Scripts/Icecrown Citadel: Properly unflag Minchar event after its done and fixed whisper guid for Frenzied Bloodthirst

This commit is contained in:
Shauren
2011-05-11 12:13:59 +02:00
parent 572e8f26da
commit bd9581574f

View File

@@ -221,6 +221,7 @@ class boss_blood_queen_lana_thel : public CreatureScript
_EnterEvadeMode();
if (_killMinchar)
{
_killMinchar = false;
me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, 0x01);
me->SetFlying(true);
@@ -559,7 +560,7 @@ class spell_blood_queen_frenzied_bloodthirst : public SpellScriptLoader
{
if (InstanceScript* instance = GetTarget()->GetInstanceScript())
if (Creature* bloodQueen = ObjectAccessor::GetCreature(*GetTarget(), instance->GetData64(DATA_BLOOD_QUEEN_LANA_THEL)))
bloodQueen->AI()->Talk(EMOTE_BLOODTHIRST);
bloodQueen->AI()->Talk(EMOTE_BLOODTHIRST, GetTarget()->GetGUID());
}
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)