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https://github.com/TrinityCore/TrinityCore.git
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Core/Objects: Removed type casts before accessing WorldObject::m_Events that became unneccessary after moving it from Unit to WorldObject
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@@ -333,9 +333,7 @@ void TempSummon::UnSummon(uint32 msTime)
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{
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if (msTime)
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{
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ForcedUnsummonDelayEvent* pEvent = new ForcedUnsummonDelayEvent(*this);
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m_Events.AddEvent(pEvent, m_Events.CalculateTime(Milliseconds(msTime)));
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m_Events.AddEventAtOffset(new ForcedDespawnDelayEvent(*this, 0s), Milliseconds(msTime));
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return;
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}
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@@ -358,12 +356,6 @@ void TempSummon::UnSummon(uint32 msTime)
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AddObjectToRemoveList();
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}
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bool ForcedUnsummonDelayEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
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{
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m_owner.UnSummon();
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return true;
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}
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void TempSummon::RemoveFromWorld()
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{
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if (!IsInWorld())
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@@ -161,13 +161,4 @@ class TC_GAME_API Puppet : public Minion
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void Update(uint32 time) override;
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};
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class TC_GAME_API ForcedUnsummonDelayEvent : public BasicEvent
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{
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public:
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ForcedUnsummonDelayEvent(TempSummon& owner) : BasicEvent(), m_owner(owner) { }
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bool Execute(uint64 e_time, uint32 p_time) override;
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private:
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TempSummon& m_owner;
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};
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#endif
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@@ -101,7 +101,7 @@ void Totem::UnSummon(uint32 msTime)
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{
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if (msTime)
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{
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m_Events.AddEvent(new ForcedUnsummonDelayEvent(*this), m_Events.CalculateTime(Milliseconds(msTime)));
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m_Events.AddEventAtOffset(new ForcedDespawnDelayEvent(*this, 0s), Milliseconds(msTime));
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return;
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}
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@@ -1025,13 +1025,9 @@ void Aura::DropChargeDelayed(uint32 delay, AuraRemoveMode removeMode)
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// aura is already during delayed charge drop
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if (m_dropEvent)
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return;
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// only units have events
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Unit* owner = m_owner->ToUnit();
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if (!owner)
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return;
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m_dropEvent = new ChargeDropEvent(this, removeMode);
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owner->m_Events.AddEvent(m_dropEvent, owner->m_Events.CalculateTime(Milliseconds(delay)));
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m_owner->m_Events.AddEventAtOffset(m_dropEvent, Milliseconds(delay));
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}
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void Aura::SetStackAmount(uint8 stackAmount)
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@@ -243,13 +243,13 @@ class spell_ioc_parachute_ic : public AuraScript
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class StartLaunchEvent : public BasicEvent
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{
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public:
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StartLaunchEvent(Position const& pos, ObjectGuid const& guid) : _pos(pos), _guid(guid)
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StartLaunchEvent(Map const* map, Position const& pos, ObjectGuid const& guid) : _map(map), _pos(pos), _guid(guid)
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{
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}
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bool Execute(uint64 /*time*/, uint32 /*diff*/) override
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{
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Player* player = ObjectAccessor::FindPlayer(_guid);
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Player* player = ObjectAccessor::GetPlayer(_map, _guid);
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if (!player || !player->GetVehicle())
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return true;
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@@ -263,6 +263,7 @@ class StartLaunchEvent : public BasicEvent
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}
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private:
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Map const* _map;
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Position _pos;
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ObjectGuid _guid;
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};
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@@ -272,10 +273,10 @@ class spell_ioc_launch : public SpellScript
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{
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void Launch()
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{
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if (!GetCaster()->ToCreature() || !GetExplTargetDest())
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if (!GetCaster()->IsCreature() || !GetExplTargetDest())
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return;
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GetCaster()->ToCreature()->m_Events.AddEvent(new StartLaunchEvent(*GetExplTargetDest(), ASSERT_NOTNULL(GetHitPlayer())->GetGUID()), GetCaster()->ToCreature()->m_Events.CalculateTime(2500ms));
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GetCaster()->m_Events.AddEventAtOffset(new StartLaunchEvent(GetCaster()->GetMap(), *GetExplTargetDest(), GetHitUnit()->GetGUID()), 2500ms);
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}
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void Register() override
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