Core/Cleanup: reformated and refactored code in Battleground.cpp/h:

* added proper formatting;
* moved identical code into separate method (have I already said that I hate copy/paste?);
* fixed several leaks;
* added more informative error messages.

More to come...
This commit is contained in:
Azazel
2011-03-14 19:21:34 +06:00
parent 05eda57750
commit bcaa3e07c8
2 changed files with 487 additions and 593 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -409,13 +409,7 @@ class Battleground
void IncreaseInvitedCount(uint32 team) { (team == ALLIANCE) ? ++m_InvitedAlliance : ++m_InvitedHorde; }
void SetRandom(bool isRandom) { m_IsRandom = isRandom; }
uint32 GetInvitedCount(uint32 team) const
{
if (team == ALLIANCE)
return m_InvitedAlliance;
else
return m_InvitedHorde;
}
uint32 GetInvitedCount(uint32 team) const { return (team == ALLIANCE) ? m_InvitedAlliance : m_InvitedHorde; }
bool HasFreeSlots() const;
uint32 GetFreeSlotsForTeam(uint32 Team) const;
@@ -434,18 +428,19 @@ class Battleground
uint32 GetReviveQueueSize() const { return m_ReviveQueue.size(); }
void AddPlayerToResurrectQueue(uint64 npc_guid, uint64 player_guid);
void RemovePlayerFromResurrectQueue(uint64 player_guid);
void AddPlayerToResurrectQueue(const uint64& npc_guid, const uint64& player_guid);
void RemovePlayerFromResurrectQueue(const uint64& player_guid);
void StartBattleground();
GameObject* GetBGObject(uint32 type);
Creature* GetBGCreature(uint32 type);
/* Location */
// Location
void SetMapId(uint32 MapID) { m_MapId = MapID; }
uint32 GetMapId() const { return m_MapId; }
/* Map pointers */
// Map pointers
void SetBgMap(BattlegroundMap* map) { m_Map = map; }
BattlegroundMap* GetBgMap()
{
@@ -463,11 +458,11 @@ class Battleground
O = m_TeamStartLocO[idx];
}
/* Packet Transfer */
// Packet Transfer
// method that should fill worldpacket with actual world states (not yet implemented for all battlegrounds!)
virtual void FillInitialWorldStates(WorldPacket& /*data*/) {}
void SendPacketToTeam(uint32 TeamID, WorldPacket *packet, Player *sender = NULL, bool self = true);
void SendPacketToAll(WorldPacket *packet);
void SendPacketToTeam(uint32 TeamID, WorldPacket* packet, Player* sender = NULL, bool self = true);
void SendPacketToAll(WorldPacket* packet);
void YellToAll(Creature* creature, const char* text, uint32 language);
template<class Do>
@@ -480,9 +475,9 @@ class Battleground
void RewardHonorToTeam(uint32 Honor, uint32 TeamID);
void RewardReputationToTeam(uint32 faction_id, uint32 Reputation, uint32 TeamID);
void UpdateWorldState(uint32 Field, uint32 Value);
void UpdateWorldStateForPlayer(uint32 Field, uint32 Value, Player *Source);
void UpdateWorldStateForPlayer(uint32 Field, uint32 Value, Player* Source);
void EndBattleground(uint32 winner);
void BlockMovement(Player *plr);
void BlockMovement(Player* plr);
void SendWarningToAll(int32 entry, ...);
void SendMessageToAll(int32 entry, ChatMsg type, Player const* source = NULL);
@@ -491,7 +486,7 @@ class Battleground
// specialized version with 2 string id args
void SendMessage2ToAll(int32 entry, ChatMsg type, Player const* source, int32 strId1 = 0, int32 strId2 = 0);
/* Raid Group */
// Raid Group
Group *GetBgRaid(uint32 TeamID) const { return TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE]; }
void SetBgRaid(uint32 TeamID, Group *bg_raid);
@@ -519,14 +514,14 @@ class Battleground
void CheckArenaWinConditions();
void UpdateArenaWorldState();
/* Triggers handle */
// Triggers handle
// must be implemented in BG subclass
virtual void HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/) {}
