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https://github.com/TrinityCore/TrinityCore.git
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Core/Cleanup: reformated and refactored code in Battleground.cpp/h:
* added proper formatting; * moved identical code into separate method (have I already said that I hate copy/paste?); * fixed several leaks; * added more informative error messages. More to come...
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@@ -409,13 +409,7 @@ class Battleground
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void IncreaseInvitedCount(uint32 team) { (team == ALLIANCE) ? ++m_InvitedAlliance : ++m_InvitedHorde; }
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void SetRandom(bool isRandom) { m_IsRandom = isRandom; }
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uint32 GetInvitedCount(uint32 team) const
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{
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if (team == ALLIANCE)
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return m_InvitedAlliance;
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else
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return m_InvitedHorde;
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}
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uint32 GetInvitedCount(uint32 team) const { return (team == ALLIANCE) ? m_InvitedAlliance : m_InvitedHorde; }
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bool HasFreeSlots() const;
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uint32 GetFreeSlotsForTeam(uint32 Team) const;
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@@ -434,18 +428,19 @@ class Battleground
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uint32 GetReviveQueueSize() const { return m_ReviveQueue.size(); }
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void AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid);
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void RemovePlayerFromResurrectQueue(uint64 player_guid);
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void AddPlayerToResurrectQueue(const uint64& npc_guid, const uint64& player_guid);
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void RemovePlayerFromResurrectQueue(const uint64& player_guid);
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void StartBattleground();
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GameObject* GetBGObject(uint32 type);
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Creature* GetBGCreature(uint32 type);
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/* Location */
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// Location
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void SetMapId(uint32 MapID) { m_MapId = MapID; }
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uint32 GetMapId() const { return m_MapId; }
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/* Map pointers */
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// Map pointers
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void SetBgMap(BattlegroundMap* map) { m_Map = map; }
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BattlegroundMap* GetBgMap()
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{
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@@ -463,11 +458,11 @@ class Battleground
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O = m_TeamStartLocO[idx];
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}
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/* Packet Transfer */
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// Packet Transfer
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// method that should fill worldpacket with actual world states (not yet implemented for all battlegrounds!)
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virtual void FillInitialWorldStates(WorldPacket& /*data*/) {}
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void SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender = NULL, bool self = true);
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void SendPacketToAll(WorldPacket *packet);
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void SendPacketToTeam(uint32 TeamID, WorldPacket* packet, Player* sender = NULL, bool self = true);
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void SendPacketToAll(WorldPacket* packet);
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void YellToAll(Creature* creature, const char* text, uint32 language);
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template<class Do>
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@@ -480,9 +475,9 @@ class Battleground
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void RewardHonorToTeam(uint32 Honor, uint32 TeamID);
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void RewardReputationToTeam(uint32 faction_id, uint32 Reputation, uint32 TeamID);
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void UpdateWorldState(uint32 Field, uint32 Value);
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void UpdateWorldStateForPlayer(uint32 Field, uint32 Value, Player *Source);
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void UpdateWorldStateForPlayer(uint32 Field, uint32 Value, Player* Source);
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void EndBattleground(uint32 winner);
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void BlockMovement(Player *plr);
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void BlockMovement(Player* plr);
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void SendWarningToAll(int32 entry, ...);
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void SendMessageToAll(int32 entry, ChatMsg type, Player const* source = NULL);
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@@ -491,7 +486,7 @@ class Battleground
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// specialized version with 2 string id args
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void SendMessage2ToAll(int32 entry, ChatMsg type, Player const* source, int32 strId1 = 0, int32 strId2 = 0);
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/* Raid Group */
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// Raid Group
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Group *GetBgRaid(uint32 TeamID) const { return TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE]; }
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void SetBgRaid(uint32 TeamID, Group *bg_raid);
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@@ -519,14 +514,14 @@ class Battleground
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void CheckArenaWinConditions();
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void UpdateArenaWorldState();
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/* Triggers handle */
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// Triggers handle
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// must be implemented in BG subclass
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virtual void HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/) {}
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// must be implemented in BG subclass if need AND call base class generic code
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virtual void HandleKillPlayer(Player *player, Player *killer);
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virtual void HandleKillUnit(Creature* /*unit*/, Player* /*killer*/);
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/* Battleground events */
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// Battleground events
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virtual void EventPlayerDroppedFlag(Player* /*player*/) {}
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virtual void EventPlayerClickedOnFlag(Player* /*player*/, GameObject* /*target_obj*/) {}
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virtual void EventPlayerCapturedFlag(Player* /*player*/) {}
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@@ -536,21 +531,21 @@ class Battleground
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virtual void EventPlayerUsedGO(Player* /*player*/, GameObject* /*go*/){}
