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Scripted/BaradinHold: Implemented Pit Lord Argaloth
Note: Need some update with sniff
This commit is contained in:
13
sql/updates/world/2013_08_10_00_world_argaloth_434.sql
Normal file
13
sql/updates/world/2013_08_10_00_world_argaloth_434.sql
Normal file
@@ -0,0 +1,13 @@
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DELETE FROM `spell_script_names` WHERE `spell_id` IN (88954,95173,88942,95172);
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INSERT INTO `spell_script_names`(`spell_id`, `ScriptName`) VALUES
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(88954,'spell_argaloth_consuming_darkness'),
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(95173,'spell_argaloth_consuming_darkness'),
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(88942,'spell_argaloth_meteor_slash'),
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(95172,'spell_argaloth_meteor_slash');
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UPDATE `creature_template` SET `ScriptName`='boss_pit_lord_argaloth' WHERE `entry`=47120;
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UPDATE `creature_template` SET `faction_A`=85,`faction_H`=85,`faction_A`=16,`faction_H`=16,`flags_extra`=128 WHERE `entry`=47829;
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DELETE FROM `creature_template_addon` WHERE `entry`=47829;
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INSERT INTO `creature_template_addon` (`entry`, `mount`, `bytes1`, `bytes2`, `auras`) VALUES
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(47829, 0, 0x0, 0x1, '88999');
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@@ -102,6 +102,7 @@ void AddSC_boss_drekthar();
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void AddSC_boss_galvangar();
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void AddSC_boss_vanndar();
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void AddSC_boss_alizabal(); //Baradin Hold
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void AddSC_boss_pit_lord_argaloth();
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void AddSC_instance_baradin_hold();
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void AddSC_blackrock_depths(); //Blackrock Depths
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void AddSC_boss_ambassador_flamelash();
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@@ -760,6 +761,7 @@ void AddEasternKingdomsScripts()
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AddSC_boss_galvangar();
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AddSC_boss_vanndar();
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AddSC_boss_alizabal(); //Baradin Hold
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AddSC_boss_pit_lord_argaloth();
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AddSC_instance_baradin_hold();
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AddSC_blackrock_depths(); //Blackrock Depths
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AddSC_boss_ambassador_flamelash();
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@@ -18,9 +18,18 @@
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#ifndef DEF_BARADIN_HOLD_H_
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#define DEF_BARADIN_HOLD_H_
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#define MAX_ENCOUNTERS 3
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#define BHScriptName "instance_baradin_hold"
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enum Creatures
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uint32 const EncounterCount = 3;
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enum DataTypes
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{
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DATA_ARGALOTH = 0,
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DATA_OCCUTHAR = 1,
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DATA_ALIZABAL = 2
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};
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enum CreatureIds
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{
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BOSS_ARGALOTH = 47120,
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BOSS_OCCUTHAR = 52363,
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@@ -28,20 +37,23 @@ enum Creatures
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NPC_EYE_OF_OCCUTHAR = 52389,
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NPC_FOCUS_FIRE_DUMMY = 52369,
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NPC_OCCUTHAR_EYE = 52368,
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NPC_OCCUTHAR_EYE = 52368
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};
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enum Objects
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enum GameObjectIds
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{
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GO_ARGALOTH_DOOR = 207619,
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GO_OCCUTHAR_DOOR = 208953,
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GO_ARGALOTH_DOOR = 207619,
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GO_OCCUTHAR_DOOR = 208953
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};
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enum Data
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template<class AI>
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CreatureAI* GetBaradinHoldAI(Creature* creature)
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{
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DATA_ARGALOTH = 1,
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DATA_OCCUTHAR = 2,
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DATA_ALIZABAL = 3,
