Correct include dirs in scripts and achievement_scripts build errors (because of Battleground renames)

--HG--
branch : trunk
This commit is contained in:
Shauren
2010-08-08 15:37:42 +02:00
parent 2ea64ea173
commit bd926de31c
2 changed files with 3 additions and 3 deletions

View File

@@ -81,7 +81,7 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/game/AI/EventAI
${CMAKE_SOURCE_DIR}/src/server/game/AI/ScriptedAI
${CMAKE_SOURCE_DIR}/src/server/game/AuctionHouse
${CMAKE_SOURCE_DIR}/src/server/game/BattleGrounds
${CMAKE_SOURCE_DIR}/src/server/game/Battlegrounds
${CMAKE_SOURCE_DIR}/src/server/game/Calendar
${CMAKE_SOURCE_DIR}/src/server/game/Chat
${CMAKE_SOURCE_DIR}/src/server/game/Conditions

View File

@@ -42,10 +42,10 @@ class achievement_storm_glory : public AchievementCriteriaScript
bool OnCheck(Player* source, Unit* /*target*/)
{
if (source->GetBattleGroundTypeId() != BATTLEGROUND_EY)
if (source->GetBattlegroundTypeId() != BATTLEGROUND_EY)
return false;
BattleGround *pEotS = source->GetBattleGround();
Battleground *pEotS = source->GetBattleground();
if (!pEotS)
return false;