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// this function can be used by spell to interact with the BG map
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virtual void DoAction(uint32 /*action*/, uint64 /*var*/) {}
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virtual void DoAction(uint32 /*action*/, const uint64& /*var*/) {}
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virtual void HandlePlayerResurrect(Player* /*player*/) {}
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/* Death related */
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// Death related
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virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
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virtual void AddPlayer(Player *plr); // must be implemented in BG subclass
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virtual void AddPlayer(Player* plr); // must be implemented in BG subclass
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void AddOrSetPlayerToCorrectBgGroup(Player *player, uint32 team);
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void AddOrSetPlayerToCorrectBgGroup(Player* player, uint32 team);
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virtual void RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket);
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virtual void RemovePlayerAtLeave(const uint64& guid, bool Transport, bool SendPacket);
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// can be extended in in BG subclass
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void HandleTriggerBuff(uint64 const& go_guid);
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void HandleTriggerBuff(const uint64& go_guid);
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void SetHoliday(bool is_holiday);
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// TODO: make this protected:
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@@ -560,55 +555,62 @@ class Battleground
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BGCreatures m_BgCreatures;
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void SpawnBGObject(uint32 type, uint32 respawntime);
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bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0);
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// void SpawnBGCreature(uint32 type, uint32 respawntime);
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Creature* AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, uint32 respawntime = 0);
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bool DelCreature(uint32 type);
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bool DelObject(uint32 type);
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bool AddSpiritGuide(uint32 type, float x, float y, float z, float o, uint32 team);
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int32 GetObjectType(uint64 guid);
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int32 GetObjectType(const uint64& guid);
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void DoorOpen(uint32 type);
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void DoorClose(uint32 type);
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//to be removed
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const char *GetTrinityString(int32 entry);
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const char* GetTrinityString(int32 entry);
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virtual bool HandlePlayerUnderMap(Player * /*plr*/) { return false; }
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// since arenas can be AvA or Hvh, we have to get the "temporary" team of a player
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uint32 GetPlayerTeam(uint64 guid) const;
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uint32 GetPlayerTeam(const uint64& guid) const;
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uint32 GetOtherTeam(uint32 teamId) const;
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bool IsPlayerInBattleground(uint64 guid) const;
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bool IsPlayerInBattleground(const uint64& guid) const;
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void SetDeleteThis() {m_SetDeleteThis = true;}
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void SetDeleteThis() { m_SetDeleteThis = true; }
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/* virtual score-array - get's used in bg-subclasses */
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// virtual score-array - get's used in bg-subclasses
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int32 m_TeamScores[BG_TEAMS_COUNT];
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void RewardXPAtKill(Player* killer, Player* victim);
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bool CanAwardArenaPoints() const { return m_LevelMin >= BG_AWARD_ARENA_POINTS_MIN_LEVEL; }
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protected:
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//this method is called, when BG cannot spawn its own spirit guide, or something is wrong, It correctly ends Battleground
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// this method is called, when BG cannot spawn its own spirit guide, or something is wrong, It correctly ends Battleground
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void EndNow();
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void PlayerAddedToBGCheckIfBGIsRunning(Player* plr);
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/* Scorekeeping */
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Player* _GetPlayer(const uint64& guid, bool offlineRemove, const char* context) const;
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Player* _GetPlayer(BattlegroundPlayerMap::iterator itr, const char* context);
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Player* _GetPlayer(BattlegroundPlayerMap::const_iterator itr, const char* context) const;
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Player* _GetPlayerForTeam(uint32 teamId, BattlegroundPlayerMap::const_iterator itr, const char* context) const;
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void _ProcessOfflineQueue();
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void _ProcessRessurect(uint32 diff);
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void _ProcessProgress(uint32 diff);
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void _ProcessLeave(uint32 diff);
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void _ProcessJoin(uint32 diff);
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// Scorekeeping
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BattlegroundScoreMap m_PlayerScores; // Player scores
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// must be implemented in BG subclass
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virtual void RemovePlayer(Player * /*player*/, uint64 /*guid*/) {}
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/* Player lists, those need to be accessible by inherited classes */
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// Player lists, those need to be accessible by inherited classes
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BattlegroundPlayerMap m_Players;
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// Spirit Guide guid + Player list GUIDS
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// Spirit Guide guid + Player list GUIDS
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std::map<uint64, std::vector<uint64> > m_ReviveQueue;
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/*
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these are important variables used for starting messages
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*/
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// these are important variables used for starting messages
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uint8 m_Events;
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BattlegroundStartTimeIntervals m_StartDelayTimes[BG_STARTING_EVENT_COUNT];
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//this must be filled in constructors!