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};
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if (InstanceMap* instance = creature->GetMap()->ToInstanceMap())
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if (instance->GetInstanceScript())
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if (instance->GetScriptId() == sObjectMgr->GetScriptId(BHScriptName))
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return new AI(creature);
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return NULL;
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}
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#endif
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@@ -15,23 +15,22 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "baradin_hold.h"
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#include "InstanceScript.h"
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "Player.h"
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#include "ObjectAccessor.h"
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#include "ScriptedCreature.h"
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#include "baradin_hold.h"
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enum Texts
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{
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SAY_INTRO = 1,
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SAY_AGGRO = 2,
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SAY_HATE = 3,
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SAY_SKEWER = 4,
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SAY_SKEWER_ANNOUNCE = 5,
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SAY_BLADE_STORM = 6,
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SAY_SLAY = 10,
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SAY_DEATH = 12,
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SAY_INTRO = 1,
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SAY_AGGRO = 2,
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SAY_HATE = 3,
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SAY_SKEWER = 4,
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SAY_SKEWER_ANNOUNCE = 5,
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SAY_BLADE_STORM = 6,
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SAY_SLAY = 10,
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SAY_DEATH = 12
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};
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enum Spells
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@@ -40,25 +39,25 @@ enum Spells
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SPELL_BLADE_DANCE_DUMMY = 105828,
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SPELL_SEETHING_HATE = 105067,
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SPELL_SKEWER = 104936,
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SPELL_BERSERK = 47008,
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SPELL_BERSERK = 47008
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};
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enum Actions
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{
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ACTION_INTRO = 1,
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ACTION_INTRO = 1
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};
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enum Points
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enum Points
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{
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POINT_STORM = 1,
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POINT_STORM = 1
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};
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enum Events
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{
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EVENT_RANDOM_CAST = 1,
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EVENT_STOP_STORM = 2,
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EVENT_MOVE_STORM = 3,
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EVENT_CAST_STORM = 4,
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EVENT_RANDOM_CAST = 1,
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EVENT_STOP_STORM = 2,
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EVENT_MOVE_STORM = 3,
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EVENT_CAST_STORM = 4
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};
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class at_alizabal_intro : public AreaTriggerScript
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@@ -84,20 +83,14 @@ class boss_alizabal : public CreatureScript
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{
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boss_alizabalAI(Creature* creature) : BossAI(creature, DATA_ALIZABAL)
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{
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Intro = false;
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Hate = false;
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Skewer = false;
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_intro = false;
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}
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bool Intro;
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bool Hate;
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bool Skewer;
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void Reset() OVERRIDE
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{
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_Reset();
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Hate = false;
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Skewer = false;
