mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Core/Arenas: Removed arena team related opcodes and methods that were only used by them
This commit is contained in:
@@ -1215,36 +1215,6 @@ void AchievementMgr<T>::UpdateAchievementCriteria(AchievementCriteriaTypes type,
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else
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SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE);
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
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{
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uint32 reqTeamType = achievementCriteria->Entry->Asset.TeamType;
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if (miscValue1)
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{
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if (miscValue2 != reqTeamType)
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continue;
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SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
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}
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else // login case
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{
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for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
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{
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uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot);
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if (!teamId)
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continue;
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ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId);
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if (!team || team->GetType() != reqTeamType)
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continue;
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SetCriteriaProgress(achievementCriteria, team->GetStats().Rating, referencePlayer, PROGRESS_HIGHEST);
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break;
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}
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}
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break;
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}
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case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
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{
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uint32 reqTeamType = achievementCriteria->Entry->Asset.TeamType;
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@@ -1283,6 +1253,7 @@ void AchievementMgr<T>::UpdateAchievementCriteria(AchievementCriteriaTypes type,
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// FIXME: not triggered in code as result, need to implement
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case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
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case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
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case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
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case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
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case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS:
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case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
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@@ -2143,7 +2114,6 @@ bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteria const* achieve
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case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
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case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
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case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
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case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
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case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
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case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
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case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
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@@ -2373,6 +2343,8 @@ bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteria const* achieve
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if (miscValue1 != achievementCriteria->Entry->Asset.MapID)
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return false;
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break;
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case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
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return false
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default:
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break;
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}
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@@ -387,59 +387,6 @@ void ArenaTeam::Disband()
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sArenaTeamMgr->RemoveArenaTeam(TeamId);
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}
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void ArenaTeam::Roster(WorldSession* session)
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{
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Player* player = NULL;
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uint8 unk308 = 0;
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WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100);
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data << uint32(GetId()); // team id
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data << uint8(unk308); // 3.0.8 unknown value but affect packet structure
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data << uint32(GetMembersSize()); // members count
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data << uint32(GetType()); // arena team type?
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for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
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{
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player = ObjectAccessor::FindConnectedPlayer(itr->Guid);