// must be implemented in BG subclass if need AND call base class generic code
virtual void HandleKillPlayer(Player *player, Player *killer);
virtual void HandleKillUnit(Creature* /*unit*/, Player* /*killer*/);
/* Battleground events */
// Battleground events
virtual void EventPlayerDroppedFlag(Player* /*player*/) {}
virtual void EventPlayerClickedOnFlag(Player* /*player*/, GameObject* /*target_obj*/) {}
virtual void EventPlayerCapturedFlag(Player* /*player*/) {}
@@ -536,21 +531,21 @@ class Battleground
virtual void EventPlayerUsedGO(Player* /*player*/, GameObject* /*go*/){}
// this function can be used by spell to interact with the BG map
virtual void DoAction(uint32 /*action*/, uint64 /*var*/) {}
virtual void DoAction(uint32 /*action*/, const uint64& /*var*/) {}
virtual void HandlePlayerResurrect(Player* /*player*/) {}
/* Death related */
// Death related
virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
virtual void AddPlayer(Player *plr); // must be implemented in BG subclass
virtual void AddPlayer(Player* plr); // must be implemented in BG subclass
void AddOrSetPlayerToCorrectBgGroup(Player *player, uint32 team);
void AddOrSetPlayerToCorrectBgGroup(Player* player, uint32 team);
virtual void RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPacket);
virtual void RemovePlayerAtLeave(const uint64& guid, bool Transport, bool SendPacket);
// can be extended in in BG subclass
void HandleTriggerBuff(uint64 const& go_guid);
void HandleTriggerBuff(const uint64& go_guid);
void SetHoliday(bool is_holiday);
// TODO: make this protected:
@@ -560,55 +555,62 @@ class Battleground
BGCreatures m_BgCreatures;
void SpawnBGObject(uint32 type, uint32 respawntime);
bool AddObject(uint32 type, uint32 entry, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime = 0);
// void SpawnBGCreature(uint32 type, uint32 respawntime);
Creature* AddCreature(uint32 entry, uint32 type, uint32 teamval, float x, float y, float z, float o, uint32 respawntime = 0);
bool DelCreature(uint32 type);
bool DelObject(uint32 type);
bool AddSpiritGuide(uint32 type, float x, float y, float z, float o, uint32 team);
int32 GetObjectType(uint64 guid);
int32 GetObjectType(const uint64& guid);
void DoorOpen(uint32 type);
void DoorClose(uint32 type);
//to be removed
const char *GetTrinityString(int32 entry);
const char* GetTrinityString(int32 entry);
virtual bool HandlePlayerUnderMap(Player * /*plr*/) { return false; }
// since arenas can be AvA or Hvh, we have to get the "temporary" team of a player
uint32 GetPlayerTeam(uint64 guid) const;
uint32 GetPlayerTeam(const uint64& guid) const;
uint32 GetOtherTeam(uint32 teamId) const;
bool IsPlayerInBattleground(uint64 guid) const;
bool IsPlayerInBattleground(const uint64& guid) const;
void SetDeleteThis() {m_SetDeleteThis = true;}
void SetDeleteThis() { m_SetDeleteThis = true; }
/* virtual score-array - get's used in bg-subclasses */
// virtual score-array - get's used in bg-subclasses
int32 m_TeamScores[BG_TEAMS_COUNT];
void RewardXPAtKill(Player* killer, Player* victim);
bool CanAwardArenaPoints() const { return m_LevelMin >= BG_AWARD_ARENA_POINTS_MIN_LEVEL; }
protected:
//this method is called, when BG cannot spawn its own spirit guide, or something is wrong, It correctly ends Battleground
// this method is called, when BG cannot spawn its own spirit guide, or something is wrong, It correctly ends Battleground
void EndNow();
void PlayerAddedToBGCheckIfBGIsRunning(Player* plr);
/* Scorekeeping */
Player* _GetPlayer(const uint64& guid, bool offlineRemove, const char* context) const;