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_hate = false;
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_skewer = false;
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}
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void EnterCombat(Unit* /*who*/) OVERRIDE
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@@ -133,10 +126,10 @@ class boss_alizabal : public CreatureScript
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switch (action)
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{
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case ACTION_INTRO:
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if (!Intro)
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if (!_intro)
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{
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Talk(SAY_INTRO);
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Intro = true;
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_intro = true;
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}
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break;
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}
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@@ -167,7 +160,7 @@ class boss_alizabal : public CreatureScript
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switch (urand(0, 1))
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{
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case 0:
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if (!Skewer)
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if (!_skewer)
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
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{
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@@ -175,20 +168,20 @@ class boss_alizabal : public CreatureScript
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Talk(SAY_SKEWER);
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Talk(SAY_SKEWER_ANNOUNCE, target->GetGUID());
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}
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Skewer = true;
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_skewer = true;
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events.ScheduleEvent(EVENT_RANDOM_CAST, urand(7000, 10000));
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}
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else if (!Hate)
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else if (!_hate)
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(me)))
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{
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DoCast(target, SPELL_SEETHING_HATE, true);
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Talk(SAY_HATE);
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}
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Hate = true;
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_hate = true;
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events.ScheduleEvent(EVENT_RANDOM_CAST, urand(7000, 10000));
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}
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else if (Hate && Skewer)
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else if (_hate && _skewer)
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{
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Talk(SAY_BLADE_STORM);
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DoCastAOE(SPELL_BLADE_DANCE_DUMMY);
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@@ -199,17 +192,17 @@ class boss_alizabal : public CreatureScript
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}
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break;
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case 1:
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if (!Hate)
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if (!_hate)
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(me)))
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{
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DoCast(target, SPELL_SEETHING_HATE, true);
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Talk(SAY_HATE);
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}
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Hate = true;
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_hate = true;
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events.ScheduleEvent(EVENT_RANDOM_CAST, urand(7000, 10000));
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}
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else if (!Skewer)
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else if (!_skewer)
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{
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if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
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{
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@@ -217,10 +210,10 @@ class boss_alizabal : public CreatureScript
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Talk(SAY_SKEWER);
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Talk(SAY_SKEWER_ANNOUNCE, target->GetGUID());
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}
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Skewer = true;
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_skewer = true;
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events.ScheduleEvent(EVENT_RANDOM_CAST, urand(7000, 10000));
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}
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else if (Hate && Skewer)
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else if (_hate && _skewer)
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{
