Core/Guilds: Sync function name with 3.3.5

This commit is contained in:
Shauren
2025-11-28 13:01:49 +01:00
parent 43d48cf1a7
commit bdcc900bb7
3 changed files with 4 additions and 4 deletions

View File

@@ -1376,7 +1376,7 @@ void Guild::HandleRoster(WorldSession* session)
session->SendPacket(roster.Write());
}
void Guild::SendQueryResponse(WorldSession* session)
void Guild::HandleQuery(WorldSession* session)
{
WorldPackets::Guild::QueryGuildInfoResponse response;
response.GuildGuid = GetGUID();
@@ -1524,7 +1524,7 @@ void Guild::HandleSetEmblem(WorldSession* session, EmblemInfo const& emblemInfo)
SendSaveEmblemResult(session, ERR_GUILDEMBLEM_SUCCESS); // "Guild Emblem saved."
SendQueryResponse(session);
HandleQuery(session);
}
}

View File

@@ -764,7 +764,7 @@ class TC_GAME_API Guild
// Handle client commands
void HandleRoster(WorldSession* session);
void SendQueryResponse(WorldSession* session);
void HandleQuery(WorldSession* session);
void HandleSetAchievementTracking(WorldSession* session, uint32 const* achievementIdsBegin, uint32 const* achievementIdsEnd);
void HandleGetAchievementMembers(WorldSession* session, uint32 achievementId) const;
void HandleSetMOTD(WorldSession* session, std::string_view motd);

View File

@@ -34,7 +34,7 @@ void WorldSession::HandleGuildQueryOpcode(WorldPackets::Guild::QueryGuildInfo& q
if (Guild* guild = sGuildMgr->GetGuildByGuid(query.GuildGuid))
{
guild->SendQueryResponse(this);
guild->HandleQuery(this);
return;
}