Player* _GetPlayer(BattlegroundPlayerMap::iterator itr, const char* context);
Player* _GetPlayer(BattlegroundPlayerMap::const_iterator itr, const char* context) const;
Player* _GetPlayerForTeam(uint32 teamId, BattlegroundPlayerMap::const_iterator itr, const char* context) const;
void _ProcessOfflineQueue();
void _ProcessRessurect(uint32 diff);
void _ProcessProgress(uint32 diff);
void _ProcessLeave(uint32 diff);
void _ProcessJoin(uint32 diff);
// Scorekeeping
BattlegroundScoreMap m_PlayerScores; // Player scores
// must be implemented in BG subclass
virtual void RemovePlayer(Player * /*player*/, uint64 /*guid*/) {}
/* Player lists, those need to be accessible by inherited classes */
// Player lists, those need to be accessible by inherited classes
BattlegroundPlayerMap m_Players;
// Spirit Guide guid + Player list GUIDS
// Spirit Guide guid + Player list GUIDS
std::map<uint64, std::vector<uint64> > m_ReviveQueue;
/*
these are important variables used for starting messages
*/
// these are important variables used for starting messages
uint8 m_Events;
BattlegroundStartTimeIntervals m_StartDelayTimes[BG_STARTING_EVENT_COUNT];
//this must be filled in constructors!
// this must be filled in constructors!
uint32 m_StartMessageIds[BG_STARTING_EVENT_COUNT];
bool m_BuffChange;
@@ -616,12 +618,12 @@ class Battleground
BGHonorMode m_HonorMode;
private:
/* Battleground */
// Battleground
BattlegroundTypeId m_TypeID;
BattlegroundTypeId m_RandomTypeID;
uint32 m_InstanceID; //Battleground Instance's GUID!
uint32 m_InstanceID; // Battleground Instance's GUID!
BattlegroundStatus m_Status;
uint32 m_ClientInstanceID; //the instance-id which is sent to the client and without any other internal use
uint32 m_ClientInstanceID; // the instance-id which is sent to the client and without any other internal use
uint32 m_StartTime;
uint32 m_ResetStatTimer;
int32 m_EndTime; // it is set to 120000 when bg is ending and it decreases itself
@@ -638,29 +640,29 @@ class Battleground
uint32 m_PrematureCountDownTimer;
char const *m_Name;
/* Player lists */
// Player lists
std::vector<uint64> m_ResurrectQueue; // Player GUID
std::deque<uint64> m_OfflineQueue; // Player GUID
/* Invited counters are useful for player invitation to BG - do not allow, if BG is started to one faction to have 2 more players than another faction */
/* Invited counters will be changed only when removing already invited player from queue, removing player from battleground and inviting player to BG */
/* Invited players counters*/
// Invited counters are useful for player invitation to BG - do not allow, if BG is started to one faction to have 2 more players than another faction
// Invited counters will be changed only when removing already invited player from queue, removing player from battleground and inviting player to BG
// Invited players counters
uint32 m_InvitedAlliance;
uint32 m_InvitedHorde;
/* Raid Group */
Group *m_BgRaids[BG_TEAMS_COUNT]; // 0 - alliance, 1 - horde
// Raid Group
Group *m_BgRaids[BG_TEAMS_COUNT]; // 0 - alliance, 1 - horde
/* Players count by team */
// Players count by team
uint32 m_PlayersCount[BG_TEAMS_COUNT];
/* Arena team ids by team */
// Arena team ids by team
uint32 m_ArenaTeamIds[BG_TEAMS_COUNT];
int32 m_ArenaTeamRatingChanges[BG_TEAMS_COUNT];
uint32 m_ArenaTeamMMR[BG_TEAMS_COUNT];
/* Limits */
// Limits
uint32 m_LevelMin;
uint32 m_LevelMax;
uint32 m_MaxPlayersPerTeam;
@@ -668,7 +670,7 @@ class Battleground
uint32 m_MinPlayersPerTeam;
uint32 m_MinPlayers;
/* Start location */
// Start location
uint32 m_MapId;
BattlegroundMap* m_Map;
float m_TeamStartLocX[BG_TEAMS_COUNT];