Core/Spells: fixed Arcane Missile related procs

This commit is contained in:
Aokromes
2017-11-08 23:55:28 +00:00
2 changed files with 90 additions and 5 deletions

View File

@@ -0,0 +1,11 @@
DELETE FROM `spell_script_names` WHERE `spell_id`= 79684;
INSERT INTO `spell_script_names` (`spell_id`, `ScriptName`) VALUES
(79684, 'spell_mage_offensive_state_dnd');
DELETE FROM `spell_proc` WHERE `SpellID`= 79683;
INSERT INTO `spell_proc` (`SpellID`, `SpellFamilyName`, `SpellFamilyMask0`, `ProcFlags`, `SpellTypeMask`, `SpellPhaseMask`) VALUES
(79683, 3, 0x00000800, 0x00001000, 4, 1);
DELETE FROM `spell_bonus_data` WHERE `entry`= 7268;
INSERT INTO `spell_bonus_data` (`entry`, `direct_bonus`, `dot_bonus`, `ap_bonus`, `ap_dot_bonus`, `comments`) VALUES
(7268, 0.27799, 0, 0, 0, 'Mage - Arcane Missiles');

View File

@@ -35,7 +35,12 @@ enum MageSpells
SPELL_ARCANCE_POTENCY_RANK_2 = 31572,
SPELL_ARCANCE_POTENCY_TRIGGER_RANK_1 = 57529,
SPELL_ARCANCE_POTENCY_TRIGGER_RANK_2 = 57531,
SPELL_MAGE_ARCANE_MISSILES = 79808,
SPELL_MAGE_ARCANE_BLAST = 30451,
SPELL_MAGE_ARCANE_MISSILES = 5143,
SPELL_MAGE_ARCANE_MISSILES_DAMAGE = 7268,
SPELL_MAGE_ARCANE_MISSILES_AURASTATE = 79808,
SPELL_MAGE_BLAZING_SPEED = 31643,
SPELL_MAGE_BURNOUT = 29077,
SPELL_MAGE_COLD_SNAP = 11958,
@@ -1502,19 +1507,19 @@ public:
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_ARCANE_MISSILES))
if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_ARCANE_MISSILES_AURASTATE))
return false;
return true;
}
void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetCaster()->CastSpell(GetCaster(), SPELL_MAGE_ARCANE_MISSILES);
GetCaster()->CastSpell(GetCaster(), SPELL_MAGE_ARCANE_MISSILES_AURASTATE);
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetCaster()->RemoveAura(SPELL_MAGE_ARCANE_MISSILES);
GetCaster()->RemoveAura(SPELL_MAGE_ARCANE_MISSILES_AURASTATE);
}
void Register() override
@@ -1530,6 +1535,74 @@ public:
}
};
// 79684 Offensive State (DND)
class spell_mage_offensive_state_dnd : public SpellScriptLoader
{
public:
spell_mage_offensive_state_dnd() : SpellScriptLoader("spell_mage_offensive_state_dnd") { }
class spell_mage_offensive_state_dnd_AuraScript : public AuraScript
{
PrepareAuraScript(spell_mage_offensive_state_dnd_AuraScript);
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_ARCANE_MISSILES))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_ARCANE_MISSILES_DAMAGE))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_ARCANE_BLAST))
return false;
return true;
}
bool CheckProc(ProcEventInfo& eventInfo)
{
// Don't proc when caster does not know Arcane Missiles
if (Player* playerCaster = GetCaster()->ToPlayer())
if (!playerCaster->HasSpell(SPELL_MAGE_ARCANE_MISSILES))
return false;
// Don't proc Arcane Missiles from triggered Missiles
if (eventInfo.GetProcSpell()->GetSpellInfo()->Id == SPELL_MAGE_ARCANE_MISSILES_DAMAGE)
return false;
// Some spells have a increased chance of triggering the proc
switch (eventInfo.GetProcSpell()->GetSpellInfo()->Id)
{
case SPELL_MAGE_ARCANE_BLAST: // Arcane Blast has a 30% chance
if (rand() % 100 < 30)
return true;
break;
default: // The default chance is at 15%
if (rand() % 100 < 15)
return true;
break;
}
return false;
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_mage_offensive_state_dnd_AuraScript::CheckProc);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_mage_offensive_state_dnd_AuraScript();
}
};
void AddSC_mage_spell_scripts()
{
new spell_mage_arcane_potency();
@@ -1562,4 +1635,5 @@ void AddSC_mage_spell_scripts()
new spell_mage_time_warp();
new spell_mage_water_elemental_freeze();
new spell_mage_arcane_missiles_trigger();
new spell_mage_offensive_state_dnd();
}