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data << itr->Guid; // guid
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data << uint8((player ? 1 : 0)); // online flag
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data << itr->Name; // member name
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data << uint32((itr->Guid == GetCaptain() ? 0 : 1)); // captain flag 0 captain 1 member
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data << uint8((player ? player->getLevel() : 0)); // unknown, level?
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data << uint8(itr->Class); // class
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data << uint32(itr->WeekGames); // played this week
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data << uint32(itr->WeekWins); // wins this week
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data << uint32(itr->SeasonGames); // played this season
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data << uint32(itr->SeasonWins); // wins this season
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data << uint32(itr->PersonalRating); // personal rating
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//if (unk308)
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//{
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// data << float(0.0f); // 308 unk
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// data << float(0.0f); // 308 unk
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//}
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}
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session->SendPacket(&data);
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TC_LOG_DEBUG("network", "WORLD: Sent SMSG_ARENA_TEAM_ROSTER");
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}
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void ArenaTeam::Query(WorldSession* session)
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{
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WorldPacket data(SMSG_ARENA_TEAM_QUERY_RESPONSE, 4*7+GetName().size()+1);
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data << uint32(GetId()); // team id
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data << GetName(); // team name
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data << uint32(GetType()); // arena team type (2=2x2, 3=3x3 or 5=5x5)
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data << uint32(BackgroundColor); // background color
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data << uint32(EmblemStyle); // emblem style
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data << uint32(EmblemColor); // emblem color
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data << uint32(BorderStyle); // border style
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data << uint32(BorderColor); // border color
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session->SendPacket(&data);
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TC_LOG_DEBUG("network", "WORLD: Sent SMSG_ARENA_TEAM_QUERY_RESPONSE");
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}
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void ArenaTeam::SendStats(WorldSession* session)
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{
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WorldPacket data(SMSG_ARENA_TEAM_STATS, 4*7);
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@@ -509,54 +456,6 @@ void ArenaTeam::BroadcastPacket(WorldPacket* packet)
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player->GetSession()->SendPacket(packet);
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}
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void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, ObjectGuid guid, uint8 strCount, std::string const& str1, std::string const& str2, std::string const& str3)
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{
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WorldPacket data(SMSG_ARENA_TEAM_EVENT, 1+1+1);
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data << uint8(event);
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data << uint8(strCount);
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switch (strCount)
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{
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case 0:
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break;
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case 1:
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data << str1;
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break;
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case 2:
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data << str1 << str2;
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break;
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case 3:
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data << str1 << str2 << str3;
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break;
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default:
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TC_LOG_ERROR("bg.arena", "Unhandled strCount %u in ArenaTeam::BroadcastEvent", strCount);
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return;
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}
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if (!guid.IsEmpty())
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data << guid;
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BroadcastPacket(&data);
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TC_LOG_DEBUG("network", "WORLD: Sent SMSG_ARENA_TEAM_EVENT");
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}
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void ArenaTeam::MassInviteToEvent(WorldSession* session)
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{
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WorldPacket data(SMSG_CALENDAR_ARENA_TEAM, (Members.size() - 1) * (4 + 8 + 1));
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data << uint32(Members.size() - 1);
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for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
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{
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if (itr->Guid != session->GetPlayer()->GetGUID())
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{
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data << itr->Guid.WriteAsPacked();
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data << uint8(0); // unk
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}