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Talk(SAY_BLADE_STORM);
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DoCastAOE(SPELL_BLADE_DANCE_DUMMY);
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@@ -245,8 +238,8 @@ class boss_alizabal : public CreatureScript
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me->SetSpeed(MOVE_WALK, 1.0f);
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me->SetSpeed(MOVE_RUN, 1.14f);
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me->GetMotionMaster()->MoveChase(me->GetVictim());
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Hate = false;
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Skewer = false;
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_hate = false;
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_skewer = false;
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break;
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case EVENT_CAST_STORM:
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DoCastAOE(SPELL_BLADE_DANCE);
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@@ -256,11 +249,17 @@ class boss_alizabal : public CreatureScript
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DoMeleeAttackIfReady();
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}
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private:
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bool _intro;
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bool _hate;
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bool _skewer;
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};
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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{
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return new boss_alizabalAI(creature);
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return GetBaradinHoldAI<boss_alizabalAI>(creature);
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}
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};
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@@ -0,0 +1,200 @@
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/*
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* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "SpellScript.h"
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#include "baradin_hold.h"
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/* TODO:
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- Fel Firestorm need completion
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- Need Correct timer
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*/
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enum Spells
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{
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SPELL_METEOR_SLASH = 88942,
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SPELL_CONSUMING_DARKNESS = 88954,
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SPELL_FEL_FIRESTORM = 88972,
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SPELL_BERSEKER = 47008
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};
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enum Events
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{
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EVENT_METEOR_SLASH = 1,
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EVENT_CONSUMING_DARKNESS = 2,
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EVENT_BERSEKER = 3
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};
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class boss_pit_lord_argaloth : public CreatureScript
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{
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public:
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boss_pit_lord_argaloth() : CreatureScript("boss_pit_lord_argaloth") { }
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struct boss_pit_lord_argalothAI : public BossAI
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{
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boss_pit_lord_argalothAI(Creature* creature) : BossAI(creature, DATA_ARGALOTH) { }
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void EnterCombat(Unit* /*who*/) OVERRIDE
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{
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_EnterCombat();
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instance->SendEncounterUnit(ENCOUNTER_FRAME_ENGAGE, me);
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events.ScheduleEvent(EVENT_METEOR_SLASH, urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS));
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events.ScheduleEvent(EVENT_CONSUMING_DARKNESS, urand(20 * IN_MILLISECONDS, 25 * IN_MILLISECONDS));
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events.ScheduleEvent(SPELL_BERSEKER, 5 * MINUTE * IN_MILLISECONDS);
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}
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void EnterEvadeMode() OVERRIDE
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{
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me->GetMotionMaster()->MoveTargetedHome();
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
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_DespawnAtEvade();
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}
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void DamageTaken(Unit* /*attacker*/, uint32& damage) OVERRIDE
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{
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if (me->HealthBelowPctDamaged(33, damage) ||
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me->HealthBelowPctDamaged(66, damage))
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{
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DoCastAOE(SPELL_FEL_FIRESTORM);
