Scripts/Deadmines: handle missing text for Helix Gearbreaker when throwing his first sticky bomb

This commit is contained in:
Ovahlord
2020-02-03 20:34:04 +01:00
parent db7db8ffac
commit bc84e6371e

View File

@@ -170,7 +170,7 @@ Position const HelixSecondCrewPositions[HelixCrewPositionCount] =
struct boss_helix_gearbreaker : public BossAI
{
boss_helix_gearbreaker(Creature* creature) : BossAI(creature, DATA_HELIX_GEARBREAKER)
boss_helix_gearbreaker(Creature* creature) : BossAI(creature, DATA_HELIX_GEARBREAKER), _firstStickyBomb(false)
{
me->SetReactState(REACT_PASSIVE);
}
@@ -295,6 +295,11 @@ struct boss_helix_gearbreaker : public BossAI
break;
case EVENT_STICKY_BOMB:
DoCastAOE(SPELL_THROW_BOMB_TARGETING);
if (!_firstStickyBomb)
{
Talk(SAY_STICKY_BOMB);
_firstStickyBomb = true;
}
events.Repeat(3s + 500ms);
break;
case EVENT_OAF_SMASH:
@@ -323,6 +328,8 @@ struct boss_helix_gearbreaker : public BossAI
DoMeleeAttackIfReady();
}
private:
bool _firstStickyBomb;
};
struct npc_helix_lumbering_oaf : public ScriptedAI