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}
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session->SendPacket(&data);
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}
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uint8 ArenaTeam::GetSlotByType(uint32 type)
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{
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switch (type)
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@@ -155,13 +155,8 @@ class ArenaTeam
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void SaveToDB();
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void BroadcastPacket(WorldPacket* packet);
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void BroadcastEvent(ArenaTeamEvents event, ObjectGuid guid, uint8 strCount, std::string const& str1, std::string const& str2, std::string const& str3);
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void NotifyStatsChanged();
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void MassInviteToEvent(WorldSession* session);
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void Roster(WorldSession* session);
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void Query(WorldSession* session);
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void SendStats(WorldSession* session);
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void Inspect(WorldSession* session, ObjectGuid guid);
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@@ -29,411 +29,6 @@
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#include "ArenaTeamMgr.h"
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#include "Opcodes.h"
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void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket& recvData)
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{
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TC_LOG_DEBUG("network", "MSG_INSPECT_ARENA_TEAMS");
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ObjectGuid guid;
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recvData >> guid;
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TC_LOG_DEBUG("network", "Inspect Arena stats %s", guid.ToString().c_str());
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Player* player = ObjectAccessor::FindPlayer(guid);
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if (!player)
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return;
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if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
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return;
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if (GetPlayer()->IsValidAttackTarget(player))
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return;
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for (uint8 i = 0; i < MAX_ARENA_SLOT; ++i)
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{
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if (uint32 a_id = player->GetArenaTeamId(i))
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{
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if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(a_id))
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arenaTeam->Inspect(this, player->GetGUID());
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}
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}
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}
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void WorldSession::HandleArenaTeamQueryOpcode(WorldPacket& recvData)
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{
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_ARENA_TEAM_QUERY");
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uint32 arenaTeamId;
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recvData >> arenaTeamId;
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if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
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{
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arenaTeam->Query(this);
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arenaTeam->SendStats(this);
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}
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}
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void WorldSession::HandleArenaTeamRosterOpcode(WorldPacket& recvData)
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{
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_ARENA_TEAM_ROSTER");
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uint32 arenaTeamId; // arena team id
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recvData >> arenaTeamId;
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if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
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arenaTeam->Roster(this);
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}
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void WorldSession::HandleArenaTeamCreateOpcode(WorldPacket & recvData)
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{
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TC_LOG_DEBUG("network", "WORLD: Received CMSG_ARENA_TEAM_CREATE");
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uint32 slot, icon, iconcolor, border, bordercolor, background;
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std::string name;
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recvData >> slot;
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recvData >> iconcolor;
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recvData >> bordercolor;
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recvData >> border;
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recvData >> background;
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recvData >> icon;
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name = recvData.ReadString(recvData.ReadBits(8));
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uint8 type = ArenaTeam::GetTypeBySlot(slot);
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if (_player->GetArenaTeamId(slot))
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{
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SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", _player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
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return;
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}
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if (sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