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}
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}
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void JustDied(Unit* /*killer*/) OVERRIDE
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{
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_JustDied();
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instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
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}
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|
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void UpdateAI(uint32 diff) OVERRIDE
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{
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if (!UpdateVictim())
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return;
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events.Update(diff);
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if (me->HasUnitState(UNIT_STATE_CASTING))
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return;
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while (uint32 eventId = events.ExecuteEvent())
|
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{
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switch (eventId)
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{
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case EVENT_METEOR_SLASH:
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DoCastAOE(SPELL_METEOR_SLASH);
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events.ScheduleEvent(EVENT_METEOR_SLASH, urand(15 * IN_MILLISECONDS, 20 * IN_MILLISECONDS));
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break;
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case EVENT_CONSUMING_DARKNESS:
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DoCastAOE(SPELL_CONSUMING_DARKNESS, true);
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events.ScheduleEvent(EVENT_CONSUMING_DARKNESS, urand(20 * IN_MILLISECONDS, 25 * IN_MILLISECONDS));
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break;
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case SPELL_BERSEKER:
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DoCast(me, EVENT_BERSEKER, true);
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break;
|
||||
default:
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||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const OVERRIDE
|
||||
{
|
||||
return GetBaradinHoldAI<boss_pit_lord_argalothAI>(creature);
|
||||
}
|
||||
};
|
||||
|
||||
// 88954 / 95173 - Consuming Darkness
|
||||
class spell_argaloth_consuming_darkness : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_argaloth_consuming_darkness() : SpellScriptLoader("spell_argaloth_consuming_darkness") { }
|
||||
|
||||
class spell_argaloth_consuming_darkness_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_argaloth_consuming_darkness_SpellScript);
|
||||
|
||||
void FilterTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
Trinity::Containers::RandomResizeList(targets, GetCaster()->GetMap()->Is25ManRaid() ? 8 : 3);
|
||||
}
|
||||
|
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void Register() OVERRIDE
|
||||
{
|
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OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_argaloth_consuming_darkness_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
|
||||
}
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const OVERRIDE
|
||||
{
|
||||
return new spell_argaloth_consuming_darkness_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
// 88942 / 95172 - Meteor Slash
|
||||
class spell_argaloth_meteor_slash : public SpellScriptLoader
|
||||
{
|
||||
public:
|
||||
spell_argaloth_meteor_slash() : SpellScriptLoader("spell_argaloth_meteor_slash") { }
|
||||
|
||||
class spell_argaloth_meteor_slash_SpellScript : public SpellScript
|
||||
{
|
||||
PrepareSpellScript(spell_argaloth_meteor_slash_SpellScript);
|
||||
|
||||
bool Load() OVERRIDE
|
||||
{
|
||||
_targetCount = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
void CountTargets(std::list<WorldObject*>& targets)
|
||||
{
|
||||
_targetCount = targets.size();
|
||||
}
|
||||
|
||||
void SplitDamage()
|
||||
{
|
||||
if (!_targetCount)
|
||||
return;
|
||||
|
||||
SetHitDamage(GetHitDamage() / _targetCount);
|
||||
}
|
||||
|
||||
void Register() OVERRIDE
|
||||
{
|
||||
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_argaloth_meteor_slash_SpellScript::CountTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY);
|
||||
OnHit += SpellHitFn(spell_argaloth_meteor_slash_SpellScript::SplitDamage);
|
||||
}
|
||||
|
||||
private:
|
||||
uint32 _targetCount;
|
||||
};
|
||||
|
||||
SpellScript* GetSpellScript() const OVERRIDE
|
||||
{
|
||||
return new spell_argaloth_meteor_slash_SpellScript();
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_boss_pit_lord_argaloth()
|
||||
{
|
||||
new boss_pit_lord_argaloth();
|
||||
new spell_argaloth_consuming_darkness();
|
||||
new spell_argaloth_meteor_slash();
|
||||
}
|
||||
@@ -27,142 +27,141 @@ DoorData const doorData[] =
|
||||
|
||||
class instance_baradin_hold: public InstanceMapScript
|
||||
{
|
||||
public:
|
||||
instance_baradin_hold() : InstanceMapScript("instance_baradin_hold", 757) { }
|
||||
public:
|
||||
instance_baradin_hold() : InstanceMapScript(BHScriptName, 757) { }
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_baradin_hold_InstanceMapScript(map);
|
||||
}
|
||||
|
||||
struct instance_baradin_hold_InstanceMapScript: public InstanceScript
|
||||
{
|
||||
instance_baradin_hold_InstanceMapScript(InstanceMap* map) : InstanceScript(map)
|
||||
struct instance_baradin_hold_InstanceMapScript: public InstanceScript
|
||||
{
|
||||
SetBossNumber(MAX_ENCOUNTERS);
|
||||
