SPELL_VOID_PORTAL_VISUAL,false);
}
sumportals = true;
summonTraveler_Timer = 5000;
}
sumportals = true;
summonTraveler_Timer = 5000;
}
void destroyPortals()
{
for (int i = 0;i < 5; i ++)
if(sumportals)
{
Unit *Portal = Unit::GetUnit((*m_creature), PortalsGuid[i]);
if (Portal)
if (Portal->isAlive())
for (int i = 0;i < 5; i ++)
{
Unit *Portal = Unit::GetUnit((*m_creature), PortalsGuid[i]);
if (Portal && Portal->isAlive())
Portal->DealDamage(Portal, Portal->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
PortalsGuid[i] = 0;
}
PortalsGuid[i] = 0;
}
sumportals = false;
}
}
void spawnVoidTraveler()
{
srand( (unsigned) time(NULL) ) ;
int pos = rand()%5;
Creature *traveler;
traveler = m_creature->SummonCreature(MOB_VOID_TRAVELER,VoidPortalCoords[pos][0],VoidPortalCoords[pos][1],VoidPortalCoords[pos][2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,10000);
m_creature->SummonCreature(MOB_VOID_TRAVELER,VoidPortalCoords[pos][0],VoidPortalCoords[pos][1],VoidPortalCoords[pos][2],0,TEMPSUMMON_CORPSE_TIMED_DESPAWN,5000);
if(!HelpYell)
{
DoScriptText(SAY_HELP, m_creature);
HelpYell = true;
}
}
void Reset()
void JustSummoned(Creature *summoned)
{
HeroicMode = m_creature->GetMap()->IsHeroic();
if( HeroicMode )
debug_log("SD2: creature %u is in heroic mode",m_creature->GetEntry());
ShadowBoltVolley_Timer = 15000;
DrawnShadows_Timer = 45000;
sumportals_Timer = 10000;
summonTraveler_Timer = 90000;
InCombat = false;
sumportals = false;
destroyPortals();
if(pInstance)
pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, NOT_STARTED);
if (summoned && summoned->GetEntry() == MOB_VOID_TRAVELER)
((mob_voidtravelerAI*)summoned->AI())->Vorpil = m_creature;
}
void KilledUnit(Unit *victim)
@@ -151,7 +227,7 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, DONE);
}
void StartEvent()
void Aggro(Unit *who)
{
switch(rand()%3)
{
@@ -159,55 +235,27 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
case 1: DoScriptText(SAY_AGGRO2, m_creature); break;
case 2: DoScriptText(SAY_AGGRO3, m_creature); break;
}
summonPortals();
if(pInstance)
pInstance->SetData(DATA_GRANDMASTERVORPILEVENT, IN_PROGRESS);
}
void Aggro(Unit *who)
{
if(!InCombat)
{
InCombat = true;
StartEvent();
}
}
void MoveInLineOfSight(Unit *who)
{
if (!who || m_creature->getVictim())
return;
if (who->isTargetableForAttack() && who->isInAccessiblePlaceFor(m_creature) && m_creature->IsHostileTo(who))
{
float attackRadius = m_creature->GetAttackDistance(who);
if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->GetDistanceZ(who) <= CREATURE_Z_ATTACK_RANGE && m_creature->IsWithinLOSInMap(who))
{
AttackStart(who);
}
}
else if (!Intro && m_creature->IsWithinLOSInMap(who)&& m_creature->IsWithinDistInMap(who, 100) ) //not sure about right radius
if(who && !m_creature->getVictim() && m_creature->canStartAttack(who))
AttackStart(who);
if (!Intro && who && m_creature->IsWithinLOSInMap(who)&& m_creature->IsWithinDistInMap(who, 100) && m_creature->IsHostileTo(who))
{
DoScriptText(SAY_INTRO, m_creature);
Intro = true;
}
}
void UpdateAI(const uint32 diff)
{
if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
return;
if (!sumportals)
if (sumportals_Timer < diff)
{
DoScriptText(SAY_HELP, m_creature);
summonPortals();
sumportals_Timer = 1000000;
}else sumportals_Timer -= diff;
if (ShadowBoltVolley_Timer < diff)
{
@@ -215,23 +263,41 @@ struct TRINITY_DLL_DECL boss_grandmaster_vorpilAI : public ScriptedAI
ShadowBoltVolley_Timer = 15000;
}else ShadowBoltVolley_Timer -= diff;
if ( DrawnShadows_Timer < diff)
if (HeroicMode && banish_Timer < diff)
{
DoTeleportAll(VorpilPosition[0][0],VorpilPosition[0][1],VorpilPosition[0][2],0);
m_creature->Relocate(VorpilPosition[0][0],VorpilPosition[0][1],VorpilPosition[0][2],0);
DoCast(m_creature,SPELL_DRAWN_SHADOWS,true);
Unit *target = SelectUnit(SELECT_TARGET_RANDOM,0,30,false);
if (target)
{
DoCast(target,SPELL_BANISH);