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{
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SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_INVALID);
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return;
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}
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if (sArenaTeamMgr->GetArenaTeamByName(name))
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{
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SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_NAME_EXISTS_S);
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return;
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}
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ArenaTeam* arenaTeam = new ArenaTeam;
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if (!arenaTeam->Create(_player->GetGUID(), type, name, background, icon, iconcolor, border, bordercolor))
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{
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TC_LOG_ERROR("bg.arena", "Arena team create failed.");
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delete arenaTeam;
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return;
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}
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sArenaTeamMgr->AddArenaTeam(arenaTeam);
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SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, name, "", ERR_ARENA_TEAM_CREATED);
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}
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void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket& recvData)
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{
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TC_LOG_DEBUG("network", "CMSG_ARENA_TEAM_INVITE");
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uint32 arenaTeamId; // arena team id
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std::string invitedName;
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Player* player = NULL;
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recvData >> arenaTeamId >> invitedName;
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if (!invitedName.empty())
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{
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if (!normalizePlayerName(invitedName))
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return;
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player = ObjectAccessor::FindPlayerByName(invitedName);
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}
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if (!player)
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{
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SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", invitedName, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
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return;
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}
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if (player->getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
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{
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SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", player->GetName(), ERR_ARENA_TEAM_TARGET_TOO_LOW_S);
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return;
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}
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ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
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if (!arenaTeam)
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{
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SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PLAYER_NOT_IN_TEAM);
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return;
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}
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if (arenaTeam->GetCaptain() != _player->GetGUID())
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{
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SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
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return;
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}
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if (GetPlayer()->GetArenaTeamId(arenaTeam->GetSlot()) != arenaTeamId)
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{
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SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
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return;
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}
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// OK result but don't send invite
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if (player->GetSocial()->HasIgnore(GetPlayer()->GetGUID()))
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return;
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if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != GetPlayer()->GetTeam())
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{
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SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
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return;
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}
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if (player->GetArenaTeamId(arenaTeam->GetSlot()))
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{
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SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_IN_ARENA_TEAM_S);
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return;
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}
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if (player->GetArenaTeamIdInvited())
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{
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SendArenaTeamCommandResult(ERR_ARENA_TEAM_INVITE_SS, "", player->GetName(), ERR_ALREADY_INVITED_TO_ARENA_TEAM_S);
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return;
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}
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if (arenaTeam->GetMembersSize() >= arenaTeam->GetType() * 2)
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{
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SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, arenaTeam->GetName(), "", ERR_ARENA_TEAM_TOO_MANY_MEMBERS_S);
