Entities/GameObject: Expose GO rotation to scripting.

This commit is contained in:
treeston
2016-08-25 13:11:16 +02:00
parent 01e5a5b4e7
commit bdbe3f22e0

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@@ -690,6 +690,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
// z_rot, y_rot, x_rot - rotation angles around z, y and x axes
void SetWorldRotationAngles(float z_rot, float y_rot, float x_rot);
void SetWorldRotation(G3D::Quat const& rot);
G3D::Quat const& GetWorldRotation() const { return m_worldRotation; }
void SetParentRotation(G3D::Quat const& rotation); // transforms(rotates) transport's path
int64 GetPackedWorldRotation() const { return m_packedRotation; }