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Scripts/Spells: Adding overrides Death Grip Initial.
Thanks @Goatform
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@@ -1670,13 +1670,13 @@ public:
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return SPELL_CAST_OK;
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}
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void Register()
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void Register() override
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{
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OnCheckCast += SpellCheckCastFn(spell_dk_death_grip_initial_SpellScript::CheckCast);
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}
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};
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SpellScript* GetSpellScript() const
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SpellScript* GetSpellScript() const override
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{
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return new spell_dk_death_grip_initial_SpellScript();
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}
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