Core/GameEvent: Fix game event end time duration overwriting (#30165)

This commit is contained in:
Gildor
2024-08-16 17:09:41 +02:00
committed by GitHub
parent 5f58619c7b
commit bcb3ffa0ef

View File

@@ -139,7 +139,7 @@ bool GameEventMgr::StartEvent(uint16 event_id, bool overwrite)
{
mGameEvent[event_id].start = GameTime::GetGameTime();
if (data.end <= data.start)
data.end = data.start + data.length;
data.end = data.start + data.length * MINUTE;
}
// When event is started, set its worldstate to current time
@@ -186,7 +186,7 @@ void GameEventMgr::StopEvent(uint16 event_id, bool overwrite)
{
data.start = GameTime::GetGameTime() - data.length * MINUTE;
if (data.end <= data.start)
data.end = data.start + data.length;
data.end = data.start + data.length * MINUTE;
}
else if (serverwide_evt)
{