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// this must be filled in constructors!
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uint32 m_StartMessageIds[BG_STARTING_EVENT_COUNT];
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bool m_BuffChange;
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@@ -616,12 +618,12 @@ class Battleground
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BGHonorMode m_HonorMode;
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private:
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/* Battleground */
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// Battleground
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BattlegroundTypeId m_TypeID;
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BattlegroundTypeId m_RandomTypeID;
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uint32 m_InstanceID; //Battleground Instance's GUID!
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uint32 m_InstanceID; // Battleground Instance's GUID!
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BattlegroundStatus m_Status;
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uint32 m_ClientInstanceID; //the instance-id which is sent to the client and without any other internal use
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uint32 m_ClientInstanceID; // the instance-id which is sent to the client and without any other internal use
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uint32 m_StartTime;
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uint32 m_ResetStatTimer;
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int32 m_EndTime; // it is set to 120000 when bg is ending and it decreases itself
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@@ -638,29 +640,29 @@ class Battleground
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uint32 m_PrematureCountDownTimer;
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char const *m_Name;
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/* Player lists */
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// Player lists
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std::vector<uint64> m_ResurrectQueue; // Player GUID
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std::deque<uint64> m_OfflineQueue; // Player GUID
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/* Invited counters are useful for player invitation to BG - do not allow, if BG is started to one faction to have 2 more players than another faction */
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/* Invited counters will be changed only when removing already invited player from queue, removing player from battleground and inviting player to BG */
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/* Invited players counters*/
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// Invited counters are useful for player invitation to BG - do not allow, if BG is started to one faction to have 2 more players than another faction
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// Invited counters will be changed only when removing already invited player from queue, removing player from battleground and inviting player to BG
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// Invited players counters
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uint32 m_InvitedAlliance;
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uint32 m_InvitedHorde;
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/* Raid Group */
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Group *m_BgRaids[BG_TEAMS_COUNT]; // 0 - alliance, 1 - horde
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// Raid Group
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Group *m_BgRaids[BG_TEAMS_COUNT]; // 0 - alliance, 1 - horde
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/* Players count by team */
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// Players count by team
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uint32 m_PlayersCount[BG_TEAMS_COUNT];
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/* Arena team ids by team */
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// Arena team ids by team
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uint32 m_ArenaTeamIds[BG_TEAMS_COUNT];
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int32 m_ArenaTeamRatingChanges[BG_TEAMS_COUNT];
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uint32 m_ArenaTeamMMR[BG_TEAMS_COUNT];
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/* Limits */
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// Limits
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uint32 m_LevelMin;
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uint32 m_LevelMax;
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uint32 m_MaxPlayersPerTeam;
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@@ -668,7 +670,7 @@ class Battleground
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uint32 m_MinPlayersPerTeam;
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uint32 m_MinPlayers;
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/* Start location */
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// Start location
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uint32 m_MapId;
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BattlegroundMap* m_Map;
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float m_TeamStartLocX[BG_TEAMS_COUNT];
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