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return;
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}
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TC_LOG_DEBUG("bg.battleground", "Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName().c_str(), invitedName.c_str());
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player->SetArenaTeamIdInvited(arenaTeam->GetId());
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WorldPacket data(SMSG_ARENA_TEAM_INVITE, (8+10));
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data << GetPlayer()->GetName();
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data << arenaTeam->GetName();
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player->GetSession()->SendPacket(&data);
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TC_LOG_DEBUG("network", "WORLD: Sent SMSG_ARENA_TEAM_INVITE");
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}
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void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recvData*/)
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{
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TC_LOG_DEBUG("network", "CMSG_ARENA_TEAM_ACCEPT"); // empty opcode
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ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(_player->GetArenaTeamIdInvited());
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if (!arenaTeam)
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return;
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// Check if player is already in another team of the same size
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if (_player->GetArenaTeamId(arenaTeam->GetSlot()))
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{
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SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ALREADY_IN_ARENA_TEAM);
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return;
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}
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// Only allow members of the other faction to join the team if cross faction interaction is enabled
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if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && _player->GetTeam() != ObjectMgr::GetPlayerTeamByGUID(arenaTeam->GetCaptain()))
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{
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SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_NOT_ALLIED);
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return;
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}
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// Add player to team
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if (!arenaTeam->AddMember(_player->GetGUID()))
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{
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SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_INTERNAL);
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return;
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}
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// Broadcast event
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arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_JOIN_SS, _player->GetGUID(), 2, _player->GetName(), arenaTeam->GetName(), "");
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}
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void WorldSession::HandleArenaTeamDeclineOpcode(WorldPacket & /*recvData*/)
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{
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TC_LOG_DEBUG("network", "CMSG_ARENA_TEAM_DECLINE"); // empty opcode
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// Remove invite from player
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_player->SetArenaTeamIdInvited(0);
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}
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void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket& recvData)
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{
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TC_LOG_DEBUG("network", "CMSG_ARENA_TEAM_LEAVE");
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uint32 arenaTeamId;
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recvData >> arenaTeamId;
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ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
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if (!arenaTeam)
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return;
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// Disallow leave team while in arena
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if (_player->InArena())
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{
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SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_INTERNAL);
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return;
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}
|
||||
|
||||
// Team captain can't leave the team if other members are still present
|
||||
if (_player->GetGUID() == arenaTeam->GetCaptain() && arenaTeam->GetMembersSize() > 1)
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
|
||||
return;
|
||||
}
|
||||
|
||||
// If team consists only of the captain, disband the team
|
||||
if (_player->GetGUID() == arenaTeam->GetCaptain())
|
||||
{
|
||||
arenaTeam->Disband(this);
|
||||
delete arenaTeam;
|
||||
return;
|
||||
}
|
||||
else
|
||||
arenaTeam->DelMember(_player->GetGUID(), true);
|
||||
|
||||
// Broadcast event
|
||||
arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEAVE_SS, _player->GetGUID(), 2, _player->GetName(), arenaTeam->GetName(), "");
|
||||
|
||||
// Inform player who left
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, arenaTeam->GetName(), "", 0);
|
||||
}
|
||||
|
||||
void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket& recvData)
|
||||
{
|
||||
TC_LOG_DEBUG("network", "CMSG_ARENA_TEAM_DISBAND");
|
||||
|
||||
uint32 arenaTeamId;
|
||||
recvData >> arenaTeamId;
|
||||
|
||||
if (ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId))
|
||||
{
|
||||
// Only captain can disband the team
|
||||
if (arenaTeam->GetCaptain() != _player->GetGUID())
|
||||
return;
|
||||
|
||||
// Teams cannot be disbanded during fights
|
||||
if (arenaTeam->IsFighting())
|
||||
return;
|
||||
|
||||
arenaTeam->Disband(this);
|
||||
delete arenaTeam;
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket& recvData)
|
||||
{
|
||||
TC_LOG_DEBUG("network", "CMSG_ARENA_TEAM_REMOVE");
