Core: Fix build

This commit is contained in:
Vincent-Michael
2013-07-15 01:07:02 +02:00
parent 08c1a81096
commit baeecba6c9
3 changed files with 9 additions and 18 deletions

View File

@@ -318,6 +318,7 @@ class boss_lich_king_toc : public CreatureScript
_instance->SetData(TYPE_EVENT, 5080);
break;
case 5080:
{
if (GameObject* go = GameObject::GetGameObject(*me, _instance->GetData64(GO_ARGENT_COLISEUM_FLOOR)))
{
go->SetDisplayId(DISPLAYID_DESTROYED_FLOOR);
@@ -338,6 +339,7 @@ class boss_lich_king_toc : public CreatureScript
me->DespawnOrUnsummon();
_updateTimer = 20*IN_MILLISECONDS;
break;
}
default:
break;
}

View File

@@ -72,7 +72,7 @@ enum Spells
// Ashtongue Spiritbinder
SPELL_SPIRIT_MEND = 42025,
SPELL_CHAIN_HEAL = 42027,
SPELL_SPIRIT_HEAL = 42317
SPELL_SPIRITBINDER_SPIRIT_HEAL = 42317
};
enum Creatures
@@ -1189,7 +1189,7 @@ public:
switch (eventId)
{
case EVENT_SPIRIT_HEAL:
DoCast(me, SPELL_SPIRIT_HEAL);
DoCast(me, SPELL_SPIRITBINDER_SPIRIT_HEAL);
events.ScheduleEvent(EVENT_SPIRIT_HEAL, urand (13000, 16000));
break;
default:

View File

@@ -75,11 +75,8 @@ enum WaitEventType
class boss_alar : public CreatureScript
{
public:
boss_alar() : CreatureScript("boss_alar") { }
boss_alar()
: CreatureScript("boss_alar")
{
}
struct boss_alarAI : public ScriptedAI
{
boss_alarAI(Creature* creature) : ScriptedAI(creature)
@@ -162,7 +159,6 @@ class boss_alar : public CreatureScript
void MoveInLineOfSight(Unit* /*who*/) OVERRIDE {}
void AttackStart(Unit* who) OVERRIDE
{
if (Phase1)
@@ -462,11 +458,7 @@ class boss_alar : public CreatureScript
class npc_ember_of_alar : public CreatureScript
{
public:
npc_ember_of_alar()
: CreatureScript("npc_ember_of_alar")
{
}
npc_ember_of_alar() : CreatureScript("npc_ember_of_alar") { }
struct npc_ember_of_alarAI : public ScriptedAI
{
@@ -484,10 +476,12 @@ class npc_ember_of_alar : public CreatureScript
{
toDie = false;
}
void EnterCombat(Unit* /*who*/) OVERRIDE
{
DoZoneInCombat();
}
void EnterEvadeMode() OVERRIDE
{
me->setDeathState(JUST_DIED);
@@ -541,11 +535,7 @@ class npc_ember_of_alar : public CreatureScript
class npc_flame_patch_alar : public CreatureScript
{
public:
npc_flame_patch_alar()
: CreatureScript("npc_flame_patch_alar")
{
}
npc_flame_patch_alar() : CreatureScript("npc_flame_patch_alar") { }
struct npc_flame_patch_alarAI : public ScriptedAI
{
@@ -570,4 +560,3 @@ void AddSC_boss_alar()
new npc_ember_of_alar();
new npc_flame_patch_alar();
}