LoadDoorData(doorData);
|
||||
_argalothGUID = 0;
|
||||
_occutharGUID = 0;
|
||||
_alizabalGUID = 0;
|
||||
_argalothDoor = 0;
|
||||
_occutharDoor = 0;
|
||||
}
|
||||
|
||||
void Initialize()
|
||||
{
|
||||
}
|
||||
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
{
|
||||
switch(creature->GetEntry())
|
||||
instance_baradin_hold_InstanceMapScript(InstanceMap* map) : InstanceScript(map)
|
||||
{
|
||||
case BOSS_ARGALOTH:
|
||||
_argalothGUID = creature->GetGUID();
|
||||
break;
|
||||
case BOSS_OCCUTHAR:
|
||||
_occutharGUID = creature->GetGUID();
|
||||
break;
|
||||
case BOSS_ALIZABAL:
|
||||
_alizabalGUID = creature->GetGUID();
|
||||
break;
|
||||
}
|
||||
}
|
||||
SetBossNumber(EncounterCount);
|
||||
LoadDoorData(doorData);
|
||||
|
||||
void OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
switch(go->GetEntry())
|
||||
{
|
||||
case GO_ARGALOTH_DOOR:
|
||||
_argalothDoor = go->GetGUID();
|
||||
AddDoor(go, true);
|
||||
break;
|
||||
case GO_OCCUTHAR_DOOR:
|
||||
_occutharDoor = go->GetGUID();
|
||||
AddDoor(go, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 data) const
|
||||
{
|
||||
switch (data)
|
||||
{
|
||||
case DATA_ARGALOTH:
|
||||
return _argalothGUID;
|
||||
case DATA_OCCUTHAR:
|
||||
return _occutharGUID;
|
||||
case DATA_ALIZABAL:
|
||||
return _alizabalGUID;
|
||||
default:
|
||||
break;
|
||||
ArgalothGUID = 0;
|
||||
OccutharGUID = 0;
|
||||
AlizabalGUID = 0;
|
||||
ArgalothDoor = 0;
|
||||
OccutharDoor = 0;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void OnGameObjectRemove(GameObject* go)
|
||||
{
|
||||
switch(go->GetEntry())
|
||||
void OnCreatureCreate(Creature* creature)
|
||||
{
|
||||
case GO_ARGALOTH_DOOR:
|
||||
AddDoor(go, false);
|
||||
break;
|
||||
case GO_OCCUTHAR_DOOR:
|
||||
AddDoor(go, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "B H " << GetBossSaveData();
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
void Load(const char* in)
|
||||
{
|
||||
if (!in)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(in);
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(in);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'B' && dataHead2 == 'H')
|
||||
{
|
||||
for (uint8 i = 0; i < MAX_ENCOUNTERS; ++i)
|
||||
switch(creature->GetEntry())
|
||||
{
|
||||
uint32 tmpState;
|
||||
loadStream >> tmpState;
|
||||
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
|
||||
tmpState = NOT_STARTED;
|
||||
case BOSS_ARGALOTH:
|
||||
ArgalothGUID = creature->GetGUID();
|
||||
break;
|
||||
case BOSS_OCCUTHAR:
|
||||
OccutharGUID = creature->GetGUID();
|
||||
break;
|
||||
case BOSS_ALIZABAL:
|
||||
AlizabalGUID = creature->GetGUID();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
SetBossState(i, EncounterState(tmpState));
|
||||
void OnGameObjectCreate(GameObject* go)
|
||||
{
|
||||
switch(go->GetEntry())
|
||||
{
|
||||
case GO_ARGALOTH_DOOR:
|
||||
ArgalothDoor = go->GetGUID();
|
||||
AddDoor(go, true);
|
||||
break;
|
||||
case GO_OCCUTHAR_DOOR:
|
||||
OccutharDoor = go->GetGUID();
|
||||
AddDoor(go, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
uint64 GetData64(uint32 data) const
|
||||
{
|
||||
switch (data)
|
||||
{
|
||||
case DATA_ARGALOTH:
|
||||
return ArgalothGUID;
|
||||
case DATA_OCCUTHAR:
|
||||
return OccutharGUID;
|
||||
case DATA_ALIZABAL:
|
||||
return AlizabalGUID;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
} else OUT_LOAD_INST_DATA_FAIL;
|
||||
return 0;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
void OnGameObjectRemove(GameObject* go)
|
||||
{
|
||||
switch(go->GetEntry())
|
||||
{
|
||||
case GO_ARGALOTH_DOOR:
|
||||
AddDoor(go, false);
|
||||
break;
|
||||
case GO_OCCUTHAR_DOOR:
|
||||
AddDoor(go, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::string GetSaveData()
|
||||
{
|
||||
OUT_SAVE_INST_DATA;
|
||||
|
||||
std::ostringstream saveStream;
|
||||
saveStream << "B H " << GetBossSaveData();
|
||||
|
||||
OUT_SAVE_INST_DATA_COMPLETE;
|
||||
return saveStream.str();
|
||||
}
|
||||
|
||||
void Load(const char* in)
|
||||
{
|
||||
if (!in)
|
||||
{
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
return;
|
||||
}
|
||||
|
||||
OUT_LOAD_INST_DATA(in);
|
||||
|
||||
char dataHead1, dataHead2;
|
||||
|
||||
std::istringstream loadStream(in);
|
||||
loadStream >> dataHead1 >> dataHead2;
|
||||
|
||||
if (dataHead1 == 'B' && dataHead2 == 'H')
|
||||
{
|
||||
for (uint8 i = 0; i < EncounterCount; ++i)
|
||||
{
|
||||
uint32 tmpState;
|
||||
loadStream >> tmpState;
|
||||
if (tmpState == IN_PROGRESS || tmpState > SPECIAL)
|
||||
tmpState = NOT_STARTED;
|
||||
|
||||
SetBossState(i, EncounterState(tmpState));
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
OUT_LOAD_INST_DATA_FAIL;
|
||||
|
||||
OUT_LOAD_INST_DATA_COMPLETE;
|
||||
}
|
||||
|
||||
protected:
|
||||
uint64 ArgalothGUID;
|
||||
uint64 OccutharGUID;
|
||||
uint64 AlizabalGUID;
|
||||
uint64 ArgalothDoor;
|
||||
uint64 OccutharDoor;
|
||||
};
|
||||
|
||||
InstanceScript* GetInstanceScript(InstanceMap* map) const
|
||||
{
|
||||
return new instance_baradin_hold_InstanceMapScript(map);
|
||||
}
|
||||
|
||||
private:
|
||||
uint64 _argalothGUID;
|
||||
uint64 _occutharGUID;
|
||||
uint64 _alizabalGUID;
|
||||
uint64 _argalothDoor;
|
||||
uint64 _occutharDoor;
|
||||
};
|
||||
};
|
||||
|
||||
void AddSC_instance_baradin_hold()
|
||||
|
||||
@@ -18,6 +18,7 @@ set(scripts_STAT_SRCS
|
||||
EasternKingdoms/AlteracValley/boss_vanndar.cpp
|
||||
EasternKingdoms/AlteracValley/alterac_valley.cpp
|
||||
EasternKingdoms/BaradinHold/boss_alizabal.cpp
|
||||
EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp
|
||||
EasternKingdoms/BaradinHold/instance_baradin_hold.cpp
|
||||
EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
|
||||
EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp
|
||||
|
||||
Reference in New Issue
Block a user