|
||||
|
||||
uint32 arenaTeamId;
|
||||
std::string name;
|
||||
|
||||
recvData >> arenaTeamId;
|
||||
recvData >> name;
|
||||
|
||||
// Check for valid arena team
|
||||
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
|
||||
if (!arenaTeam)
|
||||
return;
|
||||
|
||||
// Only captain can remove members
|
||||
if (arenaTeam->GetCaptain() != _player->GetGUID())
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!normalizePlayerName(name))
|
||||
return;
|
||||
|
||||
// Check if team member exists
|
||||
ArenaTeamMember* member = arenaTeam->GetMember(name);
|
||||
if (!member)
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", name, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
|
||||
return;
|
||||
}
|
||||
|
||||
// Captain cannot be removed
|
||||
if (arenaTeam->GetCaptain() == member->Guid)
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_QUIT_S, "", "", ERR_ARENA_TEAM_LEADER_LEAVE_S);
|
||||
return;
|
||||
}
|
||||
|
||||
// Player cannot be removed during fights
|
||||
if (arenaTeam->IsFighting())
|
||||
return;
|
||||
|
||||
arenaTeam->DelMember(member->Guid, true);
|
||||
|
||||
// Broadcast event
|
||||
arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_REMOVE_SSS, ObjectGuid::Empty, 3, name, arenaTeam->GetName(), _player->GetName());
|
||||
}
|
||||
|
||||
void WorldSession::HandleArenaTeamLeaderOpcode(WorldPacket& recvData)
|
||||
{
|
||||
TC_LOG_DEBUG("network", "CMSG_ARENA_TEAM_LEADER");
|
||||
|
||||
uint32 arenaTeamId;
|
||||
std::string name;
|
||||
|
||||
recvData >> arenaTeamId;
|
||||
recvData >> name;
|
||||
|
||||
// Check for valid arena team
|
||||
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
|
||||
if (!arenaTeam)
|
||||
return;
|
||||
|
||||
// Only captain can pass leadership
|
||||
if (arenaTeam->GetCaptain() != _player->GetGUID())
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", "", ERR_ARENA_TEAM_PERMISSIONS);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!normalizePlayerName(name))
|
||||
return;
|
||||
|
||||
// Check if team member exists
|
||||
ArenaTeamMember* member = arenaTeam->GetMember(name);
|
||||
if (!member)
|
||||
{
|
||||
SendArenaTeamCommandResult(ERR_ARENA_TEAM_CREATE_S, "", name, ERR_ARENA_TEAM_PLAYER_NOT_FOUND_S);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if the target is already team captain
|
||||
if (arenaTeam->GetCaptain() == member->Guid)
|
||||
return;
|
||||
|
||||
arenaTeam->SetCaptain(member->Guid);
|
||||
|
||||
// Broadcast event
|
||||
arenaTeam->BroadcastEvent(ERR_ARENA_TEAM_LEADER_CHANGED_SSS, ObjectGuid::Empty, 3, _player->GetName(), name, arenaTeam->GetName());
|
||||
}
|
||||
|
||||
void WorldSession::SendArenaTeamCommandResult(uint32 teamAction, const std::string& team, const std::string& player, uint32 errorId)
|
||||
{
|
||||
WorldPacket data(SMSG_ARENA_TEAM_COMMAND_RESULT, 2 + team.length() + player.length() + 4 + 4);
|
||||
|
||||
data.WriteBits(player.length(), 7);
|
||||
data.WriteBits(team.length(), 8);
|
||||
data.FlushBits();
|
||||
|
||||
data.WriteString(player);
|
||||
data << uint32(teamAction);
|
||||
data << uint32(errorId);
|
||||
data.WriteString(team);
|
||||
SendPacket(&data);
|
||||
}
|
||||
|
||||
void WorldSession::SendNotInArenaTeamPacket(uint8 type)
|
||||
{
|
||||
WorldPacket data(SMSG_ARENA_ERROR, 4+1);
|
||||
|
||||
@@ -137,12 +137,12 @@ void OpcodeTable::ValidateAndSetServerOpcode(OpcodeServer opcode, char const* na
|
||||
/// Correspondence between opcodes and their names
|
||||
void OpcodeTable::Initialize()
|
||||
{
|
||||
#define DEFINE_OPCODE_HANDLER_OLD(opcode, status, processing, handler) \
|
||||
ValidateAndSetClientOpcode<WorldPacket, handler>(opcode, #opcode, status, processing);
|
||||
|
||||
#define DEFINE_HANDLER(opcode, status, processing, packetclass, handler) \
|
||||
ValidateAndSetClientOpcode<packetclass, handler>(opcode, #opcode, status, processing);
|
||||
|
||||
#define DEFINE_OPCODE_HANDLER_OLD(opcode, status, processing, handler) \
|
||||
DEFINE_HANDLER(opcode, status, processing, WorldPacket, handler);
|
||||
|
||||
DEFINE_HANDLER(CMSG_ACCEPT_GUILD_INVITE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, WorldPackets::Guild::AcceptGuildInvite, &WorldSession::HandleGuildAcceptInvite);
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_ACCEPT_LEVEL_GRANT, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptGrantLevel );
|
||||
DEFINE_OPCODE_HANDLER_OLD(CMSG_ACCEPT_TRADE, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptTradeOpcode );
|
||||
|
||||
@@ -1635,14 +1635,8 @@ enum OpcodeServer : uint32
|
||||
SMSG_ZONE_UNDER_ATTACK = 0x14CF,
|
||||
|
||||
// Deleted opcodes, here only to allow compile
|
||||
SMSG_ARENA_TEAM_COMMAND_RESULT = 0xBADD,
|
||||
SMSG_ARENA_TEAM_EVENT = 0xBADD,
|
||||
SMSG_ARENA_TEAM_INVITE = 0xBADD,
|
||||
SMSG_ARENA_TEAM_QUERY_RESPONSE = 0xBADD,
|
||||
SMSG_ARENA_TEAM_ROSTER = 0xBADD,
|
||||
SMSG_ARENA_TEAM_STATS = 0xBADD,
|
||||
SMSG_BUY_BANK_SLOT_RESULT = 0xBADD,
|
||||
SMSG_CALENDAR_ARENA_TEAM = 0xBADD,
|
||||
};
|
||||
|
||||
inline bool IsInstanceOnlyOpcode(uint32 opcode)
|
||||
|
||||
@@ -726,7 +726,6 @@ class WorldSession
|
||||
void SendDiscoverNewTaxiNode(uint32 nodeid);
|
||||
|
||||
// Guild/Arena Team
|
||||
void SendArenaTeamCommandResult(uint32 team_action, std::string const& team, std::string const& player, uint32 error_id = 0);
|
||||
void SendNotInArenaTeamPacket(uint8 type);
|
||||
void SendPetitionShowList(ObjectGuid guid);
|
||||
|
||||
@@ -1250,19 +1249,6 @@ class WorldSession
|
||||
void SendLfgOfferContinue(uint32 dungeonEntry);
|
||||
void SendLfgTeleportError(uint8 err);
|
||||
|
||||
// Arena Team
|
||||
void HandleInspectArenaTeamsOpcode(WorldPacket& recvData);
|
||||
void HandleArenaTeamQueryOpcode(WorldPacket& recvData);
|
||||
void HandleArenaTeamRosterOpcode(WorldPacket& recvData);
|
||||
void HandleArenaTeamCreateOpcode(WorldPacket& recvData);
|
||||
void HandleArenaTeamInviteOpcode(WorldPacket& recvData);
|
||||
void HandleArenaTeamAcceptOpcode(WorldPacket& recvData);
|
||||
void HandleArenaTeamDeclineOpcode(WorldPacket& recvData);
|
||||
void HandleArenaTeamLeaveOpcode(WorldPacket& recvData);
|
||||
void HandleArenaTeamRemoveOpcode(WorldPacket& recvData);
|
||||
void HandleArenaTeamDisbandOpcode(WorldPacket& recvData);
|
||||
void HandleArenaTeamLeaderOpcode(WorldPacket& recvData);
|
||||
|
||||
void HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData);
|
||||
void HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData);
|
||||
void HandleCancelMountAuraOpcode(WorldPacket& recvData);
|
||||
|
||||
Reference in New Issue
Block a user