banish_Timer = 16000;
}
}else banish_Timer -= diff;
if(!HeroicMode) DoCast(m_creature,SPELL_RAIN_OF_FIRE);
else DoCast(m_creature,H_SPELL_RAIN_OF_FIRE);
if ( DrawShadows_Timer < diff)
{
Map *map = m_creature->GetMap();
Map::PlayerList const &PlayerList = map->GetPlayers();
for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* i_pl = i->getSource())
if (i_pl->isAlive() && !i_pl->HasAura(SPELL_BANISH,0))
i_pl->TeleportTo(m_creature->GetMapId(), VorpilPosition[0],VorpilPosition[1],VorpilPosition[2], 0, TELE_TO_NOT_LEAVE_COMBAT);
m_creature->Relocate(VorpilPosition[0],VorpilPosition[1],VorpilPosition[2]);
DoCast(m_creature,SPELL_DRAW_SHADOWS,true);
DoCast(m_creature,HeroicMode?H_SPELL_RAIN_OF_FIRE:SPELL_RAIN_OF_FIRE);
ShadowBoltVolley_Timer = 6000;
DrawnShadows_Timer = 45000;
}else DrawnShadows_Timer -= diff;
DrawShadows_Timer = 30000;
}else DrawShadows_Timer -= diff;
if ( summonTraveler_Timer < diff)
{
spawnVoidTraveler();
summonTraveler_Timer = 10000;
//enrage at 20%
if((m_creature->GetHealth()*5) < m_creature->GetMaxHealth())
summonTraveler_Timer = 5000;
}else summonTraveler_Timer -=diff;
DoMeleeAttackIfReady();
@@ -242,118 +308,6 @@ CreatureAI* GetAI_boss_grandmaster_vorpil(Creature *_Creature)
return new boss_grandmaster_vorpilAI (_Creature);
}
struct TRINITY_DLL_DECL mob_voidtravelerAI : public ScriptedAI
{
mob_voidtravelerAI(Creature *c) : ScriptedAI(c)
{
pInstance = ((ScriptedInstance*)c->GetInstanceData());
Reset();
}
ScriptedInstance *pInstance;
uint32 VorpilCheck_Timer;
uint32 eventCheck_Timer;
bool sacrifice;
bool sacrificed;
bool oneTarget;
bool HeroicMode;
uint32 target_timer;
void Reset()
{
HeroicMode = m_creature->GetMap()->IsHeroic();
if( HeroicMode )
debug_log("SD2: creature %u is in heroic mode",m_creature->GetEntry());
VorpilCheck_Timer = 5000;
eventCheck_Timer = 1000;
target_timer = 2000;
oneTarget = false;
sacrificed = false;
sacrifice = false;
}
void EnterEvadeMode(){}
void Aggro(Unit *who) {}
void AttackStart(Unit *who){}
void MoveInLineOfSight(Unit *who){}
void UpdateAI(const uint32 diff)
{
if (eventCheck_Timer < diff)
{
if(pInstance)
{
Unit *Vorpil = Unit::GetUnit((*m_creature),pInstance->GetData64(DATA_GRANDMASTERVORPIL));
if (Vorpil)
{
if (Vorpil->isDead())
{
m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
}
if (Vorpil->getVictim())
{
if((*m_creature).GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE)
(*m_creature).GetMotionMaster()->MoveFollow(Vorpil,1,0);
}
}
if(pInstance->GetData(DATA_GRANDMASTERVORPILEVENT) != IN_PROGRESS)
{
m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
}
}
eventCheck_Timer = 5000;
}else eventCheck_Timer -=diff;
if (VorpilCheck_Timer < diff)
{
if (pInstance)
{
if (!sacrificed)
{
if (!sacrifice)
{
Unit *Vorpil = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_GRANDMASTERVORPIL));
if (Vorpil)
if (Vorpil->isAlive())
{
if (m_creature->IsWithinDistInMap(Vorpil, 2))
{
sacrifice = true;
DoCast(m_creature,SPELL_SACRIFICE);
VorpilCheck_Timer = 2000;
}
}
if (!sacrifice)
VorpilCheck_Timer = 3000;
}
else
{
Unit *Vorpil = Unit::GetUnit((*m_creature),pInstance->GetData64(DATA_GRANDMASTERVORPIL));
if (Vorpil)
if (Vorpil->isAlive())
{
if(!HeroicMode) Vorpil->CastSpell(Vorpil,SPELL_HEALVORPIL,true);
else Vorpil->CastSpell(Vorpil,H_SPELL_HEALVORPIL,true);
};
DoCast(m_creature,SPELL_SHADOW_NOVA);
sacrificed = true;
m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
VorpilCheck_Timer = 100000;
}
}
}
}else VorpilCheck_Timer -= diff;
}
};
CreatureAI* GetAI_mob_voidtraveler(Creature *_Creature)
{
return new mob_voidtravelerAI (_Creature);
}
void AddSC_boss_grandmaster_vorpil()
{
Script *newscript;

View File

@@ -2159,6 +2159,7 @@ void SpellMgr::LoadSpellCustomAttr()
case 37790: //Spread Shot
case 46771: //Flame Sear
case 45248: //Shadow Blades
case 39835: //Needle Spine
spellInfo->MaxAffectedTargets = 3;
break;
case 38310: //Multi-Shot