Core/Creatures: Fixed visuals for spells cast by creatures that have missile/travel time

Closes #17950
This commit is contained in:
Shauren
2016-09-16 17:22:58 +02:00
parent 984abcae8c
commit bbc983fc3d

View File

@@ -380,6 +380,10 @@ bool Creature::InitEntry(uint32 entry, CreatureData const* data /*= nullptr*/)
SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0f);
SetFloatValue(UNIT_MOD_CAST_HASTE, 1.0f);
SetFloatValue(UNIT_FIELD_MOD_HASTE, 1.0f);
SetFloatValue(UNIT_FIELD_MOD_RANGED_HASTE, 1.0f);
SetFloatValue(UNIT_FIELD_MOD_HASTE_REGEN, 1.0f);
SetFloatValue(UNIT_FIELD_MOD_TIME_RATE, 1.0f);
SetSpeedRate(MOVE_WALK, cinfo->speed_walk);
SetSpeedRate(MOVE_RUN, cinfo->speed_run);