Merge branch '4.3.4' into '4.3.4'

Core/Spells: Fix two cooldown issues

Cooldowns were not properly sent to client on login.
Profession cooldowns that expire daily were not handled

See merge request !20
This commit is contained in:
Aokromes
2016-06-25 23:40:39 +00:00

View File

@@ -25,7 +25,6 @@
#include "Opcodes.h"
SpellHistory::Clock::duration const SpellHistory::InfinityCooldownDelay = std::chrono::duration_cast<SpellHistory::Clock::duration>(std::chrono::seconds(MONTH));
SpellHistory::Clock::duration const SpellHistory::InfinityCooldownDelayCheck = std::chrono::duration_cast<SpellHistory::Clock::duration>(std::chrono::seconds(MONTH / 2));
template<>
struct SpellHistory::PersistenceHelper<Player>
@@ -235,18 +234,17 @@ template<>
void SpellHistory::WritePacket<Player>(WorldPacket& packet) const
{
Clock::time_point now = Clock::now();
Clock::time_point infTime = now + InfinityCooldownDelayCheck;
packet << uint16(_spellCooldowns.size());
for (auto const& spellCooldown : _spellCooldowns)
{
packet << uint32(spellCooldown.first);
packet << uint16(spellCooldown.second.ItemId); // cast item id
packet << uint32(spellCooldown.second.ItemId); // cast item id
packet << uint16(spellCooldown.second.CategoryId); // spell category
// send infinity cooldown in special format
if (spellCooldown.second.CooldownEnd >= infTime)
if (spellCooldown.second.OnHold)
{
packet << uint32(1); // cooldown
packet << uint32(0x80000000); // category cooldown
@@ -324,6 +322,24 @@ void SpellHistory::StartCooldown(SpellInfo const* spellInfo, uint32 itemId, Spel
}
}
// Apply SPELL_AURA_MOD_SPELL_CATEGORY_COOLDOWN modifiers
// Note: This aura applies its modifiers to all cooldowns of spells with set category, not to category cooldown only
if (categoryId)
{
if (int32 categoryModifier = _owner->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_SPELL_CATEGORY_COOLDOWN, categoryId))
{
if (cooldown > 0)
cooldown += categoryModifier;
if (categoryCooldown > 0)
categoryCooldown += categoryModifier;
}
SpellCategoryEntry const* categoryEntry = sSpellCategoryStore.AssertEntry(categoryId);
if (categoryEntry->Flags & SPELL_CATEGORY_FLAG_COOLDOWN_EXPIRES_AT_MIDNIGHT)
categoryCooldown = int32((categoryCooldown * DAY) - std::chrono::duration_cast<std::chrono::milliseconds>(Clock::now() - Clock::from_time_t(sWorld->GetNextDailyQuestsResetTime() - DAY)).count());
}
// replace negative cooldowns by 0
if (cooldown < 0)
cooldown = 0;
@@ -706,35 +722,37 @@ void SpellHistory::RestoreCooldownStateAfterDuel()
if (Player* player = _owner->ToPlayer())
{
// add all profession CDs created while in duel (if any)
for (auto itr = _spellCooldowns.begin(); itr != _spellCooldowns.end(); ++itr)
for (auto const& c : _spellCooldowns)
{
SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(itr->first);
SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(c.first);
if (spellInfo->RecoveryTime > 10 * MINUTE * IN_MILLISECONDS ||
spellInfo->CategoryRecoveryTime > 10 * MINUTE * IN_MILLISECONDS)
_spellCooldownsBeforeDuel[itr->first] = _spellCooldowns[itr->first];
_spellCooldownsBeforeDuel[c.first] = _spellCooldowns[c.first];
}
// check for spell with onHold active before and during the duel
for (auto itr = _spellCooldownsBeforeDuel.begin(); itr != _spellCooldownsBeforeDuel.end(); ++itr)
{
if (!itr->second.OnHold && !_spellCooldowns[itr->first].OnHold)
if (!itr->second.OnHold &&
_spellCooldowns.find(itr->first) != _spellCooldowns.end() &&
!_spellCooldowns[itr->first].OnHold)
_spellCooldowns[itr->first] = _spellCooldownsBeforeDuel[itr->first];
}
// update the client: restore old cooldowns
PacketCooldowns cooldowns;
for (auto itr = _spellCooldowns.begin(); itr != _spellCooldowns.end(); ++itr)
for (auto const& c : _spellCooldowns)
{
Clock::time_point now = Clock::now();
uint32 cooldownDuration = itr->second.CooldownEnd > now ? std::chrono::duration_cast<std::chrono::milliseconds>(itr->second.CooldownEnd - now).count() : 0;
uint32 cooldownDuration = uint32(c.second.CooldownEnd > now ? std::chrono::duration_cast<std::chrono::milliseconds>(c.second.CooldownEnd - now).count() : 0);
// cooldownDuration must be between 0 and 10 minutes in order to avoid any visual bugs
if (cooldownDuration <= 0 || cooldownDuration > 10 * MINUTE * IN_MILLISECONDS || itr->second.OnHold)
if (cooldownDuration <= 0 || cooldownDuration > 10 * MINUTE * IN_MILLISECONDS || c.second.OnHold)
continue;
cooldowns[itr->first] = cooldownDuration;
cooldowns[c.first] = cooldownDuration;
}
WorldPacket data;